forked from bartvdbraak/blender
458600d692
http://www.blender.org/documentation/blender_python_api_2_62_4/bpy.types.Whole%20Character.html
520 lines
17 KiB
Python
520 lines
17 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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"""
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Built-In Keying Sets
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None of these Keying Sets should be removed, as these
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are needed by various parts of Blender in order for them
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to work correctly.
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Beware also about changing the order that these are defined
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here, since this can result in old files referring to the
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wrong Keying Set as the active one, potentially resulting
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in lost (i.e. unkeyed) animation.
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"""
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import bpy
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import keyingsets_utils
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from bpy.types import KeyingSetInfo
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###############################
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# Built-In KeyingSets
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# "Defines"
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# Keep these in sync with those in ED_keyframing.h!
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ANIM_KS_LOCATION_ID = "Location"
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ANIM_KS_ROTATION_ID = "Rotation"
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ANIM_KS_SCALING_ID = "Scaling"
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ANIM_KS_LOC_ROT_SCALE_ID = "LocRotScale"
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ANIM_KS_AVAILABLE_ID = "Available"
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ANIM_KS_WHOLE_CHARACTER_ID = "WholeCharacter"
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# Location
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class BUILTIN_KSI_Location(KeyingSetInfo):
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"""Insert a keyframe on each of the location channels"""
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bl_idname = ANIM_KS_LOCATION_ID
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bl_label = "Location"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for location
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generate = keyingsets_utils.RKS_GEN_location
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# Rotation
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class BUILTIN_KSI_Rotation(KeyingSetInfo):
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"""Insert a keyframe on each of the rotation channels"""
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bl_idname = ANIM_KS_ROTATION_ID
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bl_label = "Rotation"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for rotation
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generate = keyingsets_utils.RKS_GEN_rotation
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# Scale
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class BUILTIN_KSI_Scaling(KeyingSetInfo):
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"""Insert a keyframe on each of the scale channels"""
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bl_idname = ANIM_KS_SCALING_ID
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bl_label = "Scaling"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for scaling
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generate = keyingsets_utils.RKS_GEN_scaling
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# ------------
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# LocRot
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class BUILTIN_KSI_LocRot(KeyingSetInfo):
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"""Insert a keyframe on each of the location and rotation channels"""
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bl_label = "LocRot"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator
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def generate(self, context, ks, data):
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# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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# rotation
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
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# LocScale
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class BUILTIN_KSI_LocScale(KeyingSetInfo):
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"""Insert a keyframe on each of the location and scale channels"""
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bl_label = "LocScale"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator
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def generate(self, context, ks, data):
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# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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# scale
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keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
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# LocRotScale
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class BUILTIN_KSI_LocRotScale(KeyingSetInfo):
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"""
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Insert a keyframe on each of the location, rotation, and scale channels
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"""
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bl_idname = ANIM_KS_LOC_ROT_SCALE_ID
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bl_label = "LocRotScale"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator
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def generate(self, context, ks, data):
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# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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# rotation
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
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# scale
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keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
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# RotScale
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class BUILTIN_KSI_RotScale(KeyingSetInfo):
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"""Insert a keyframe on each of the rotation and scale channels"""
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bl_label = "RotScale"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator
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def generate(self, context, ks, data):
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# rotation
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
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# scaling
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keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
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# ------------
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# Location
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class BUILTIN_KSI_VisualLoc(KeyingSetInfo):
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"""
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Insert a keyframe on each of the location channels, taking into account
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effects of constraints and relationships
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"""
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bl_label = "Visual Location"
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bl_options = {'INSERTKEY_VISUAL'}
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for location
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generate = keyingsets_utils.RKS_GEN_location
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# Rotation
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class BUILTIN_KSI_VisualRot(KeyingSetInfo):
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"""
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Insert a keyframe on each of the rotation channels, taking into account
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effects of constraints and relationships
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"""
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bl_label = "Visual Rotation"
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bl_options = {'INSERTKEY_VISUAL'}
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for rotation
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generate = keyingsets_utils.RKS_GEN_rotation
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# VisualLocRot
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class BUILTIN_KSI_VisualLocRot(KeyingSetInfo):
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"""
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Insert a keyframe on each of the location and rotation channels,
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taking into account effects of constraints and relationships
