blender/release/scripts/nendo_export.py
Willian Padovani Germano b82be27659 Bundled scripts:
-starting updates and new additions for Blender 2.34:
  Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules.  This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules.  It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on.

Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated.

BPython:
-added two new script menu groups: Tools and Utils.  We still need to find places elsewhere in the gui where the groups can be put.
2004-06-07 01:34:15 +00:00

184 lines
5.7 KiB
Python

#!BPY
"""
Name: 'Nendo...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh to Nendo File Format (*.ndo)'
"""
# +---------------------------------------------------------+
# | Copyright (c) 2001 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | September 25, 2001 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Nendo File Format (*.nendo) |
# +---------------------------------------------------------+
import Blender, mod_meshtools
import struct, time, sys, os
# ==============================
# === Write Nendo 1.1 Format ===
# ==============================
def write(filename):
start = time.clock()
objects = Blender.Object.GetSelected()
objname = objects[0].name
meshname = objects[0].data.name
mesh = Blender.NMesh.GetRaw(meshname)
obj = Blender.Object.Get(objname)
numedges = len(mesh.verts)+len(mesh.faces)-2
maxedges = (2**16)-1 # Blender & Wings can read more edges
#maxedges = 32767 # Nendo can't
if numedges > maxedges:
message = objname + " can't be exported to Nendo format (too many edges)."
Blender.Draw.PupMenu("Nendo Export Error%t|"+message)
return
edge_table = mod_meshtools.generate_edgetable(mesh)
try:
edge_table = mod_meshtools.generate_edgetable(mesh)
assert len(edge_table) <= maxedges
except:
edge_table = {}
message = "Unable to generate Edge Table for the object named " + meshname
mod_meshtools.print_boxed(message)
Blender.Draw.PupMenu("Edge Table Error%t|"+message)
Blender.Window.DrawProgressBar(1.0, "") # clear progressbar
return
file = open(filename, "wb")
write_header(file)
write_object_flags(file, objname)
write_edge_table(file, edge_table)
write_face_table(file, edge_table)
write_vert_table(file, edge_table, mesh)
write_texture(file)
file.close()
Blender.Window.DrawProgressBar(1.0, "") # clear progressbar
print '\a\r',
end = time.clock()
seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully exported " + os.path.basename(filename) + seconds
mod_meshtools.print_boxed(message)
# ====================
# === Write Header ===
# ====================
def write_header(file):
file.write("nendo 1.1")
file.write("\0\0")
file.write("\1") # numobjects
# ==========================
# === Write Object Flags ===
# ==========================
def write_object_flags(file, objname):
file.write("\1") # good flag
file.write(struct.pack(">H", len(objname)))
file.write(objname)
file.write("\1"*4)
data = struct.pack(">18f",0,0,0,1,1,1,1,1,1,1,1,1,0.2,0.2,0.2,1,100,1)
data = "<<<< Nendo Export Script for Blender -- (c) 2004 Anthony D'Agostino >>>>"
file.write(data)
# ========================
# === Write Edge Table ===
# ========================
def write_edge_table(file, edge_table):
"+--------------------------------------+"
"| Wings: Sv Ev | Lf Rf | Lp Ls | Rp Rs |"
"| Nendo: Ev Sv | Lf Rf | Ls Rs | Rp Lp |"
"+--------------------------------------+"
#$print "edge_table"; pprint.pprint(edge_table)
file.write(struct.pack(">H", len(edge_table)))
keys = edge_table.keys()
keys.sort()
for key in keys:
file.write(struct.pack(">2H", key[0], key[1])) # Ev Sv
file.write(struct.pack(">2H", edge_table[key][0], edge_table[key][1])) # Lf Rf
file.write(struct.pack(">2H", edge_table[key][3], edge_table[key][5])) # Ls Rs
file.write(struct.pack(">2H", edge_table[key][4], edge_table[key][2])) # Rp Lp
file.write(struct.pack(">1B", 0)) # Hard flag
try:
r1,g1,b1 = map(lambda x:x*255, edge_table[key][8])
r2,g2,b2 = map(lambda x:x*255, edge_table[key][7])
except:
r1,g1,b1 = map(lambda x:x*255, [0.9,0.8,0.7])
r2,g2,b2 = r1,g1,b1
file.write(struct.pack(">8B", r1,g1,b1,0,r2,g2,b2,0))
# ========================
# === Write Face Table ===
# ========================
def write_face_table(file, edge_table):
face_table = build_face_table(edge_table)
#$print "face_table"; pprint.pprint(face_table)
file.write(struct.pack(">H", len(face_table)))
keys = face_table.keys()
keys.sort()
for key in keys:
file.write(struct.pack(">1H", face_table[key]))
# ========================
# === Write Vert Table ===
# ========================
def write_vert_table(file, edge_table, mesh):
vert_table = build_vert_table(edge_table)
#$print "vert_table"; pprint.pprint(vert_table)
file.write(struct.pack(">H", len(vert_table)))
keys = vert_table.keys()
keys.sort()
for key in keys:
vertex = mesh.verts[key].co
x,y,z = map(lambda x:x*10, vertex) # scale
idx = vert_table[key]
#$print "%i % f % f % f" % (idx, x, y, z)
file.write(struct.pack(">1H3f", idx, x, z, -y))
# =====================
# === Write Texture ===
# =====================
def write_texture(file):
file.write("\0"*5)
# ========================
# === Build Vert Table ===
# ========================
def build_vert_table(edge_table): # For Nendo
vert_table = {}
for key in edge_table.keys():
i = edge_table[key][6]
Sv = key[0]
Ev = key[1]
vert_table[Sv] = i
vert_table[Ev] = i
return vert_table
# ========================
# === Build Face Table ===
# ========================
def build_face_table(edge_table): # For Nendo
face_table = {}
for key in edge_table.keys():
i = edge_table[key][6]
Lf = edge_table[key][0]
Rf = edge_table[key][1]
face_table[Lf] = i
face_table[Rf] = i
return face_table
def fs_callback(filename):
if filename.find('.ndo', -4) <= 0: filename += '.ndo'
write(filename)
Blender.Window.FileSelector(fs_callback, "Nendo Export")