forked from bartvdbraak/blender
43bd8c2b28
attenuation that should really be optional. There's also a minor performance penalty and all this only for one problematic case. In case the tool flattens two surfaces, users can manually set the front face only option. A better non-attenuating way to cull such vertices can be added later. Also flatten brush should calculate the flatten plane from the original vertices or the flattening will not converge for planes offsets different than zero. Reported by Michalis Zissiou, thanks!
1362 lines
47 KiB
Python
1362 lines
47 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Panel
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from bl_ui.properties_paint_common import UnifiedPaintPanel
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from bl_ui.properties_paint_common import brush_texture_settings
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from bl_ui.properties_paint_common import brush_mask_texture_settings
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class View3DPanel():
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'TOOLS'
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# **************** standard tool clusters ******************
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# History/Repeat tools
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def draw_repeat_tools(context, layout):
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col = layout.column(align=True)
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col.label(text="Repeat:")
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col.operator("screen.repeat_last")
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col.operator("screen.repeat_history", text="History...")
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# Keyframing tools
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def draw_keyframing_tools(context, layout):
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col = layout.column(align=True)
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col.label(text="Keyframes:")
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row = col.row(align=True)
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row.operator("anim.keyframe_insert_menu", text="Insert")
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row.operator("anim.keyframe_delete_v3d", text="Remove")
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# Grease Pencil tools
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def draw_gpencil_tools(context, layout):
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col = layout.column(align=True)
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col.label(text="Grease Pencil:")
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row = col.row(align=True)
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row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
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row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
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row = col.row(align=True)
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row.operator("gpencil.draw", text="Poly").mode = 'DRAW_POLY'
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row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
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row = col.row(align=True)
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row.prop(context.tool_settings, "use_grease_pencil_sessions")
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col.operator("view3d.ruler")
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# ********** default tools for object-mode ****************
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class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
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bl_context = "objectmode"
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bl_label = "Object Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col = layout.column(align=True)
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col.operator("object.origin_set", text="Origin")
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col = layout.column(align=True)
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col.label(text="Object:")
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col.operator("object.duplicate_move")
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col.operator("object.delete")
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col.operator("object.join")
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active_object = context.active_object
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if active_object and active_object.type in {'MESH', 'CURVE', 'SURFACE'}:
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col = layout.column(align=True)
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col.label(text="Shading:")
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row = col.row(align=True)
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row.operator("object.shade_smooth", text="Smooth")
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row.operator("object.shade_flat", text="Flat")
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draw_keyframing_tools(context, layout)
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col = layout.column(align=True)
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col.label(text="Motion Paths:")
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row = col.row(align=True)
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row.operator("object.paths_calculate", text="Calculate")
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row.operator("object.paths_clear", text="Clear")
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draw_repeat_tools(context, layout)
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draw_gpencil_tools(context, layout)
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class VIEW3D_PT_tools_rigidbody(View3DPanel, Panel):
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bl_context = "objectmode"
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bl_label = "Rigid Body Tools"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Add/Remove:")
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row = col.row(align=True)
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row.operator("rigidbody.objects_add", text="Add Active").type = 'ACTIVE'
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row.operator("rigidbody.objects_add", text="Add Passive").type = 'PASSIVE'
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row = col.row(align=True)
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row.operator("rigidbody.objects_remove", text="Remove")
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col = layout.column(align=True)
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col.label(text="Object Tools:")
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col.operator("rigidbody.shape_change", text="Change Shape")
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col.operator("rigidbody.mass_calculate", text="Calculate Mass")
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col.operator("rigidbody.object_settings_copy", text="Copy from Active")
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col.operator("rigidbody.bake_to_keyframes", text="Bake To Keyframes")
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col.label(text="Constraints:")
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col.operator("rigidbody.connect", text="Connect")
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# ********** default tools for editmode_mesh ****************
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class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
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bl_context = "mesh_edit"
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bl_label = "Mesh Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col.operator("transform.shrink_fatten", text="Shrink/Fatten")
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col.operator("transform.push_pull", text="Push/Pull")
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col = layout.column(align=True)
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col.label(text="Deform:")