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"""
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bl_label = "Visual LocRot"
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bl_options = {'INSERTKEY_VISUAL'}
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator
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def generate(self, context, ks, data):
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# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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# rotation
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
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# ------------
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# Available
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class BUILTIN_KSI_Available(KeyingSetInfo):
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"""Insert a keyframe on each of the already existing F-Curves"""
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bl_idname = ANIM_KS_AVAILABLE_ID
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bl_label = "Available"
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# poll - selected objects or selected object with animation data
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def poll(ksi, context):
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ob = context.active_object
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if ob:
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# TODO: this fails if one animation-less object is active, but many others are selected
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return ob.animation_data and ob.animation_data.action
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else:
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return bool(context.selected_objects)
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for doing this
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generate = keyingsets_utils.RKS_GEN_available
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###############################
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# All properties that are likely to get animated in a character rig
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class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
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"""
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Insert a keyframe for all properties that are likely to get animated in a
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character rig (useful when blocking out a shot)
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"""
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bl_idname = ANIM_KS_WHOLE_CHARACTER_ID
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bl_label = "Whole Character"
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# these prefixes should be avoided, as they are not really bones
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# that animators should be touching (or need to touch)
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badBonePrefixes = (
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'DEF',
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'GEO',
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'MCH',
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'ORG',
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'COR',
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'VIS',
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# ... more can be added here as you need in your own rigs ...
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)
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# poll - pose-mode on active object only
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def poll(ksi, context):
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return ((context.active_object) and (context.active_object.pose) and
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(context.active_object.mode == 'POSE'))
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# iterator - all bones regardless of selection
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def iterator(ksi, context, ks):
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for bone in context.active_object.pose.bones:
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if not bone.name.startswith(BUILTIN_KSI_WholeCharacter.badBonePrefixes):
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ksi.generate(context, ks, bone)
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# generator - all unlocked bone transforms + custom properties
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def generate(ksi, context, ks, bone):
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# loc, rot, scale - only include unlocked ones
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ksi.doLoc(ks, bone)
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if bone.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
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ksi.doRot4d(ks, bone)
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else:
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ksi.doRot3d(ks, bone)
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ksi.doScale(ks, bone)
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# custom props?
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ksi.doCustomProps(ks, bone)
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# ----------------
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# helper to add some bone's property to the Keying Set
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def addProp(ksi, ks, bone, prop, index=-1, use_groups=True):
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# add the property name to the base path
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id_path = bone.path_from_id()
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id_block = bone.id_data
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if prop.startswith('['):
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# custom properties
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path = id_path + prop
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else:
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# standard transforms/properties
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path = keyingsets_utils.path_add_property(id_path, prop)
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# add Keying Set entry for this...
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if use_groups:
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ks.paths.add(id_block, path, index, group_method='NAMED', group_name=bone.name)
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else:
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ks.paths.add(id_block, path, index)
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# ----------------
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# location properties
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def doLoc(ksi, ks, bone):
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if bone.lock_location == (False, False, False):
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ksi.addProp(ks, bone, "location")
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else:
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for i in range(3):
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if not bone.lock_location[i]:
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ksi.addProp(ks, bone, "location", i)
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# rotation properties
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def doRot4d(ksi, ks, bone):
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# rotation mode affects the property used
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if bone.rotation_mode == 'QUATERNION':
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prop = "rotation_quaternion"
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elif bone.rotation_mode == 'AXIS_ANGLE':
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prop = "rotation_axis_angle"
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# add rotation properties if they will
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if bone.lock_rotations_4d:
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# can check individually
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if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w == False):
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ksi.addProp(ks, bone, prop)
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else:
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if bone.lock_rotation_w == False:
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ksi.addProp(ks, bone, prop, 0) # w = 0
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for i in range(3):
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if not bone.lock_rotation[i]:
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ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x/y/z = 1,2,3, and w=0
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elif True not in bone.lock_rotation:
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# if axis-angle rotations get locked as eulers, then it's too messy to allow anything
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# other than all open unless we keyframe the whole lot
