blender/release/scripts/wings_export.py
Willian Padovani Germano b82be27659 Bundled scripts:
-starting updates and new additions for Blender 2.34:
  Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules.  This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules.  It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on.

Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated.

BPython:
-added two new script menu groups: Tools and Utils.  We still need to find places elsewhere in the gui where the groups can be put.
2004-06-07 01:34:15 +00:00

338 lines
13 KiB
Python

#!BPY
"""
Name: 'Wings3D...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh to Wings3D File Format (*.wings)'
"""
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | Feb 19, 2002 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Wings3D File Format (*.wings) |
# +---------------------------------------------------------+
import Blender, mod_meshtools
import struct, time, sys, os, zlib, cStringIO
# ===============================================
# === Write The 'Header' Common To All Chunks ===
# ===============================================
def write_chunkheader(data, version, tag, name):
data.write(struct.pack(">BB", version, tag))
data.write(struct.pack(">BH", 0x64, len(name)))
data.write(name)
# ===================
# === Write Faces ===
# ===================
def write_faces(data, mesh):
numfaces = len(mesh.faces)
data.write(struct.pack(">BL", 0x6C, numfaces))
#for i in range(numfaces):
# if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numfaces, "Writing Faces")
# data.write("\x6A")
data.write("\x6A" * numfaces) # same, but faster than the above loop
data.write("\x6A")
# ===================
# === Write Verts ===
# ===================
def write_verts(data, mesh):
numverts = len(mesh.verts)
data.write(struct.pack(">BL", 0x6C, numverts))
for i in range(numverts):
if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numverts, "Writing Verts")
data.write(struct.pack(">BLBL", 0x6C, 1, 0x6D, 24))
#data.write("\x6c\x00\x00\x00\x01\x6D\x00\x00\x00\x30")
x, y, z = mesh.verts[i].co
data.write(struct.pack(">ddd", x, z, -y))
data.write("\x6A")
data.write("\x6A")
# ===================
# === Write Edges ===
# ===================
def write_edges(data, mesh, edge_table):
numedges = len(edge_table)
data.write(struct.pack(">BL", 0x6C, numedges))
keys = edge_table.keys()
keys.sort()
for key in keys:
i = edge_table[key][6]
if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numedges, "Writing Edges")
if mod_meshtools.has_vertex_colors(mesh):
r1, g1, b1 = edge_table[key][7]
r2, g2, b2 = edge_table[key][8]
data.write("\x6C\x00\x00\x00\x02")
data.write("\x68\x02\x64\x00\x05color")
data.write("\x6D\x00\x00\x00\x30")
data.write(struct.pack(">dddddd", r1, g1, b1, r2, g2, b2))
#print "%f %f %f - %f %f %f" % (r1, g1, b1, r2, g2, b2)
else:
data.write("\x6C\x00\x00\x00\x01") # BL
#$write_chunkheader(data, 0x68, 0x09, "edge")
data.write("\x68\x09\x64\x00\x04edge") # faster
# Sv Ev (Reversed)
data.write(struct.pack(">BLBL", 0x62, key[1], 0x62, key[0]))
# Lf Rf LP LS RP RS
for i in range(6):
if edge_table[key][i] < 256:
data.write(struct.pack(">BB", 0x61, edge_table[key][i]))
else:
data.write(struct.pack(">BL", 0x62, edge_table[key][i]))
data.write("\x6A")
data.write("\x6A")
# ===============================
# === Write The Material Mode ===
# ===============================
def write_mode(data, mesh):
data.write("\x6A")
data.write(struct.pack(">BL", 0x6C, 1))
write_chunkheader(data, 0x68, 0x02, "mode")
if mod_meshtools.has_vertex_colors(mesh):
data.write(struct.pack(">BH6s", 0x64, 6, "vertex"))
else:
data.write(struct.pack(">BH8s", 0x64, 8, "material"))
data.write("\x6A")
# ======================
# === Write Material ===
# ======================
def write_material(data, mesh):
data.write("\x6A")
data.write(struct.pack(">BL", 0x6C, 1))
write_chunkheader(data, 0x68, 0x02, "my default")
data.write(struct.pack(">BL", 0x6C, 2))
write_chunkheader(data, 0x68, 0x02, "maps")
data.write("\x6A")
write_chunkheader(data, 0x68, 0x02, "opengl")
# === The Material Components ===
data.write(struct.pack(">BL", 0x6C, 5))
write_chunkheader(data, 0x68, 0x02, "diffuse")
data.write("\x68\x04")
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
write_chunkheader(data, 0x68, 0x02, "ambient")
data.write("\x68\x04")
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
write_chunkheader(data, 0x68, 0x02, "specular")
data.write("\x68\x04")
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
write_chunkheader(data, 0x68, 0x02, "emission")
data.write("\x68\x04")
data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
write_chunkheader(data, 0x68, 0x02, "shininess")
data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
#write_chunkheader(data, 0x68, 0x02, "twosided")
#data.write(struct.pack(">BH4s", 0x64, 4, "true"))
data.write("\x6A"*3) # use *4 if no ambient light
# =====================
# === Generate Data ===
# =====================
def generate_data(objname, edge_table, mesh):
data = cStringIO.StringIO()
# === wings chunk ===
write_chunkheader(data, 0x68, 0x03, "wings")
numobjs = 1 # len(Blender.Object.GetSelected())
data.write("\x61\x02\x68\x03") # misc bytes
data.write(struct.pack(">BL", 0x6C, numobjs))
# === object chunk ===
write_chunkheader(data, 0x68, 0x04, "object")
data.write(struct.pack(">BH", 0x6B, len(objname)))
data.write(objname)
# === winged chunk ===
write_chunkheader(data, 0x68, 0x05, "winged")
write_edges(data, mesh, edge_table)
write_faces(data, mesh)
write_verts(data, mesh)
write_mode(data, mesh)
write_material(data, mesh)
write_ambient_light(data)
return data.getvalue()
# ===========================
# === Write Ambient Light ===
# ===========================
def write_ambient_light(data):
light = [ # A quick cheat ;)
0x6C, 0x00, 0x00, 0x00, 0x01, 0x68, 0x02, 0x64, 0x00, 0x06, 0x6C, 0x69,
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0x00, 0x07, 0x41, 0x6D, 0x62, 0x69, 0x65, 0x6E, 0x74, 0x6C, 0x00, 0x00,
0x00, 0x08, 0x68, 0x02, 0x64, 0x00, 0x07, 0x76, 0x69, 0x73, 0x69, 0x62,
0x6C, 0x65, 0x64, 0x00, 0x04, 0x74, 0x72, 0x75, 0x65, 0x68, 0x02, 0x64,
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0x61, 0x6C, 0x73, 0x65, 0x68, 0x02, 0x64, 0x00, 0x06, 0x6F, 0x70, 0x65,
0x6E, 0x67, 0x6C, 0x6C, 0x00, 0x00, 0x00, 0x03, 0x68, 0x02, 0x64, 0x00,
0x04, 0x74, 0x79, 0x70, 0x65, 0x64, 0x00, 0x07, 0x61, 0x6D, 0x62, 0x69,
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data.write("".join(map(chr, light)))
# ==========================
# === Write Wings Format ===
# ==========================
def write(filename):
start = time.clock()
objects = Blender.Object.GetSelected()
objname = objects[0].name
meshname = objects[0].data.name
mesh = Blender.NMesh.GetRaw(meshname)
obj = Blender.Object.Get(objname)
try:
edge_table = mod_meshtools.generate_edgetable(mesh)
except:
edge_table = {}
message = "Unable to generate\nEdge Table for mesh.\n"
message += "Object name is: " + meshname
mod_meshtools.print_boxed(message)
#return
if 0:
import Tkinter, tkMessageBox
sys.argv=['wings.pyo','wings.pyc'] # ?
#Tkinter.NoDefaultRoot()
win1 = Tkinter.Tk()
ans = tkMessageBox.showerror("Error", message)
win1.pack()
print ans
if ans:
win1.quit()
win1.mainloop()
else:
from Tkinter import Label
sys.argv = 'wings.py'
widget = Label(None, text=message)
#widget.title("Error")
widget.pack()
widget.mainloop()
data = generate_data(objname, edge_table, mesh)
dsize = len(data)
Blender.Window.DrawProgressBar(0.98, "Compressing Data")
data = zlib.compress(data, 6)
fsize = len(data)+6
header = "#!WINGS-1.0\r\n\032\04"
misc = 0x8350
file = open(filename, "wb")
file.write(header)
file.write(struct.pack(">L", fsize))
file.write(struct.pack(">H", misc))
file.write(struct.pack(">L", dsize))
file.write(data)
# Blender.Window.RedrawAll()
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
end = time.clock()
seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully exported " + os.path.basename(filename) + seconds + '\n\n'
message += "objname : " + objname + '\n'
message += "faces : " + `len(mesh.faces)` + '\n'
message += "edges : " + `len(edge_table)` + '\n'
message += "verts : " + `len(mesh.verts)` + '\n'
mod_meshtools.print_boxed(message)
def fs_callback(filename):
if filename.find('.wings', -6) <= 0: filename += '.wings'
write(filename)
Blender.Window.FileSelector(fs_callback, "Wings3D Export")