blender/source/gameengine/PyDoc/KX_PolyProxy.py

101 lines
2.9 KiB
Python

# $Id$
# Documentation for the polygon proxy class
class KX_PolyProxy:
"""
A polygon holds the index of the vertex forming the poylgon.
Note:
The polygon attributes are read-only, you need to retrieve the vertex proxy if you want
to change the vertex settings.
@ivar matname: The name of polygon material, empty if no material.
@type matname: string
@ivar material: The material of the polygon
@type material: L{KX_PolygonMaterial} or KX_BlenderMaterial
@ivar texture: The texture name of the polygon.
@type texture: string
@ivar matid: The material index of the polygon, use this to retrieve vertex proxy from mesh proxy
@type matid: integer
@ivar v1: vertex index of the first vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
@type v1: integer
@ivar v2: vertex index of the second vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
@type v2: integer
@ivar v3: vertex index of the third vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
@type v3: integer
@ivar v4: vertex index of the fourth vertex of the polygon, 0 if polygon has only 3 vertex
use this to retrieve vertex proxy from mesh proxy
@type v4: integer
@ivar visible: visible state of the polygon: 1=visible, 0=invisible
@type visible: integer
@ivar collide: collide state of the polygon: 1=receives collision, 0=collision free.
@type collide: integer
"""
def getMaterialName():
"""
Returns the polygon material name with MA prefix
@rtype: string
@return: material name
"""
def getMaterial():
"""
Returns the polygon material
@rtype: L{KX_PolygonMaterial} or KX_BlenderMaterial
"""
def getTextureName():
"""
Returns the polygon texture name
@rtype: string
@return: texture name
"""
def getMaterialIndex():
"""
Returns the material bucket index of the polygon.
This index and the ones returned by getVertexIndex() are needed to retrieve the vertex proxy from L{KX_MeshProxy}.
@rtype: integer
@return: the material index in the mesh
"""
def getNumVertex():
"""
Returns the number of vertex of the polygon.
@rtype: integer
@return: number of vertex, 3 or 4.
"""
def isVisible():
"""
Returns whether the polygon is visible or not
@rtype: integer
@return: 0=invisible, 1=visible
"""
def isCollider():
"""
Returns whether the polygon is receives collision or not
@rtype: integer
@return: 0=collision free, 1=receives collision
"""
def getVertexIndex(vertex):
"""
Returns the mesh vertex index of a polygon vertex
This index and the one returned by getMaterialIndex() are needed to retrieve the vertex proxy from L{KX_MeshProxy}.
@type vertex: integer
@param vertex: index of the vertex in the polygon: 0->3
@rtype: integer
@return: mesh vertex index
"""
def getMesh():
"""
Returns a mesh proxy
@rtype: L{KX_MeshProxy}
@return: mesh proxy
"""