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ksi.addProp(ks, bone, prop)
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def doRot3d(ksi, ks, bone):
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if bone.lock_rotation == (False, False, False):
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ksi.addProp(ks, bone, "rotation_euler")
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else:
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for i in range(3):
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if not bone.lock_rotation[i]:
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ksi.addProp(ks, bone, "rotation_euler", i)
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# scale properties
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def doScale(ksi, ks, bone):
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if bone.lock_scale == (0, 0, 0):
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ksi.addProp(ks, bone, "scale")
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else:
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for i in range(3):
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if not bone.lock_scale[i]:
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ksi.addProp(ks, bone, "scale", i)
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# ----------------
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# custom properties
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def doCustomProps(ksi, ks, bone):
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prop_type_compat = {bpy.types.BoolProperty,
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bpy.types.IntProperty,
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bpy.types.FloatProperty}
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# go over all custom properties for bone
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for prop in bone.keys():
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# ignore special "_RNA_UI" used for UI editing
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if prop == "_RNA_UI":
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continue
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# for now, just add all of 'em
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prop_rna = type(bone).bl_rna.properties.get(prop, None)
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if prop_rna is None:
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prop_path = '["%s"]' % prop
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if bone.path_resolve(prop_path, False).rna_type in prop_type_compat:
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ksi.addProp(ks, bone, prop_path)
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elif prop_rna.is_animatable:
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ksi.addProp(ks, bone, prop)
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###############################
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# Delta Location
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class BUILTIN_KSI_DeltaLocation(KeyingSetInfo):
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"""Insert keyframes for additional location offset"""
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bl_label = "Delta Location"
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# poll - selected objects only (and only if active object in object mode)
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poll = keyingsets_utils.RKS_POLL_selected_objects
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# iterator - selected objects only
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iterator = keyingsets_utils.RKS_ITER_selected_objects
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# generator - delta location channels only
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def generate(ksi, context, ks, data):
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# get id-block and path info
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id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
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# add the property name to the base path
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path = keyingsets_utils.path_add_property(base_path, "delta_location")
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# add Keying Set entry for this...
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if grouping:
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ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
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else:
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ks.paths.add(id_block, path)
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# Delta Rotation
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class BUILTIN_KSI_DeltaRotation(KeyingSetInfo):
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"""Insert keyframes for additional rotation offset"""
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bl_label = "Delta Rotation"
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# poll - selected objects only (and only if active object in object mode)
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poll = keyingsets_utils.RKS_POLL_selected_objects
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# iterator - selected objects only
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iterator = keyingsets_utils.RKS_ITER_selected_objects
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# generator - delta location channels only
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def generate(ksi, context, ks, data):
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# get id-block and path info
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id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
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# add the property name to the base path
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# rotation mode affects the property used
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if data.rotation_mode == 'QUATERNION':
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path = keyingsets_utils.path_add_property(base_path, "delta_rotation_quaternion")
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elif data.rotation_mode == 'AXIS_ANGLE':
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# XXX: for now, this is not available yet
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#path = path_add_property(base_path, "delta_rotation_axis_angle")
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return
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else:
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path = keyingsets_utils.path_add_property(base_path, "delta_rotation_euler")
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# add Keying Set entry for this...
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if grouping:
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ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
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else:
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ks.paths.add(id_block, path)
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# Delta Scale
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class BUILTIN_KSI_DeltaScale(KeyingSetInfo):
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"""Insert keyframes for additional scaling factor"""
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bl_label = "Delta Scale"
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# poll - selected objects only (and only if active object in object mode)
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poll = keyingsets_utils.RKS_POLL_selected_objects
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# iterator - selected objects only
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iterator = keyingsets_utils.RKS_ITER_selected_objects
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# generator - delta location channels only
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def generate(ksi, context, ks, data):
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# get id-block and path info
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id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
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# add the property name to the base path
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path = keyingsets_utils.path_add_property(base_path, "delta_scale")
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# add Keying Set entry for this...
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if grouping:
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ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
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else:
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ks.paths.add(id_block, path)
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###############################
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def register():
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bpy.utils.register_module(__name__)
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def unregister():
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bpy.utils.unregister_module(__name__)
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if __name__ == "__main__":
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register()
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