forked from bartvdbraak/blender
b6d9fbf0db
added raycast support for bullet (no triangle-mesh support, soon) added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor, which makes it easy for a shootout.blend demo :) |
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ConvexConcaveCollisionAlgorithm.cpp | ||
ConvexConcaveCollisionAlgorithm.h | ||
ConvexConvexAlgorithm.cpp | ||
ConvexConvexAlgorithm.h | ||
EmptyCollisionAlgorithm.cpp | ||
EmptyCollisionAlgorithm.h | ||
ManifoldResult.cpp | ||
ManifoldResult.h | ||
ToiContactDispatcher.cpp | ||
ToiContactDispatcher.h | ||
UnionFind.cpp | ||
UnionFind.h |