forked from bartvdbraak/blender
4fb0cccc68
(fixed shadowed variables warnings, removed cfgparser.hpp, added cfgparser.h, removed debugging output) - added support for env. var BLENDER_ELBEEMDEBUG to enable debugging output again - fixed missing triangle display (marching cubes produced v3=0 triangles) - fixed geometry init bug (nearest intersection check for intersecting objects was messed up) - changed position of derived mesh creation in DerivedMesh.c (for some reason the useDeform code is necessary, without it or with useDeform=0 nothing is displayed) - 3dviews now update every 2 seconds to show simulation progress - note: mesh_strip_loose_faces(me); in ./source/blender/blenkernel/intern/mesh.c:937 not necessary anymore?
48 lines
1.2 KiB
Python
48 lines
1.2 KiB
Python
#!/usr/bin/python
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Import ('library_env')
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Import('user_options_dict');
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print "Including El'Beem Fluid Simulation..."
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elbeem_env = library_env.Copy();
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elbeem_env.Append(CPPDEFINES= 'NOGUI');
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elbeem_env.Append(CPPDEFINES= 'ELBEEM_BLENDER=1');
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elbeem_env.Append (CPPPATH = user_options_dict['PNG_INCLUDE'])
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elbeem_env.Append (CPPPATH = user_options_dict['Z_INCLUDE'])
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elbeem_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])
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# main build----------------------------------------
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Sources = [
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"intern/cfgparser.cpp",
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"intern/cfglexer.cpp",
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"intern/attributes.cpp",
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"intern/elbeem.cpp",
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"intern/factory_fsgr.cpp",
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"intern/isosurface.cpp",
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"intern/lbminterface.cpp",
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"intern/ntl_blenderdumper.cpp",
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"intern/ntl_bsptree.cpp",
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"intern/ntl_geometrybox.cpp",
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"intern/ntl_geometrymodel.cpp",
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"intern/ntl_geometryobject.cpp",
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"intern/ntl_geometrysphere.cpp",
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"intern/ntl_image.cpp",
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"intern/ntl_lightobject.cpp",
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"intern/ntl_ray.cpp",
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"intern/ntl_raytracer.cpp",
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"intern/ntl_scene.cpp",
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"intern/parametrizer.cpp",
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"intern/particletracer.cpp",
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"intern/simulation_object.cpp",
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"intern/utilities.cpp",
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"intern/blendercall.cpp"
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]; # sources
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elbeem_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_elbeem', source=Sources)
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