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row = col.row(align=True)
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row.operator("transform.edge_slide", text="Slide Edge")
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row.operator("transform.vert_slide", text="Vertex")
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col.operator("mesh.noise")
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col.operator("mesh.vertices_smooth")
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col = layout.column(align=True)
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col.label(text="Add:")
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col.menu("VIEW3D_MT_edit_mesh_extrude")
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col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
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col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
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col.operator("mesh.subdivide")
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col.operator("mesh.loopcut_slide")
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col.operator("mesh.duplicate_move", text="Duplicate")
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row = col.row(align=True)
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row.operator("mesh.spin")
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row.operator("mesh.screw")
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row = col.row(align=True)
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props = row.operator("mesh.knife_tool", text="Knife")
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props.use_occlude_geometry = True
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props.only_selected = False
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props = row.operator("mesh.knife_tool", text="Select")
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props.use_occlude_geometry = False
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props.only_selected = True
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col.operator("mesh.knife_project")
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col.operator("mesh.bisect")
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col = layout.column(align=True)
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col.label(text="Remove:")
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col.menu("VIEW3D_MT_edit_mesh_delete")
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col.operator_menu_enum("mesh.merge", "type")
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col.operator("mesh.remove_doubles")
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col = layout.column(align=True)
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col.label(text="Normals:")
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col.operator("mesh.normals_make_consistent", text="Recalculate")
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col.operator("mesh.flip_normals", text="Flip Direction")
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col = layout.column(align=True)
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col.label(text="UV Mapping:")
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col.menu("VIEW3D_MT_uv_map", text="Unwrap")
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col.operator("mesh.mark_seam").clear = False
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col.operator("mesh.mark_seam", text="Clear Seam").clear = True
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col = layout.column(align=True)
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col.label(text="Shading:")
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row = col.row(align=True)
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row.operator("mesh.faces_shade_smooth", text="Smooth")
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row.operator("mesh.faces_shade_flat", text="Flat")
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draw_repeat_tools(context, layout)
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draw_gpencil_tools(context, layout)
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class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
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bl_context = "mesh_edit"
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bl_label = "Mesh Options"
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@classmethod
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def poll(cls, context):
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return context.active_object
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def draw(self, context):
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layout = self.layout
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ob = context.active_object
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tool_settings = context.tool_settings
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mesh = ob.data
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col = layout.column(align=True)
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col.prop(mesh, "use_mirror_x")
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row = col.row(align=True)
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row.active = ob.data.use_mirror_x
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row.prop(mesh, "use_mirror_topology")
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col = layout.column(align=True)
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col.label("Edge Select Mode:")
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col.prop(tool_settings, "edge_path_mode", text="")
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col.prop(tool_settings, "edge_path_live_unwrap")
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col.label("Double Threshold:")
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col.prop(tool_settings, "double_threshold", text="")
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if mesh.show_weight:
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col.label("Show Zero Weights:")
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col.row().prop(tool_settings, "vertex_group_user", expand=True)
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# ********** default tools for editmode_curve ****************
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class VIEW3D_PT_tools_curveedit(View3DPanel, Panel):
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bl_context = "curve_edit"
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bl_label = "Curve Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col = layout.column(align=True)
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col.operator("transform.tilt", text="Tilt")
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col.operator("transform.transform", text="Scale Feather").mode = 'CURVE_SHRINKFATTEN'
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col = layout.column(align=True)
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col.label(text="Curve:")
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col.operator("curve.duplicate_move", text="Duplicate")
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col.operator("curve.delete")
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col.operator("curve.cyclic_toggle")
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col.operator("curve.switch_direction")
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col.operator("curve.spline_type_set")
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col.operator("curve.radius_set")
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col = layout.column(align=True)
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col.label(text="Handles:")
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row = col.row(align=True)
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row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
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row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
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row = col.row(align=True)
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row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
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row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
