forked from bartvdbraak/blender
3bb82a27fc
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan |
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include | ||
make/msvc_7_0 | ||
src | ||
win32_vcpp | ||
cleanup | ||
COPYING.txt | ||
license.txt | ||
README.txt | ||
SConscript |
FTGL 2.0.11 16 August 2004 DESCRIPTION: FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL font libraries FTGL uses standard font file formats so doesn't need a preprocessing step to convert the high quality font data into a lesser quality, proprietary format. FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' the fonts. It then takes that output and stores it in a format most efficient for OpenGL rendering. Rendering modes supported are - Bit maps - Antialiased Pix maps - Texture maps - Outlines - Polygon meshes - Extruded polygon meshes FTGL is designed to be used in commercial quality software. It has been written with performance, robustness and simplicity in mind. USAGE: FTGLPixmapFont font( "Fonts:Arial"); font.FaceSize( 72); font.render( "Hello World!"); This library was inspired by gltt, Copyright (C) 1998-1999 Stephane Rehel (http://gltt.sourceforge.net) Bezier curve code contributed by Jed Soane. Demo, Linux port, extrusion code and gltt maintainance by Gerard Lanois Linux port by Matthias Kretz Windows port by Andrew Ellerton & Max Rheiner Bug fixes by Robert Osfield, Marcelo E. Magallon, Markku Rontu, Mark A. Fox, Patrick Rogers Containers and optimisations by Sebastien Barre Autoconf Marcelo E. Magallon. Please contact me if you have any suggestions, feature requests, or problems. Henry Maddocks ftgl@opengl.geek.nz http://homepages.paradise.net.nz/henryj/