blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
Antony Riakiotakis 43bd8c2b28 Undo the front-facing only commit for clay strips brushes, it adds an
attenuation that should really be optional. There's also a minor
performance penalty and all this only for one problematic case. In case
the tool flattens two surfaces, users can manually set the front face
only option. A better non-attenuating way to cull such vertices can be
added later.

Also flatten brush should calculate the flatten plane from the original
vertices or the flattening will not converge for planes offsets
different than zero.

Reported by Michalis Zissiou, thanks!
2013-09-16 02:24:41 +00:00

1362 lines
47 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
from bl_ui.properties_paint_common import UnifiedPaintPanel
from bl_ui.properties_paint_common import brush_texture_settings
from bl_ui.properties_paint_common import brush_mask_texture_settings
class View3DPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
# **************** standard tool clusters ******************
# History/Repeat tools
def draw_repeat_tools(context, layout):
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
# Keyframing tools
def draw_keyframing_tools(context, layout):
col = layout.column(align=True)
col.label(text="Keyframes:")
row = col.row(align=True)
row.operator("anim.keyframe_insert_menu", text="Insert")
row.operator("anim.keyframe_delete_v3d", text="Remove")
# Grease Pencil tools
def draw_gpencil_tools(context, layout):
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row(align=True)
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row = col.row(align=True)
row.operator("gpencil.draw", text="Poly").mode = 'DRAW_POLY'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
row = col.row(align=True)
row.prop(context.tool_settings, "use_grease_pencil_sessions")
col.operator("view3d.ruler")
# ********** default tools for object-mode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
bl_context = "objectmode"
bl_label = "Object Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("object.origin_set", text="Origin")
col = layout.column(align=True)
col.label(text="Object:")
col.operator("object.duplicate_move")
col.operator("object.delete")
col.operator("object.join")
active_object = context.active_object
if active_object and active_object.type in {'MESH', 'CURVE', 'SURFACE'}:
col = layout.column(align=True)
col.label(text="Shading:")
row = col.row(align=True)
row.operator("object.shade_smooth", text="Smooth")
row.operator("object.shade_flat", text="Flat")
draw_keyframing_tools(context, layout)
col = layout.column(align=True)
col.label(text="Motion Paths:")
row = col.row(align=True)
row.operator("object.paths_calculate", text="Calculate")
row.operator("object.paths_clear", text="Clear")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_rigidbody(View3DPanel, Panel):
bl_context = "objectmode"
bl_label = "Rigid Body Tools"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Add/Remove:")
row = col.row(align=True)
row.operator("rigidbody.objects_add", text="Add Active").type = 'ACTIVE'
row.operator("rigidbody.objects_add", text="Add Passive").type = 'PASSIVE'
row = col.row(align=True)
row.operator("rigidbody.objects_remove", text="Remove")
col = layout.column(align=True)
col.label(text="Object Tools:")
col.operator("rigidbody.shape_change", text="Change Shape")
col.operator("rigidbody.mass_calculate", text="Calculate Mass")
col.operator("rigidbody.object_settings_copy", text="Copy from Active")
col.operator("rigidbody.bake_to_keyframes", text="Bake To Keyframes")
col.label(text="Constraints:")
col.operator("rigidbody.connect", text="Connect")
# ********** default tools for editmode_mesh ****************
class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.shrink_fatten", text="Shrink/Fatten")
col.operator("transform.push_pull", text="Push/Pull")
col = layout.column(align=True)
col.label(text="Deform:")
row = col.row(align=True)
row.operator("transform.edge_slide", text="Slide Edge")
row.operator("transform.vert_slide", text="Vertex")
col.operator("mesh.noise")
col.operator("mesh.vertices_smooth")
col = layout.column(align=True)
col.label(text="Add:")
col.menu("VIEW3D_MT_edit_mesh_extrude")
col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
col.operator("mesh.subdivide")
col.operator("mesh.loopcut_slide")
col.operator("mesh.duplicate_move", text="Duplicate")
row = col.row(align=True)
row.operator("mesh.spin")
row.operator("mesh.screw")
row = col.row(align=True)
props = row.operator("mesh.knife_tool", text="Knife")
props.use_occlude_geometry = True
props.only_selected = False
props = row.operator("mesh.knife_tool", text="Select")
props.use_occlude_geometry = False
props.only_selected = True
col.operator("mesh.knife_project")
col.operator("mesh.bisect")
col = layout.column(align=True)
col.label(text="Remove:")
col.menu("VIEW3D_MT_edit_mesh_delete")
col.operator_menu_enum("mesh.merge", "type")
col.operator("mesh.remove_doubles")
col = layout.column(align=True)
col.label(text="Normals:")
col.operator("mesh.normals_make_consistent", text="Recalculate")
col.operator("mesh.flip_normals", text="Flip Direction")
col = layout.column(align=True)
col.label(text="UV Mapping:")
col.menu("VIEW3D_MT_uv_map", text="Unwrap")
col.operator("mesh.mark_seam").clear = False
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col = layout.column(align=True)
col.label(text="Shading:")
row = col.row(align=True)
row.operator("mesh.faces_shade_smooth", text="Smooth")
row.operator("mesh.faces_shade_flat", text="Flat")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Options"
@classmethod
def poll(cls, context):
return context.active_object
def draw(self, context):
layout = self.layout
ob = context.active_object
tool_settings = context.tool_settings
mesh = ob.data
col = layout.column(align=True)
col.prop(mesh, "use_mirror_x")
row = col.row(align=True)
row.active = ob.data.use_mirror_x
row.prop(mesh, "use_mirror_topology")
col = layout.column(align=True)
col.label("Edge Select Mode:")
col.prop(tool_settings, "edge_path_mode", text="")
col.prop(tool_settings, "edge_path_live_unwrap")
col.label("Double Threshold:")
col.prop(tool_settings, "double_threshold", text="")
if mesh.show_weight:
col.label("Show Zero Weights:")
col.row().prop(tool_settings, "vertex_group_user", expand=True)
# ********** default tools for editmode_curve ****************
class VIEW3D_PT_tools_curveedit(View3DPanel, Panel):
bl_context = "curve_edit"
bl_label = "Curve Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("transform.tilt", text="Tilt")
col.operator("transform.transform", text="Scale Feather").mode = 'CURVE_SHRINKFATTEN'
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate_move", text="Duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col.operator("curve.spline_type_set")
col.operator("curve.radius_set")
col = layout.column(align=True)
col.label(text="Handles:")
row = col.row(align=True)
row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
row = col.row(align=True)
row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude_move", text="Extrude")
col.operator("curve.subdivide")
col.operator("curve.smooth")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for editmode_surface ****************
class VIEW3D_PT_tools_surfaceedit(View3DPanel, Panel):
bl_context = "surface_edit"
bl_label = "Surface Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate_move", text="Duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude", text="Extrude")
col.operator("curve.subdivide")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for editmode_text ****************
class VIEW3D_PT_tools_textedit(View3DPanel, Panel):
bl_context = "text_edit"
bl_label = "Text Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Text Edit:")
col.operator("font.text_copy", text="Copy")
col.operator("font.text_cut", text="Cut")
col.operator("font.text_paste", text="Paste")
col = layout.column(align=True)
col.label(text="Set Case:")
col.operator("font.case_set", text="To Upper").case = 'UPPER'
col.operator("font.case_set", text="To Lower").case = 'LOWER'
col = layout.column(align=True)
col.label(text="Style:")
col.operator("font.style_toggle", text="Bold").style = 'BOLD'
col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
draw_repeat_tools(context, layout)
# ********** default tools for editmode_armature ****************
class VIEW3D_PT_tools_armatureedit(View3DPanel, Panel):