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col = layout.column(align=True)
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col.label(text="Modeling:")
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col.operator("curve.extrude_move", text="Extrude")
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col.operator("curve.subdivide")
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col.operator("curve.smooth")
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draw_repeat_tools(context, layout)
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draw_gpencil_tools(context, layout)
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# ********** default tools for editmode_surface ****************
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class VIEW3D_PT_tools_surfaceedit(View3DPanel, Panel):
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bl_context = "surface_edit"
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bl_label = "Surface Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col = layout.column(align=True)
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col.label(text="Curve:")
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col.operator("curve.duplicate_move", text="Duplicate")
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col.operator("curve.delete")
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col.operator("curve.cyclic_toggle")
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col.operator("curve.switch_direction")
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col = layout.column(align=True)
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col.label(text="Modeling:")
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col.operator("curve.extrude", text="Extrude")
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col.operator("curve.subdivide")
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draw_repeat_tools(context, layout)
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draw_gpencil_tools(context, layout)
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# ********** default tools for editmode_text ****************
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class VIEW3D_PT_tools_textedit(View3DPanel, Panel):
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bl_context = "text_edit"
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bl_label = "Text Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Text Edit:")
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col.operator("font.text_copy", text="Copy")
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col.operator("font.text_cut", text="Cut")
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col.operator("font.text_paste", text="Paste")
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col = layout.column(align=True)
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col.label(text="Set Case:")
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col.operator("font.case_set", text="To Upper").case = 'UPPER'
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col.operator("font.case_set", text="To Lower").case = 'LOWER'
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col = layout.column(align=True)
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col.label(text="Style:")
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col.operator("font.style_toggle", text="Bold").style = 'BOLD'
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col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
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col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
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draw_repeat_tools(context, layout)
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# ********** default tools for editmode_armature ****************
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class VIEW3D_PT_tools_armatureedit(View3DPanel, Panel):
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bl_context = "armature_edit"
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bl_label = "Armature Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col = layout.column(align=True)
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col.label(text="Bones:")
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col.operator("armature.bone_primitive_add", text="Add")
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col.operator("armature.duplicate_move", text="Duplicate")
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col.operator("armature.delete", text="Delete")
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col = layout.column(align=True)
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col.label(text="Modeling:")
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col.operator("armature.extrude_move")
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col.operator("armature.subdivide", text="Subdivide")
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draw_repeat_tools(context, layout)
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draw_gpencil_tools(context, layout)
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class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
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bl_context = "armature_edit"
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bl_label = "Armature Options"
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def draw(self, context):
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arm = context.active_object.data
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self.layout.prop(arm, "use_mirror_x")
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# ********** default tools for editmode_mball ****************
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class VIEW3D_PT_tools_mballedit(View3DPanel, Panel):
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bl_context = "mball_edit"
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bl_label = "Meta Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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draw_repeat_tools(context, layout)
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draw_gpencil_tools(context, layout)
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# ********** default tools for editmode_lattice ****************
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class VIEW3D_PT_tools_latticeedit(View3DPanel, Panel):
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bl_context = "lattice_edit"
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bl_label = "Lattice Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col = layout.column(align=True)
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col.operator("lattice.make_regular")
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draw_repeat_tools(context, layout)
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draw_gpencil_tools(context, layout)
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# ********** default tools for pose-mode ****************
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class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
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bl_context = "posemode"
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bl_label = "Pose Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col = layout.column(align=True)
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col.label(text="In-Between:")
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row = col.row(align=True)
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row.operator("pose.push", text="Push")
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row.operator("pose.relax", text="Relax")
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col.operator("pose.breakdown", text="Breakdowner")
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col = layout.column(align=True)
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col.label(text="Pose:")
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row = col.row(align=True)
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row.operator("pose.copy", text="Copy")
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row.operator("pose.paste", text="Paste")
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col = layout.column(align=True)
