forked from bartvdbraak/blender
5b83a89c81
Notes: * Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it... * Also made some cleanup "on the road"!
348 lines
10 KiB
Python
348 lines
10 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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# panels get subclassed (not registered directly)
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# menus are referenced `as is`
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import bpy
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from bpy.types import Menu, UIList
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class MASK_UL_layers(UIList):
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def draw_item(self, context, layout, data, item, icon,
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active_data, active_propname, index):
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# assert(isinstance(item, bpy.types.MaskLayer)
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mask = item
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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layout.label(text=mask.name, translate=False, icon_value=icon)
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row = layout.row(align=True)
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row.prop(mask, "hide", text="", emboss=False)
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row.prop(mask, "hide_select", text="", emboss=False)
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row.prop(mask, "hide_render", text="", emboss=False)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="", icon_value=icon)
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class MASK_PT_mask:
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'UI'
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bl_label = "Mask Settings"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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mask = sc.mask
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col = layout.column(align=True)
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col.prop(mask, "frame_start")
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col.prop(mask, "frame_end")
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class MASK_PT_layers:
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'UI'
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bl_label = "Mask Layers"
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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mask = sc.mask
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active_layer = mask.layers.active
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rows = 5 if active_layer else 2
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row = layout.row()
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row.template_list("MASK_UL_layers", "", mask, "layers",
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mask, "active_layer_index", rows=rows)
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sub = row.column(align=True)
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sub.operator("mask.layer_new", icon='ZOOMIN', text="")
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sub.operator("mask.layer_remove", icon='ZOOMOUT', text="")
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if active_layer:
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sub.separator()
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sub.operator("mask.layer_move", icon='TRIA_UP', text="").direction = 'UP'
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sub.operator("mask.layer_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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layout.prop(active_layer, "name")
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# blending
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row = layout.row(align=True)
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row.prop(active_layer, "alpha")
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row.prop(active_layer, "invert", text="", icon='IMAGE_ALPHA')
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layout.prop(active_layer, "blend")
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layout.prop(active_layer, "falloff")
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class MASK_PT_spline():
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'UI'
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bl_label = "Active Spline"
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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mask = sc.mask
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if mask and sc.mode == 'MASK':
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return mask.layers.active and mask.layers.active.splines.active
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return False
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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mask = sc.mask
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spline = mask.layers.active.splines.active
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col = layout.column()
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col.prop(spline, "offset_mode")
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col.prop(spline, "weight_interpolation")
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row = col.row()
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row.prop(spline, "use_cyclic")
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row.prop(spline, "use_fill")
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col.prop(spline, "use_self_intersection_check")
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class MASK_PT_point():
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'UI'
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bl_label = "Active Point"
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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mask = sc.mask
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if mask and sc.mode == 'MASK':
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mask_layer_active = mask.layers.active
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return (mask_layer_active and
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mask_layer_active.splines.active_point)
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return False
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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mask = sc.mask
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point = mask.layers.active.splines.active_point
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parent = point.parent
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col = layout.column()
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col.prop(point, "handle_type")
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col = layout.column()
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# Currently only parenting yo movie clip is allowed, so do not
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# ver-oplicate things for now and use single template_ID
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#col.template_any_ID(parent, "id", "id_type", text="")
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col.label("Parent:")
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col.prop(parent, "id", text="")
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if parent.id_type == 'MOVIECLIP' and parent.id:
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clip = parent.id
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tracking = clip.tracking
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row = col.row()
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row.prop(parent, "type", expand=True)
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col.prop_search(parent, "parent", tracking,
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"objects", icon='OBJECT_DATA', text="Object:")
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tracks_list = "tracks" if parent.type == 'POINT_TRACK' else 'plane_tracks'
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if parent.parent in tracking.objects:
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object = tracking.objects[parent.parent]
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col.prop_search(parent, "sub_parent", object,
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tracks_list, icon='ANIM_DATA', text="Track:")
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else:
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col.prop_search(parent, "sub_parent", tracking,
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tracks_list, icon='ANIM_DATA', text="Track:")
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class MASK_PT_display():
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'UI'
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bl_label = "Mask Display"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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def draw(self, context):
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layout = self.layout
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space_data = context.space_data
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layout.prop(space_data, "mask_draw_type", text="")
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layout.prop(space_data, "show_mask_smooth")
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class MASK_PT_tools():
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'TOOLS'
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bl_label = "Mask Tools"
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col.operator("transform.transform", text="Scale Feather").mode = 'MASK_SHRINKFATTEN'
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col = layout.column(align=True)
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col.label(text="Spline:")
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col.operator("mask.delete")
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col.operator("mask.cyclic_toggle")
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col.operator("mask.switch_direction")
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col.operator("mask.handle_type_set")
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col = layout.column(align=True)
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col.label(text="Parenting:")
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col.operator("mask.parent_set")
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col.operator("mask.parent_clear")
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col = layout.column(align=True)
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col.label(text="Animation:")
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col.operator("mask.shape_key_clear")
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col.operator("mask.shape_key_insert")
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col.operator("mask.shape_key_feather_reset")
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col.operator("mask.shape_key_rekey")
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class MASK_MT_mask(Menu):
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bl_label = "Mask"
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def draw(self, context):
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layout = self.layout
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layout.operator("mask.delete")
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layout.separator()
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layout.operator("mask.cyclic_toggle")
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layout.operator("mask.switch_direction")
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layout.operator("mask.normals_make_consistent")
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layout.operator("mask.feather_weight_clear") # TODO, better place?
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layout.separator()
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layout.operator("mask.parent_clear")
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layout.operator("mask.parent_set")
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layout.separator()
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layout.menu("MASK_MT_visibility")
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layout.menu("MASK_MT_transform")
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layout.menu("MASK_MT_animation")
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class MASK_MT_visibility(Menu):
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bl_label = "Show/Hide"
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def draw(self, context):
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layout = self.layout
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layout.operator("mask.hide_view_clear", text="Show Hidden")
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layout.operator("mask.hide_view_set", text="Hide Selected")
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layout.operator("mask.hide_view_set", text="Hide Unselected").unselected = True
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class MASK_MT_transform(Menu):
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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layout.operator("transform.translate")
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layout.operator("transform.rotate")
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layout.operator("transform.resize")
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layout.operator("transform.transform", text="Scale Feather").mode = 'MASK_SHRINKFATTEN'
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class MASK_MT_animation(Menu):
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bl_label = "Animation"
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def draw(self, context):
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layout = self.layout
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layout.operator("mask.shape_key_clear")
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layout.operator("mask.shape_key_insert")
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layout.operator("mask.shape_key_feather_reset")
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layout.operator("mask.shape_key_rekey")
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class MASK_MT_select(Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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layout.operator("mask.select_border")
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layout.operator("mask.select_circle")
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layout.separator()
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layout.operator("mask.select_more")
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layout.operator("mask.select_less")
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layout.separator()
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layout.operator("mask.select_all").action = 'TOGGLE'
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layout.operator("mask.select_all", text="Inverse").action = 'INVERT'
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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