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blender
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Campbell Barton
b73c821b5d
fix for BM_mesh_edgeloops_find(), could give edge loops with one vert. (caused bridge to crash sometimes)
2013-05-17 12:11:34 +00:00
..
blender
fix for BM_mesh_edgeloops_find(), could give edge loops with one vert. (caused bridge to crash sometimes)
2013-05-17 12:11:34 +00:00
blenderplayer
This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
2013-05-17 07:10:10 +00:00
creator
CMakeLists.txt changes to use new static Jack libs with VC2012
2013-05-16 11:24:19 +00:00
gameengine
BGE: A little bit of cleanup:
2013-05-14 22:52:10 +00:00
icons
tests
freestyle lineset
tag
attribute was defined but not used, also some code cleanup.
2013-04-07 01:38:03 +00:00
CMakeLists.txt
SConscript