bl_context = "armature_edit"
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Bones:")
col.operator("armature.bone_primitive_add", text="Add")
col.operator("armature.duplicate_move", text="Duplicate")
col.operator("armature.delete", text="Delete")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("armature.extrude_move")
col.operator("armature.subdivide", text="Subdivide")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
bl_context = "armature_edit"
bl_label = "Armature Options"
def draw(self, context):
arm = context.active_object.data
self.layout.prop(arm, "use_mirror_x")
# ********** default tools for editmode_mball ****************
class VIEW3D_PT_tools_mballedit(View3DPanel, Panel):
bl_context = "mball_edit"
bl_label = "Meta Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for editmode_lattice ****************
class VIEW3D_PT_tools_latticeedit(View3DPanel, Panel):
bl_context = "lattice_edit"
bl_label = "Lattice Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("lattice.make_regular")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for pose-mode ****************
class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
bl_context = "posemode"
bl_label = "Pose Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="In-Between:")
row = col.row(align=True)
row.operator("pose.push", text="Push")
row.operator("pose.relax", text="Relax")
col.operator("pose.breakdown", text="Breakdowner")
col = layout.column(align=True)
col.label(text="Pose:")
row = col.row(align=True)
row.operator("pose.copy", text="Copy")
row.operator("pose.paste", text="Paste")
col = layout.column(align=True)
col.operator("poselib.pose_add", text="Add To Library")
draw_keyframing_tools(context, layout)
col = layout.column(align=True)
col.label(text="Motion Paths:")
row = col.row(align=True)
row.operator("pose.paths_calculate", text="Calculate")
row.operator("pose.paths_clear", text="Clear")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
bl_context = "posemode"
bl_label = "Pose Options"
def draw(self, context):
arm = context.active_object.data
self.layout.prop(arm, "use_auto_ik")
# ********** default tools for paint modes ****************
class View3DPaintPanel(UnifiedPaintPanel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
bl_label = "Brush"
@classmethod
def poll(cls, context):
return cls.paint_settings(context)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
col = layout.split().column()
col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
# Particle Mode #
if context.particle_edit_object:
tool = settings.tool
layout.column().prop(settings, "tool", expand=True)
if tool != 'NONE':
col = layout.column()
col.prop(brush, "size", slider=True)
if tool != 'ADD':
col.prop(brush, "strength", slider=True)
if tool == 'ADD':
col.prop(brush, "count")
col = layout.column()
col.prop(settings, "use_default_interpolate")
sub = col.column(align=True)
sub.active = settings.use_default_interpolate
sub.prop(brush, "steps", slider=True)
sub.prop(settings, "default_key_count", slider=True)
elif tool == 'LENGTH':
layout.prop(brush, "length_mode", expand=True)
elif tool == 'PUFF':
layout.prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
# Sculpt Mode #
elif context.sculpt_object and brush:
capabilities = brush.sculpt_capabilities
col = layout.column()
col.separator()
row = col.row(align=True)
ups = toolsettings.unified_paint_settings
if ((ups.use_unified_size and ups.use_locked_size) or
((not ups.use_unified_size) and brush.use_locked_size)):
self.prop_unified_size(row, context, brush, "use_locked_size", icon='LOCKED')
self.prop_unified_size(row, context, brush, "unprojected_radius", slider=True, text="Radius")
else:
self.prop_unified_size(row, context, brush, "use_locked_size", icon='UNLOCKED')
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
# strength, use_strength_pressure, and use_strength_attenuation
if capabilities.has_strength:
col.separator()
row = col.row(align=True)
if capabilities.has_space_attenuation:
if brush.use_space_attenuation:
row.prop(brush, "use_space_attenuation", toggle=True, text="", icon='LOCKED')
else:
row.prop(brush, "use_space_attenuation", toggle=True, text="", icon='UNLOCKED')
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
# auto_smooth_factor and use_inverse_smooth_pressure
if capabilities.has_auto_smooth:
col.separator()
row = col.row(align=True)
row.prop(brush, "auto_smooth_factor", slider=True)
row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
# normal_weight
if capabilities.has_normal_weight:
col.separator()
row = col.row(align=True)
row.prop(brush, "normal_weight", slider=True)
# crease_pinch_factor
if capabilities.has_pinch_factor:
col.separator()
row = col.row(align=True)
row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
# use_original_normal and sculpt_plane
if capabilities.has_sculpt_plane:
col.separator()
row = col.row(align=True)
if brush.use_original_normal:
row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
else:
row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "sculpt_plane", text="")
if brush.sculpt_tool == 'MASK':
col.prop(brush, "mask_tool", text="")
# plane_offset, use_offset_pressure, use_plane_trim, plane_trim
if capabilities.has_plane_offset:
row = col.row(align=True)
row.prop(brush, "plane_offset", slider=True)
row.prop(brush, "use_offset_pressure", text="")
col.separator()
row = col.row()
row.prop(brush, "use_plane_trim", text="Trim")
row = col.row()
row.active = brush.use_plane_trim
row.prop(brush, "plane_trim", slider=True, text="Distance")
# height
if capabilities.has_height:
row = col.row()
row.prop(brush, "height", slider=True, text="Height")
# use_frontface
col.separator()
row = col.row()
row.prop(brush, "use_frontface", text="Front Faces Only")
# direction
col.separator()
col.row().prop(brush, "direction", expand=True)
# use_accumulate
if capabilities.has_accumulate:
col.separator()
col.prop(brush, "use_accumulate")
# use_persistent, set_persistent_base
if capabilities.has_persistence:
col.separator()
ob = context.sculpt_object
do_persistent = True
# not supported yet for this case
for md in ob.modifiers:
if md.type == 'MULTIRES':
do_persistent = False
break
if do_persistent:
col.prop(brush, "use_persistent")
col.operator("sculpt.set_persistent_base")
col = layout.column(align=True)
col.label(text="Overlay:")
row = col.row(align=True)
if brush.use_cursor_overlay:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
# Texture Paint Mode #
elif context.image_paint_object and brush:
col = layout.column()
if brush.image_tool == 'DRAW' and brush.blend not in ('ERASE_ALPHA', 'ADD_ALPHA'):
col.template_color_picker(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
col.prop(brush, "blend", text="Blend")
col = layout.column()
col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'})
col.prop(brush, "use_alpha")
col = layout.column(align=True)
col.label(text="Overlay:")
row = col.row(align=True)
if brush.use_cursor_overlay:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
# Weight Paint Mode #
elif context.weight_paint_object and brush:
col = layout.column()
row = col.row(align=True)
self.prop_unified_weight(row, context, brush, "weight", slider=True, text="Weight")
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
col.prop(brush, "vertex_tool", text="Blend")
col = layout.column()
col.prop(toolsettings, "use_auto_normalize", text="Auto Normalize")
col.prop(toolsettings, "use_multipaint", text="Multi-Paint")
# Vertex Paint Mode #
elif context.vertex_paint_object and brush:
col = layout.column()
col.template_color_picker(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
# XXX - TODO
#row = col.row(align=True)
#row.prop(brush, "jitter", slider=True)
#row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col.prop(brush, "vertex_tool", text="Blend")
col = layout.column(align=True)
col.label(text="Overlay:")
row = col.row(align=True)
if brush.use_cursor_overlay:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and
(context.sculpt_object or context.image_paint_object or context.vertex_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
brush_texture_settings(col, brush, context.sculpt_object)
# use_texture_overlay and texture_overlay_alpha
col = layout.column(align=True)
col.active = brush.brush_capabilities.has_overlay
col.label(text="Overlay:")
row = col.row(align=True)
if tex_slot.map_mode != 'STENCIL':
if brush.use_primary_overlay:
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class VIEW3D_PT_tools_mask_texture(View3DPanel, Panel):
bl_context = "imagepaint"
bl_label = "Texture Mask"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
brush = context.tool_settings.image_paint.brush
return (context.image_paint_object and brush)
def draw(self, context):
layout = self.layout
brush = context.tool_settings.image_paint.brush
tex_slot_alpha = brush.mask_texture_slot
col = layout.column()
col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8)
brush_mask_texture_settings(col, brush)
col = layout.column(align=True)
col.active = brush.brush_capabilities.has_overlay
col.label(text="Overlay:")
row = col.row(align=True)
if tex_slot_alpha.map_mode != 'STENCIL':
if brush.use_secondary_overlay:
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "mask_overlay_alpha", text="Alpha")
sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel):
bl_label = "Stroke"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and
settings.brush and
(context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.image_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
col = layout.column()
col.label(text="Stroke Method:")
if context.sculpt_object:
col.prop(brush, "sculpt_stroke_method", text="")
else:
col.prop(brush, "stroke_method", text="")
if brush.use_anchor:
col.separator()
col.prop(brush, "use_edge_to_edge", "Edge To Edge")
if brush.use_airbrush:
col.separator()
col.prop(brush, "rate", text="Rate", slider=True)
if brush.use_space:
col.separator()
row = col.row(align=True)
row.active = brush.use_space
row.prop(brush, "spacing", text="Spacing")
row.prop(brush, "use_pressure_spacing", toggle=True, text="")
if context.sculpt_object:
if brush.sculpt_capabilities.has_jitter:
col.separator()
row = col.row(align=True)
if brush.use_relative_jitter:
row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
row.prop(brush, "jitter", slider=True)
else:
row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
row.prop(brush, "jitter_absolute")
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
if brush.sculpt_capabilities.has_smooth_stroke:
col = layout.column()
col.separator()
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
else:
col.separator()
row = col.row(align=True)
if brush.use_relative_jitter:
row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
row.prop(brush, "jitter", slider=True)
else:
row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
row.prop(brush, "jitter_absolute")
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col = layout.column()
col.separator()
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
layout.prop(settings, "input_samples")
class VIEW3D_PT_tools_brush_curve(Panel, View3DPaintPanel):
bl_label = "Curve"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
layout.template_curve_mapping(brush, "curve", brush=True)
row = layout.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
class VIEW3D_PT_sculpt_topology(Panel, View3DPaintPanel):
bl_label = "Topology"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
sculpt = toolsettings.sculpt
if context.sculpt_object.use_dynamic_topology_sculpting:
layout.operator("sculpt.dynamic_topology_toggle", icon='X', text="Disable Dynamic")
else:
layout.operator("sculpt.dynamic_topology_toggle", icon='SCULPT_DYNTOPO', text="Enable Dynamic")
col = layout.column()
col.active = context.sculpt_object.use_dynamic_topology_sculpting
col.prop(sculpt, "detail_size")
col.prop(sculpt, "use_smooth_shading")
col.prop(sculpt, "use_edge_collapse")
col.operator("sculpt.optimize")
col.separator()
col.prop(sculpt, "symmetrize_direction")
col.operator("sculpt.symmetrize")
class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
sculpt = toolsettings.sculpt
layout.label(text="Lock:")
row = layout.row(align=True)
row.prop(sculpt, "lock_x", text="X", toggle=True)
row.prop(sculpt, "lock_y", text="Y", toggle=True)
row.prop(sculpt, "lock_z", text="Z", toggle=True)
layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
layout.prop(sculpt, "show_low_resolution")
layout.prop(sculpt, "use_deform_only")
layout.prop(sculpt, "show_diffuse_color")
self.unified_paint_settings(layout, context)
class VIEW3D_PT_sculpt_symmetry(Panel, View3DPaintPanel):
bl_label = "Symmetry"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
col = layout.column(align=True)
col.label(text="Mirror:")
row = col.row(align=True)
row.prop(sculpt, "use_symmetry_x", text="X", toggle=True)
row.prop(sculpt, "use_symmetry_y", text="Y", toggle=True)
row.prop(sculpt, "use_symmetry_z", text="Z", toggle=True)
layout.column().prop(sculpt, "radial_symmetry", text="Radial")
layout.prop(sculpt, "use_symmetry_feather", text="Feather")
class VIEW3D_PT_tools_brush_appearance(Panel, View3DPaintPanel):
bl_label = "Appearance"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
toolsettings = context.tool_settings
return ((context.sculpt_object and toolsettings.sculpt) or
(context.vertex_paint_object and toolsettings.vertex_paint) or
(context.weight_paint_object and toolsettings.weight_paint) or
(context.image_paint_object and toolsettings.image_paint))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
if brush is None: # unlikely but can happen
layout.label(text="Brush Unset")
return
col = layout.column()
col.prop(settings, "show_brush")
col = col.column()
col.active = settings.show_brush
if context.sculpt_object and context.tool_settings.sculpt:
if brush.sculpt_capabilities.has_secondary_color:
col.row().prop(brush, "cursor_color_add", text="Add")
col.row().prop(brush, "cursor_color_subtract", text="Subtract")
else:
col.prop(brush, "cursor_color_add", text="")
else:
col.prop(brush, "cursor_color_add", text="")
layout.separator()
col = layout.column(align=True)
col.prop(brush, "use_custom_icon")
if brush.use_custom_icon:
col.prop(brush, "icon_filepath", text="")
# ********** default tools for weight-paint ****************
class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
bl_context = "weightpaint"
bl_label = "Weight Tools"
def draw(self, context):
layout = self.layout
col = layout.column()
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_mirror", text="Mirror")
col.operator("object.vertex_group_invert", text="Invert")
col.operator("object.vertex_group_clean", text="Clean")
col.operator("object.vertex_group_levels", text="Levels")
col.operator("object.vertex_group_blend", text="Blend")
col.operator("object.vertex_group_transfer_weight", text="Transfer Weights")
col.operator("object.vertex_group_limit_total", text="Limit Total")
col.operator("object.vertex_group_fix", text="Fix Deforms")
col.operator("paint.weight_gradient")
class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
bl_context = "weightpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
wpaint = tool_settings.weight_paint
col = layout.column()
row = col.row()
row.prop(wpaint, "use_all_faces")
row.prop(wpaint, "use_normal")
col = layout.column()
row = col.row()
row.prop(wpaint, "use_spray")
row.prop(wpaint, "use_group_restrict")
obj = context.weight_paint_object
if obj.type == 'MESH':
mesh = obj.data
col.prop(mesh, "use_mirror_x")
row = col.row()
row.active = mesh.use_mirror_x
row.prop(mesh, "use_mirror_topology")
col.label("Show Zero Weights:")
sub = col.row()
sub.active = (not tool_settings.use_multipaint)
sub.prop(tool_settings, "vertex_group_user", expand=True)
self.unified_paint_settings(col, context)
# ********** default tools for vertex-paint ****************
class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
bl_context = "vertexpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
vpaint = toolsettings.vertex_paint
col = layout.column()
row = col.row()
#col.prop(vpaint, "mode", text="")
row.prop(vpaint, "use_all_faces")
row.prop(vpaint, "use_normal")
col.prop(vpaint, "use_spray")
self.unified_paint_settings(col, context)
# Commented out because the Apply button isn't an operator yet, making these settings useless
#~ col.label(text="Gamma:")
#~ col.prop(vpaint, "gamma", text="")
#~ col.label(text="Multiply:")
#~ col.prop(vpaint, "mul", text="")
# ********** default tools for texture-paint ****************
class VIEW3D_PT_tools_projectpaint(View3DPanel, Panel):
bl_context = "imagepaint"
bl_label = "Project Paint"
@classmethod
def poll(cls, context):
brush = context.tool_settings.image_paint.brush
return (brush is not None)
def draw(self, context):
layout = self.layout
ob = context.active_object
mesh = ob.data
toolsettings = context.tool_settings
ipaint = toolsettings.image_paint
settings = toolsettings.image_paint
col = layout.column()
col.prop(ipaint, "use_occlude")
col.prop(ipaint, "use_backface_culling")
row = layout.row()
row.prop(ipaint, "use_normal_falloff")
sub = row.row()
sub.active = (ipaint.use_normal_falloff)
sub.prop(ipaint, "normal_angle", text="")
split = layout.split()
split.prop(ipaint, "use_stencil_layer", text="Stencil")
row = split.row()
row.active = (ipaint.use_stencil_layer)
stencil_text = mesh.uv_texture_stencil.name if mesh.uv_texture_stencil else ""
row.menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
col = layout.column()
col.active = (settings.brush.image_tool == 'CLONE')
col.prop(ipaint, "use_clone_layer", text="Clone from UV map")
clone_text = mesh.uv_texture_clone.name if mesh.uv_texture_clone else ""
col.menu("VIEW3D_MT_tools_projectpaint_clone", text=clone_text, translate=False)
layout.prop(ipaint, "seam_bleed")
col = layout.column()
col.label(text="External Editing:")
row = col.split(align=True, percentage=0.55)
row.operator("image.project_edit", text="Quick Edit")
row.operator("image.project_apply", text="Apply")
col.row().prop(ipaint, "screen_grab_size", text="")
col.operator("paint.project_image", text="Apply Camera Image")
col.operator("image.save_dirty", text="Save All Edited")
class VIEW3D_PT_imagepaint_options(View3DPaintPanel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.image_paint_object and context.tool_settings.image_paint)
def draw(self, context):
layout = self.layout
col = layout.column()
self.unified_paint_settings(col, context)
class VIEW3D_MT_tools_projectpaint_clone(Menu):
bl_label = "Clone Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
props = layout.operator("wm.context_set_int", text=tex.name, translate=False)
props.data_path = "active_object.data.uv_texture_clone_index"
props.value = i
class VIEW3D_MT_tools_projectpaint_stencil(Menu):
bl_label = "Mask Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
props = layout.operator("wm.context_set_int", text=tex.name, translate=False)
props.data_path = "active_object.data.uv_texture_stencil_index"
props.value = i
class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
"""Default tools for particle mode"""
bl_context = "particlemode"
bl_label = "Options"
def draw(self, context):
layout = self.layout
pe = context.tool_settings.particle_edit
ob = pe.object
layout.prop(pe, "type", text="")
ptcache = None
if pe.type == 'PARTICLES':
if ob.particle_systems:
if len(ob.particle_systems) > 1:
layout.template_list("UI_UL_list", "particle_systems", ob, "particle_systems",
ob.particle_systems, "active_index", rows=2, maxrows=3)
ptcache = ob.particle_systems.active.point_cache
else:
for md in ob.modifiers:
if md.type == pe.type:
ptcache = md.point_cache
if ptcache and len(ptcache.point_caches) > 1:
layout.template_list("UI_UL_list", "particles_point_caches", ptcache, "point_caches",
ptcache.point_caches, "active_index", rows=2, maxrows=3)
if not pe.is_editable:
layout.label(text="Point cache must be baked")
layout.label(text="in memory to enable editing!")
col = layout.column(align=True)
if pe.is_hair:
col.active = pe.is_editable
col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
sub = col.row(align=True)
sub.active = pe.use_emitter_deflect
sub.prop(pe, "emitter_distance", text="Distance")
col = layout.column(align=True)
col.active = pe.is_editable
col.label(text="Keep:")
col.prop(pe, "use_preserve_length", text="Lengths")
col.prop(pe, "use_preserve_root", text="Root")
if not pe.is_hair:
col.label(text="Correct:")
col.prop(pe, "use_auto_velocity", text="Velocity")
col.prop(ob.data, "use_mirror_x")
col = layout.column(align=True)
col.active = pe.is_editable
col.label(text="Draw:")
col.prop(pe, "draw_step", text="Path Steps")
if pe.is_hair:
col.prop(pe, "show_particles", text="Children")
else:
if pe.type == 'PARTICLES':
col.prop(pe, "show_particles", text="Particles")
col.prop(pe, "use_fade_time")
sub = col.row(align=True)
sub.active = pe.use_fade_time
sub.prop(pe, "fade_frames", slider=True)
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)