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col.operator("poselib.pose_add", text="Add To Library")
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draw_keyframing_tools(context, layout)
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col = layout.column(align=True)
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col.label(text="Motion Paths:")
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row = col.row(align=True)
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row.operator("pose.paths_calculate", text="Calculate")
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row.operator("pose.paths_clear", text="Clear")
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draw_repeat_tools(context, layout)
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draw_gpencil_tools(context, layout)
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class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
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bl_context = "posemode"
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bl_label = "Pose Options"
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def draw(self, context):
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arm = context.active_object.data
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self.layout.prop(arm, "use_auto_ik")
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# ********** default tools for paint modes ****************
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class View3DPaintPanel(UnifiedPaintPanel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'TOOLS'
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class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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bl_label = "Brush"
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@classmethod
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def poll(cls, context):
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return cls.paint_settings(context)
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings
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settings = self.paint_settings(context)
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brush = settings.brush
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if not context.particle_edit_object:
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col = layout.split().column()
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col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
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# Particle Mode #
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if context.particle_edit_object:
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tool = settings.tool
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layout.column().prop(settings, "tool", expand=True)
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if tool != 'NONE':
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col = layout.column()
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col.prop(brush, "size", slider=True)
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if tool != 'ADD':
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col.prop(brush, "strength", slider=True)
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if tool == 'ADD':
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col.prop(brush, "count")
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col = layout.column()
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col.prop(settings, "use_default_interpolate")
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sub = col.column(align=True)
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sub.active = settings.use_default_interpolate
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sub.prop(brush, "steps", slider=True)
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sub.prop(settings, "default_key_count", slider=True)
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elif tool == 'LENGTH':
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layout.prop(brush, "length_mode", expand=True)
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elif tool == 'PUFF':
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layout.prop(brush, "puff_mode", expand=True)
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layout.prop(brush, "use_puff_volume")
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# Sculpt Mode #
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elif context.sculpt_object and brush:
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capabilities = brush.sculpt_capabilities
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col = layout.column()
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col.separator()
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row = col.row(align=True)
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ups = toolsettings.unified_paint_settings
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if ((ups.use_unified_size and ups.use_locked_size) or
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((not ups.use_unified_size) and brush.use_locked_size)):
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self.prop_unified_size(row, context, brush, "use_locked_size", icon='LOCKED')
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self.prop_unified_size(row, context, brush, "unprojected_radius", slider=True, text="Radius")
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else:
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self.prop_unified_size(row, context, brush, "use_locked_size", icon='UNLOCKED')
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self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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# strength, use_strength_pressure, and use_strength_attenuation
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if capabilities.has_strength:
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col.separator()
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row = col.row(align=True)
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if capabilities.has_space_attenuation:
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if brush.use_space_attenuation:
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row.prop(brush, "use_space_attenuation", toggle=True, text="", icon='LOCKED')
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else:
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row.prop(brush, "use_space_attenuation", toggle=True, text="", icon='UNLOCKED')
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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# auto_smooth_factor and use_inverse_smooth_pressure
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if capabilities.has_auto_smooth:
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col.separator()
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row = col.row(align=True)
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row.prop(brush, "auto_smooth_factor", slider=True)
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row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
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# normal_weight
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if capabilities.has_normal_weight:
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col.separator()
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row = col.row(align=True)
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row.prop(brush, "normal_weight", slider=True)
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# crease_pinch_factor
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if capabilities.has_pinch_factor:
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col.separator()
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row = col.row(align=True)
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row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
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# use_original_normal and sculpt_plane
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if capabilities.has_sculpt_plane:
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col.separator()
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row = col.row(align=True)
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if brush.use_original_normal:
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row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
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else:
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row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
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row.prop(brush, "sculpt_plane", text="")
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if brush.sculpt_tool == 'MASK':
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col.prop(brush, "mask_tool", text="")
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# plane_offset, use_offset_pressure, use_plane_trim, plane_trim
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if capabilities.has_plane_offset:
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row = col.row(align=True)
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row.prop(brush, "plane_offset", slider=True)
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row.prop(brush, "use_offset_pressure", text="")
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col.separator()
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row = col.row()
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row.prop(brush, "use_plane_trim", text="Trim")
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row = col.row()
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row.active = brush.use_plane_trim
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row.prop(brush, "plane_trim", slider=True, text="Distance")
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# height
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if capabilities.has_height:
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row = col.row()
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row.prop(brush, "height", slider=True, text="Height")
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# use_frontface
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col.separator()
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row = col.row()
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row.prop(brush, "use_frontface", text="Front Faces Only")
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# direction
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col.separator()
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col.row().prop(brush, "direction", expand=True)
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# use_accumulate
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if capabilities.has_accumulate:
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col.separator()
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col.prop(brush, "use_accumulate")
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# use_persistent, set_persistent_base
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if capabilities.has_persistence:
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col.separator()
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ob = context.sculpt_object
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do_persistent = True
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# not supported yet for this case
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for md in ob.modifiers:
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if md.type == 'MULTIRES':
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do_persistent = False
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break
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if do_persistent:
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col.prop(brush, "use_persistent")
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col.operator("sculpt.set_persistent_base")
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col = layout.column(align=True)
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col.label(text="Overlay:")
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row = col.row(align=True)
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if brush.use_cursor_overlay:
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row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
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else:
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row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
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sub = row.row(align=True)
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sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
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sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
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# Texture Paint Mode #
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elif context.image_paint_object and brush:
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col = layout.column()
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if brush.image_tool == 'DRAW' and brush.blend not in ('ERASE_ALPHA', 'ADD_ALPHA'):
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col.template_color_picker(brush, "color", value_slider=True)
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col.prop(brush, "color", text="")
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row = col.row(align=True)
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self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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col.prop(brush, "blend", text="Blend")
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col = layout.column()
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col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'})
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col.prop(brush, "use_alpha")
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col = layout.column(align=True)
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col.label(text="Overlay:")
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row = col.row(align=True)
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if brush.use_cursor_overlay:
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row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
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else:
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row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
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sub = row.row(align=True)
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sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
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sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
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# Weight Paint Mode #
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elif context.weight_paint_object and brush:
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col = layout.column()
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row = col.row(align=True)
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self.prop_unified_weight(row, context, brush, "weight", slider=True, text="Weight")
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row = col.row(align=True)
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self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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col.prop(brush, "vertex_tool", text="Blend")
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col = layout.column()
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col.prop(toolsettings, "use_auto_normalize", text="Auto Normalize")
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col.prop(toolsettings, "use_multipaint", text="Multi-Paint")
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# Vertex Paint Mode #
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elif context.vertex_paint_object and brush:
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col = layout.column()
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col.template_color_picker(brush, "color", value_slider=True)
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col.prop(brush, "color", text="")
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row = col.row(align=True)
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self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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# XXX - TODO
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#row = col.row(align=True)
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#row.prop(brush, "jitter", slider=True)
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#row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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col.prop(brush, "vertex_tool", text="Blend")
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col = layout.column(align=True)
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col.label(text="Overlay:")
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row = col.row(align=True)
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if brush.use_cursor_overlay:
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row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
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else:
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row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
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sub = row.row(align=True)
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sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
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sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
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class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
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bl_label = "Texture"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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settings = cls.paint_settings(context)
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return (settings and settings.brush and
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(context.sculpt_object or context.image_paint_object or context.vertex_paint_object))
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def draw(self, context):
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layout = self.layout
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settings = self.paint_settings(context)
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brush = settings.brush
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tex_slot = brush.texture_slot
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col = layout.column()
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col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
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brush_texture_settings(col, brush, context.sculpt_object)
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# use_texture_overlay and texture_overlay_alpha
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col = layout.column(align=True)
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col.active = brush.brush_capabilities.has_overlay
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col.label(text="Overlay:")
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row = col.row(align=True)
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if tex_slot.map_mode != 'STENCIL':
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if brush.use_primary_overlay:
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row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
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else:
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row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
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sub = row.row(align=True)
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sub.prop(brush, "texture_overlay_alpha", text="Alpha")
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sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
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class VIEW3D_PT_tools_mask_texture(View3DPanel, Panel):
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bl_context = "imagepaint"
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bl_label = "Texture Mask"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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brush = context.tool_settings.image_paint.brush
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return (context.image_paint_object and brush)
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def draw(self, context):
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layout = self.layout
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brush = context.tool_settings.image_paint.brush
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tex_slot_alpha = brush.mask_texture_slot
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col = layout.column()
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col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8)
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brush_mask_texture_settings(col, brush)
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col = layout.column(align=True)
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col.active = brush.brush_capabilities.has_overlay
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col.label(text="Overlay:")
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row = col.row(align=True)
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if tex_slot_alpha.map_mode != 'STENCIL':
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if brush.use_secondary_overlay:
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row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
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else:
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row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
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sub = row.row(align=True)
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sub.prop(brush, "mask_overlay_alpha", text="Alpha")
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sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
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class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel):
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bl_label = "Stroke"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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settings = cls.paint_settings(context)
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return (settings and
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settings.brush and
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(context.sculpt_object or
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context.vertex_paint_object or
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context.weight_paint_object or
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context.image_paint_object))
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def draw(self, context):
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layout = self.layout
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settings = self.paint_settings(context)
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brush = settings.brush
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col = layout.column()
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col.label(text="Stroke Method:")
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if context.sculpt_object:
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col.prop(brush, "sculpt_stroke_method", text="")
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else:
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col.prop(brush, "stroke_method", text="")
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if brush.use_anchor:
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col.separator()
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col.prop(brush, "use_edge_to_edge", "Edge To Edge")
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if brush.use_airbrush:
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col.separator()
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col.prop(brush, "rate", text="Rate", slider=True)
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if brush.use_space:
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col.separator()
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row = col.row(align=True)
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row.active = brush.use_space
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row.prop(brush, "spacing", text="Spacing")
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row.prop(brush, "use_pressure_spacing", toggle=True, text="")
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if context.sculpt_object:
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if brush.sculpt_capabilities.has_jitter:
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col.separator()
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row = col.row(align=True)
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if brush.use_relative_jitter:
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row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
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row.prop(brush, "jitter", slider=True)
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else:
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row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
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row.prop(brush, "jitter_absolute")
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row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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if brush.sculpt_capabilities.has_smooth_stroke:
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col = layout.column()
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col.separator()
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col.prop(brush, "use_smooth_stroke")
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sub = col.column()
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sub.active = brush.use_smooth_stroke
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sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
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sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
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else:
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col.separator()
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row = col.row(align=True)
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if brush.use_relative_jitter:
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row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
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row.prop(brush, "jitter", slider=True)
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else:
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row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
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row.prop(brush, "jitter_absolute")
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row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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col = layout.column()
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col.separator()
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col.prop(brush, "use_smooth_stroke")
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sub = col.column()
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sub.active = brush.use_smooth_stroke
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sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
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sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
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layout.prop(settings, "input_samples")
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class VIEW3D_PT_tools_brush_curve(Panel, View3DPaintPanel):
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bl_label = "Curve"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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settings = cls.paint_settings(context)
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return (settings and settings.brush and settings.brush.curve)
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def draw(self, context):
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layout = self.layout
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settings = self.paint_settings(context)
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brush = settings.brush
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layout.template_curve_mapping(brush, "curve", brush=True)
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row = layout.row(align=True)
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row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
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row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
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row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
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row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
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row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
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row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
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class VIEW3D_PT_sculpt_topology(Panel, View3DPaintPanel):
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bl_label = "Topology"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return (context.sculpt_object and context.tool_settings.sculpt)
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings
|
|
sculpt = toolsettings.sculpt
|
|
|
|
if context.sculpt_object.use_dynamic_topology_sculpting:
|
|
layout.operator("sculpt.dynamic_topology_toggle", icon='X', text="Disable Dynamic")
|
|
else:
|
|
layout.operator("sculpt.dynamic_topology_toggle", icon='SCULPT_DYNTOPO', text="Enable Dynamic")
|
|
|
|
col = layout.column()
|
|
col.active = context.sculpt_object.use_dynamic_topology_sculpting
|
|
col.prop(sculpt, "detail_size")
|
|
col.prop(sculpt, "use_smooth_shading")
|
|
col.prop(sculpt, "use_edge_collapse")
|
|
col.operator("sculpt.optimize")
|
|
col.separator()
|
|
col.prop(sculpt, "symmetrize_direction")
|
|
col.operator("sculpt.symmetrize")
|
|
|
|
|
|
class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
|
|
bl_label = "Options"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.sculpt_object and context.tool_settings.sculpt)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
toolsettings = context.tool_settings
|
|
sculpt = toolsettings.sculpt
|
|
|
|
layout.label(text="Lock:")
|
|
row = layout.row(align=True)
|
|
row.prop(sculpt, "lock_x", text="X", toggle=True)
|
|
row.prop(sculpt, "lock_y", text="Y", toggle=True)
|
|
row.prop(sculpt, "lock_z", text="Z", toggle=True)
|
|
|
|
layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
|
|
layout.prop(sculpt, "show_low_resolution")
|
|
layout.prop(sculpt, "use_deform_only")
|
|
layout.prop(sculpt, "show_diffuse_color")
|
|
|
|
self.unified_paint_settings(layout, context)
|
|
|
|
|
|
class VIEW3D_PT_sculpt_symmetry(Panel, View3DPaintPanel):
|
|
bl_label = "Symmetry"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.sculpt_object and context.tool_settings.sculpt)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
sculpt = context.tool_settings.sculpt
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Mirror:")
|
|
row = col.row(align=True)
|
|
row.prop(sculpt, "use_symmetry_x", text="X", toggle=True)
|
|
row.prop(sculpt, "use_symmetry_y", text="Y", toggle=True)
|
|
row.prop(sculpt, "use_symmetry_z", text="Z", toggle=True)
|
|
|
|
layout.column().prop(sculpt, "radial_symmetry", text="Radial")
|
|
layout.prop(sculpt, "use_symmetry_feather", text="Feather")
|
|
|
|
|
|
class VIEW3D_PT_tools_brush_appearance(Panel, View3DPaintPanel):
|
|
bl_label = "Appearance"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
toolsettings = context.tool_settings
|
|
return ((context.sculpt_object and toolsettings.sculpt) or
|
|
(context.vertex_paint_object and toolsettings.vertex_paint) or
|
|
(context.weight_paint_object and toolsettings.weight_paint) or
|
|
(context.image_paint_object and toolsettings.image_paint))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = self.paint_settings(context)
|
|
brush = settings.brush
|
|
|
|
if brush is None: # unlikely but can happen
|
|
layout.label(text="Brush Unset")
|
|
return
|
|
|
|
col = layout.column()
|
|
col.prop(settings, "show_brush")
|
|
|
|
col = col.column()
|
|
col.active = settings.show_brush
|
|
|
|
if context.sculpt_object and context.tool_settings.sculpt:
|
|
if brush.sculpt_capabilities.has_secondary_color:
|
|
col.row().prop(brush, "cursor_color_add", text="Add")
|
|
col.row().prop(brush, "cursor_color_subtract", text="Subtract")
|
|
else:
|
|
col.prop(brush, "cursor_color_add", text="")
|
|
else:
|
|
col.prop(brush, "cursor_color_add", text="")
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(brush, "use_custom_icon")
|
|
if brush.use_custom_icon:
|
|
col.prop(brush, "icon_filepath", text="")
|
|
|
|
# ********** default tools for weight-paint ****************
|
|
|
|
|
|
class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
|
|
bl_context = "weightpaint"
|
|
bl_label = "Weight Tools"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column()
|
|
col.operator("object.vertex_group_normalize_all", text="Normalize All")
|
|
col.operator("object.vertex_group_normalize", text="Normalize")
|
|
col.operator("object.vertex_group_mirror", text="Mirror")
|
|
col.operator("object.vertex_group_invert", text="Invert")
|
|
col.operator("object.vertex_group_clean", text="Clean")
|
|
col.operator("object.vertex_group_levels", text="Levels")
|
|
col.operator("object.vertex_group_blend", text="Blend")
|
|
col.operator("object.vertex_group_transfer_weight", text="Transfer Weights")
|
|
col.operator("object.vertex_group_limit_total", text="Limit Total")
|
|
col.operator("object.vertex_group_fix", text="Fix Deforms")
|
|
col.operator("paint.weight_gradient")
|
|
|
|
|
|
class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
|
|
bl_context = "weightpaint"
|
|
bl_label = "Options"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tool_settings = context.tool_settings
|
|
wpaint = tool_settings.weight_paint
|
|
|
|
col = layout.column()
|
|
row = col.row()
|
|
|
|
row.prop(wpaint, "use_all_faces")
|
|
row.prop(wpaint, "use_normal")
|
|
col = layout.column()
|
|
row = col.row()
|
|
row.prop(wpaint, "use_spray")
|
|
row.prop(wpaint, "use_group_restrict")
|
|
|
|
obj = context.weight_paint_object
|
|
if obj.type == 'MESH':
|
|
mesh = obj.data
|
|
col.prop(mesh, "use_mirror_x")
|
|
row = col.row()
|
|
row.active = mesh.use_mirror_x
|
|
row.prop(mesh, "use_mirror_topology")
|
|
|
|
col.label("Show Zero Weights:")
|
|
sub = col.row()
|
|
sub.active = (not tool_settings.use_multipaint)
|
|
sub.prop(tool_settings, "vertex_group_user", expand=True)
|
|
|
|
self.unified_paint_settings(col, context)
|
|
|
|
# ********** default tools for vertex-paint ****************
|
|
|
|
|
|
class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
|
|
bl_context = "vertexpaint"
|
|
bl_label = "Options"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
toolsettings = context.tool_settings
|
|
vpaint = toolsettings.vertex_paint
|
|
|
|
col = layout.column()
|
|
row = col.row()
|
|
#col.prop(vpaint, "mode", text="")
|
|
row.prop(vpaint, "use_all_faces")
|
|
row.prop(vpaint, "use_normal")
|
|
col.prop(vpaint, "use_spray")
|
|
|
|
self.unified_paint_settings(col, context)
|
|
|
|
# Commented out because the Apply button isn't an operator yet, making these settings useless
|
|
#~ col.label(text="Gamma:")
|
|
#~ col.prop(vpaint, "gamma", text="")
|
|
#~ col.label(text="Multiply:")
|
|
#~ col.prop(vpaint, "mul", text="")
|
|
|
|
# ********** default tools for texture-paint ****************
|
|
|
|
|
|
class VIEW3D_PT_tools_projectpaint(View3DPanel, Panel):
|
|
bl_context = "imagepaint"
|
|
bl_label = "Project Paint"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
brush = context.tool_settings.image_paint.brush
|
|
return (brush is not None)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.active_object
|
|
mesh = ob.data
|
|
toolsettings = context.tool_settings
|
|
ipaint = toolsettings.image_paint
|
|
settings = toolsettings.image_paint
|
|
|
|
col = layout.column()
|
|
col.prop(ipaint, "use_occlude")
|
|
col.prop(ipaint, "use_backface_culling")
|
|
|
|
row = layout.row()
|
|
row.prop(ipaint, "use_normal_falloff")
|
|
|
|
sub = row.row()
|
|
sub.active = (ipaint.use_normal_falloff)
|
|
sub.prop(ipaint, "normal_angle", text="")
|
|
|
|
split = layout.split()
|
|
|
|
split.prop(ipaint, "use_stencil_layer", text="Stencil")
|
|
|
|
row = split.row()
|
|
row.active = (ipaint.use_stencil_layer)
|
|
stencil_text = mesh.uv_texture_stencil.name if mesh.uv_texture_stencil else ""
|
|
row.menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
|
|
row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
|
|
|
|
col = layout.column()
|
|
col.active = (settings.brush.image_tool == 'CLONE')
|
|
col.prop(ipaint, "use_clone_layer", text="Clone from UV map")
|
|
clone_text = mesh.uv_texture_clone.name if mesh.uv_texture_clone else ""
|
|
col.menu("VIEW3D_MT_tools_projectpaint_clone", text=clone_text, translate=False)
|
|
|
|
layout.prop(ipaint, "seam_bleed")
|
|
|
|
col = layout.column()
|
|
col.label(text="External Editing:")
|
|
|
|
row = col.split(align=True, percentage=0.55)
|
|
row.operator("image.project_edit", text="Quick Edit")
|
|
row.operator("image.project_apply", text="Apply")
|
|
|
|
col.row().prop(ipaint, "screen_grab_size", text="")
|
|
|
|
col.operator("paint.project_image", text="Apply Camera Image")
|
|
col.operator("image.save_dirty", text="Save All Edited")
|
|
|
|
|
|
class VIEW3D_PT_imagepaint_options(View3DPaintPanel):
|
|
bl_label = "Options"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.image_paint_object and context.tool_settings.image_paint)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column()
|
|
self.unified_paint_settings(col, context)
|
|
|
|
|
|
class VIEW3D_MT_tools_projectpaint_clone(Menu):
|
|
bl_label = "Clone Layer"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
for i, tex in enumerate(context.active_object.data.uv_textures):
|
|
props = layout.operator("wm.context_set_int", text=tex.name, translate=False)
|
|
props.data_path = "active_object.data.uv_texture_clone_index"
|
|
props.value = i
|
|
|
|
|
|
class VIEW3D_MT_tools_projectpaint_stencil(Menu):
|
|
bl_label = "Mask Layer"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
for i, tex in enumerate(context.active_object.data.uv_textures):
|
|
props = layout.operator("wm.context_set_int", text=tex.name, translate=False)
|
|
props.data_path = "active_object.data.uv_texture_stencil_index"
|
|
props.value = i
|
|
|
|
|
|
class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
|
|
"""Default tools for particle mode"""
|
|
bl_context = "particlemode"
|
|
bl_label = "Options"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
pe = context.tool_settings.particle_edit
|
|
ob = pe.object
|
|
|
|
layout.prop(pe, "type", text="")
|
|
|
|
ptcache = None
|
|
|
|
if pe.type == 'PARTICLES':
|
|
if ob.particle_systems:
|
|
if len(ob.particle_systems) > 1:
|
|
layout.template_list("UI_UL_list", "particle_systems", ob, "particle_systems",
|
|
ob.particle_systems, "active_index", rows=2, maxrows=3)
|
|
|
|
ptcache = ob.particle_systems.active.point_cache
|
|
else:
|
|
for md in ob.modifiers:
|
|
if md.type == pe.type:
|
|
ptcache = md.point_cache
|
|
|
|
if ptcache and len(ptcache.point_caches) > 1:
|
|
layout.template_list("UI_UL_list", "particles_point_caches", ptcache, "point_caches",
|
|
ptcache.point_caches, "active_index", rows=2, maxrows=3)
|
|
|
|
if not pe.is_editable:
|
|
layout.label(text="Point cache must be baked")
|
|
layout.label(text="in memory to enable editing!")
|
|
|
|
col = layout.column(align=True)
|
|
if pe.is_hair:
|
|
col.active = pe.is_editable
|
|
col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
|
|
sub = col.row(align=True)
|
|
sub.active = pe.use_emitter_deflect
|
|
sub.prop(pe, "emitter_distance", text="Distance")
|
|
|
|
col = layout.column(align=True)
|
|
col.active = pe.is_editable
|
|
col.label(text="Keep:")
|
|
col.prop(pe, "use_preserve_length", text="Lengths")
|
|
col.prop(pe, "use_preserve_root", text="Root")
|
|
if not pe.is_hair:
|
|
col.label(text="Correct:")
|
|
col.prop(pe, "use_auto_velocity", text="Velocity")
|
|
col.prop(ob.data, "use_mirror_x")
|
|
|
|
col = layout.column(align=True)
|
|
col.active = pe.is_editable
|
|
col.label(text="Draw:")
|
|
col.prop(pe, "draw_step", text="Path Steps")
|
|
if pe.is_hair:
|
|
col.prop(pe, "show_particles", text="Children")
|
|
else:
|
|
if pe.type == 'PARTICLES':
|
|
col.prop(pe, "show_particles", text="Particles")
|
|
col.prop(pe, "use_fade_time")
|
|
sub = col.row(align=True)
|
|
sub.active = pe.use_fade_time
|
|
sub.prop(pe, "fade_frames", slider=True)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
bpy.utils.register_module(__name__)
|