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Johnny Matthews b7ad58b945 Geometry Nodes: Edge Angle Node
Calculates the angle in radians between two faces that meet at an edge.
0 to PI in either direction with flat being 0 and folded over on itself PI.
If there are not 2 faces on the edge, the angle will be 0.

For valid edges, the angle is the same as the 'edge angle' overlay.

For the Face and Point domain, the node uses simple interpolation to calculate a value.

Differential Revision: https://developer.blender.org/D13366
2022-01-03 11:16:50 -06:00
.github GitHub: add PR template 2021-10-23 10:49:51 +05:30
build_files Install_deps: Also cleanup CLANG CMAKE variables 2022-01-03 10:39:37 +01:00
doc Cleanup: reorganize doxygen modules 2021-12-14 20:56:11 +11:00
extern Docs: add README for HIPEW library 2021-12-02 18:43:42 +01:00
intern Cleanup: Silence "integer conversion resulted in a change of sign" warning in Cycles kernel code 2022-01-03 16:28:44 +01:00
release Geometry Nodes: Edge Angle Node 2022-01-03 11:16:50 -06:00
source Geometry Nodes: Edge Angle Node 2022-01-03 11:16:50 -06:00
tests Cycles: pointcloud rendering 2021-12-16 20:54:04 +01:00
.arcconfig
.clang-format Cleanup: More readable Cycles OSL BSDF definition 2021-10-19 11:59:26 +02:00
.clang-tidy Clang Tidy: ignore some passes that changed or were added in version 13 2021-11-23 19:45:05 +01:00
.editorconfig
.git-blame-ignore-revs Cleanup: git-blame-ignore-revs: Update policy & commits 2021-01-29 13:20:32 +05:30
.gitignore Compositor automated testing 2021-03-26 16:15:02 +01:00
.gitmodules
CMakeLists.txt Cycles: enable Metal GPU rendering 2021-12-13 13:57:13 +01:00
COPYING
GNUmakefile Cleanup: fix typos in comments and docs 2021-11-19 12:46:49 +01:00
make.bat win/make.bat: Add svnfix convenience target 2021-10-26 17:48:16 -06:00
readme.rst Blender README: Fix the full license name. 2021-04-09 12:39:33 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU General Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.