forked from bartvdbraak/blender
b597093994
If Material has "Shadow" off, it didn't skip AO correctly. Effect was it showed AO colors from other materials on same scanline. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |