blender/source/gameengine
Erwin Coumans 745fc2f9d0 updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.

sorry if this breaks your builds!
2005-10-23 17:55:19 +00:00
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BlenderRoutines new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Converter Ack! Recently the get_ipocurve was added in the game engine, for baking 2005-10-10 18:57:55 +00:00
Expressions Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
GameLogic more preparations for bullet physics, and some eol issues with SCA_Joystick* 2005-07-18 05:41:00 +00:00
GamePlayer new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Ketsji updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00
Network Big patches: 2005-03-25 10:33:39 +00:00
Physics updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
SceneGraph big warning hunt commit 2005-03-09 19:45:59 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00