blender/source/gameengine
Nathan Letwory 2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00
..
BlenderRoutines SCons 2009-07-16 19:41:28 +00:00
Converter BGE PyAPI support for subclassing any BGE game type from python, scripters define extra functions on gameObjects. 2009-06-29 12:06:46 +00:00
Expressions SCons 2009-07-16 19:41:28 +00:00
GameLogic SCons 2009-07-16 19:41:28 +00:00
GamePlayer SCons 2009-07-16 19:41:28 +00:00
Ketsji SCons 2009-07-16 19:41:28 +00:00
Network 2.50: 2009-06-08 20:08:19 +00:00
Physics SCons 2009-07-16 19:41:28 +00:00
PyDoc BGE Action Actuator setChannel() function was broken in a number of ways. 2009-06-16 18:25:48 +00:00
Rasterizer SCons 2009-07-16 19:41:28 +00:00
SceneGraph SCons 2009-07-16 19:41:28 +00:00
VideoTexture SCons 2009-07-16 19:41:28 +00:00
CMakeLists.txt Spring Cleaning 2009-06-21 16:18:38 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Spring Cleaning 2009-06-21 16:18:38 +00:00