blender/SConstruct
Michel Selten 70a4ead0ae SCons updates
* Blender static now links. By default this option is disabled on all
  platforms. Simply set the option in config.opts to 'true'.
* Added the following flags to config.opts:
  - HOST_CC.    This is the C compiler for the host platform. This value is the
                same as TARGET_CC when not cross compiling.
  - HOST_CXX.   This is the C++ compiler for the host platform. This value is
                the same as TARGET_CXX when not cross compiling.
  - TARGET_CC.  This is the C compiler for the target platform.
  - TARGET_CXX. This is the C++ compiler for the target platform.
  - TARGET_AR.  This is the linker command for linking libraries.
  - PATH        This is the standard search path
  All SConscript files have been updated to reflect these changes. Now it's
  possible to change only the root SConstruct file, and all compiler specific
  variables are passed automatically to all SConscript files. Of course, this
  does not apply to makesdna because there the host and target platform is
  different from all other libraries.
  To pass a variable that applies to all platforms, all we now have to do is
  set the correct value in library_env


Note: as usual, to get the latest options in the config.opts file, first
      remove your version.
2004-02-29 21:40:48 +00:00

912 lines
38 KiB
Python

import string
import os
import time
import sys
from distutils import sysconfig
# Build directory.
root_build_dir = '..' + os.sep + 'build' + os.sep
# Blender version.
config_file = 'config.opts'
version='2.32'
sdl_env = Environment ()
freetype_env = Environment ()
link_env = Environment ()
env = Environment ()
if sys.platform == 'linux2':
use_international = 'false'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_buildinfo = 'false'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
cxxflags = []
defines = []
warn_flags = ['-Wall', '-W']
window_system = 'X11'
platform_libs = ['m', 'util']
platform_libpath = []
platform_linkflags = []
extra_includes = []
# z library information
z_lib = ['z']
z_libpath = ['/usr/lib']
z_include = ['/usr/include']
# png library information
png_lib = ['png']
png_libpath = ['/usr/lib']
png_include = ['/usr/include']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = ['/usr/lib']
jpeg_include = ['/usr/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
opengl_include = ['/usr/include']
# SDL library information
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
sdl_include = sdl_env.Dictionary()['CPPPATH']
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
solid_include = ['#extern/solid/include']
qhull_lib = [] # TODO
qhull_libpath = [] # TODO
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = ['ode']
ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
# Python library information
python_lib = ['python%d.%d' % sys.version_info[0:2]]
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
python_include = [sysconfig.get_python_inc ()]
# International support information
ftgl_lib = ['ftgl']
ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
freetype_env.ParseConfig ('pkg-config --cflags --libs freetype2')
freetype_lib = freetype_env.Dictionary()['LIBS']
freetype_libpath = freetype_env.Dictionary()['LIBPATH']
freetype_include = freetype_env.Dictionary()['CPPPATH']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = ['openal']
openal_libpath = ['/usr/lib']
openal_include = ['/usr/include']
elif sys.platform == 'darwin':
use_international = 'false'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'true'
use_precomp = 'true'
use_sumo = 'false'
use_ode = 'false'
use_buildinfo = 'false'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
# TODO: replace darwin-6.8-powerpc with the actual directiory on the
# build machine
darwin_precomp = '#../lib/darwin-6.8-powerpc'
extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
cxxflags = []
defines = ['_THREAD_SAFE']
if use_quicktime == 'true':
defines += ['WITH_QUICKTIME']
warn_flags = ['-Wall', '-W']
release_flags = []
debug_flags = ['-g']
window_system = 'CARBON'
# z library information
z_lib = ['z']
z_libpath = []
z_include = []
# png library information
png_lib = ['png']
png_libpath = []
png_include = []
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = []
jpeg_include = []
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = []
opengl_libpath = []
opengl_include = []
# SDL specific stuff.
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
# Want to use precompiled libraries?
if use_precomp == 'true':
sdl_include = [darwin_precomp + '/sdl/include']
sdl_libpath = [darwin_precomp + '/sdl/lib']
sdl_lib = ['libSDL.a']
platform_libs = ['stdc++']
extra_includes = ['/sw/include']
platform_libpath = ['/System/Library/Frameworks/OpenGL.framework/Libraries']
platform_linkflags = []
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
solid_include = ['#extern/solid/include']
qhull_lib = [] # TODO
qhull_libpath = [] # TODO
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = [] # TODO
ode_libpath = [] # TODO
ode_include = ['#extern/ode/dist/include/ode']
# Python variables.
python_lib = ['python%d.%d' % sys.version_info[0:2]]
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
python_include = [sysconfig.get_python_inc ()]
# International stuff
ftgl_lib = ['ftgl']
ftgl_libpath = [darwin_precomp + '/ftgl/lib']
ftgl_include = [darwin_precomp + '/ftgl/include']
freetype_lib = ['freetype']
freetype_libpath = [darwin_precomp + '/freetype/lib']
freetype_include = [darwin_precomp + '/freetype/include']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = []
openal_libpath = []
openal_include = []
elif sys.platform == 'cygwin':
use_international = 'false'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_buildinfo = 'false'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
defines = ['FREE_WINDOWS', 'NDEBUG']
cxxflags = []
warn_flags = ['-Wall', '-Wno-char-subscripts']
platform_libs = ['png', 'jpeg', 'netapi32',
'opengl32', 'glu32', 'winmm',
'mingw32']
platform_libpath = ['/usr/lib/w32api', '/lib/w32api']
platform_linkflags = ['-mwindows', '-mno-cygwin', '-mconsole']
window_system = 'WIN32'
extra_includes = ['/usr/include']
# z library information
z_lib = ['z']
z_libpath = ['/usr/lib']
z_include = ['/usr/include']
# SDL specific stuff.
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
sdl_include = sdl_env.Dictionary()['CPPPATH']
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
sdl_lib = sdl_env.Dictionary()['LIBS']
#sdl_cflags = '-DWIN32'
# Python variables.
python_include = sysconfig.get_python_inc ()
python_libpath = sysconfig.get_python_lib (0, 1) + '/config'
python_lib = 'python%d.%d' % sys.version_info[0:2]
# International stuff
ftgl_lib = ['ftgl']
ftgl_libpath = ['#../lib/windows/ftgl/lib']
ftgl_include = ['#../lib/windows/ftgl/include']
freetype_lib = ['freetype']
freetype_libpath = ['#../lib/windows/freetype/lib']
freetype_include = ['#../lib/windows/freetype/include']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = []
openal_libpath = []
openal_include = []
elif sys.platform == 'win32':
use_international = 'true'
use_gameengine = 'true'
use_openal = 'true'
use_fmod = 'false'
use_quicktime = 'true'
use_sumo = 'false'
use_ode = 'true'
use_buildinfo = 'false'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['/G6', '/GF']
debug_flags = ['/Zi']
extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
cxxflags = []
defines = ['WIN32', '_CONSOLE']
defines += ['WITH_QUICKTIME']
defines += ['_LIB', 'USE_OPENAL']
warn_flags = []
platform_libs = [ 'qtmlClient', 'odelib', 'soundsystem',
'ws2_32', 'dxguid', 'vfw32', 'winmm',
'iconv', 'kernel32', 'user32', 'gdi32',
'winspool', 'comdlg32', 'advapi32', 'shell32',
'ole32', 'oleaut32', 'uuid', 'odbc32', 'odbccp32',
'libcmt', 'libc']
platform_libpath = ['#../lib/windows/iconv/lib',
'#../lib/windows/QTDevWin/Libraries']
platform_linkflags = [
'/SUBSYSTEM:CONSOLE',
'/MACHINE:IX86',
'/ENTRY:mainCRTStartup',
'/INCREMENTAL:NO',
'/NODEFAULTLIB:"msvcprt.lib"',
'/NODEFAULTLIB:"glut32.lib"',
'/NODEFAULTLIB:"libcd.lib"',
#'/NODEFAULTLIB:"libc.lib"',
'/NODEFAULTLIB:"libcpd.lib"',
'/NODEFAULTLIB:"libcp.lib"',
'/NODEFAULTLIB:"libcmtd.lib"',
]
window_system = 'WIN32'
extra_includes = []
if use_quicktime == 'true':
extra_includes += ['#../lib/windows/QTDevWin/CIncludes']
# z library information
z_lib = ['libz_st']
z_libpath = ['#../lib/windows/zlib/lib']
z_include = ['#../lib/windows/zlib/include']
# png library information
png_lib = ['libpng_st']
png_libpath = ['#../lib/windows/png/lib']
png_include = ['#../lib/windows/png/include']
# jpeg library information
jpeg_lib = ['libjpeg']
jpeg_libpath = ['#../lib/windows/jpeg/lib']
jpeg_include = ['#../lib/windows/jpeg/include']
# OpenGL library information
opengl_lib = ['opengl32', 'glu32']
opengl_static = []
opengl_libpath = []
opengl_include = ['/usr/include']
# SDL library information
sdl_include = ['#../lib/windows/sdl/include']
sdl_libpath = ['#../lib/windows/sdl/lib']
sdl_lib = ['SDL']
sdl_cflags = []
link_env.RES(['source/icons/winblender.rc'])
window_system = 'WIN32'
# SOLID library information
solid_lib = ['solid']
solid_libpath = ['#../lib/windows/solid/lib']
solid_include = ['#../lib/windows/solid/include']
qhull_lib = ['qhull']
qhull_libpath = ['#../lib/windows/qhull/lib']
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = [] # TODO
ode_libpath = ['#../lib/windows/ode/lib']
ode_include = ['#../lib/windows/ode/include']
# Python lib name
python_include = ['#../lib/windows/python/include/python2.2']
python_libpath = ['#../lib/windows/python/lib']
python_lib = ['python22']
# International stuff
ftgl_lib = ['ftgl_static_ST']
ftgl_libpath = ['#../lib/windows/ftgl/lib']
ftgl_include = ['#../lib/windows/ftgl/include']
freetype_lib = ['freetype2ST']
freetype_libpath = ['#../lib/windows/freetype/lib']
freetype_include = ['#../lib/windows/freetype/include']
gettext_lib = ['gnu_gettext']
gettext_libpath = ['#../lib/windows/gettext/lib']
gettext_include = ['#../lib/windows/gettext/include']
# OpenAL library information
openal_lib = ['openal_static']
openal_libpath = ['#../lib/windows/openal/lib']
openal_include = ['#../lib/windows/openal/include']
elif string.find (sys.platform, 'sunos') != -1:
use_international = 'true'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_buildinfo = 'false'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
cxxflags = []
defines = []
env['ENV']['CC']='gcc'
env['ENV']['CXX']='g++'
warn_flags = ['-Wall', '-W']
window_system = 'X11'
platform_libs = ['m', 'util']
platform_libpath = []
platform_linkflags = []
extra_includes = []
# z library information
z_lib = ['z']
z_libpath = []
z_include = []
# png library information
png_lib = ['png']
png_libpath = []
png_include = []
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = []
jpeg_include = []
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = []
opengl_libpath = []
opengl_include = []
# SDL library information
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
sdl_include = sdl_env.Dictionary()['CPPPATH']
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
solid_include = ['#extern/solid/include']
qhull_lib = [] # TODO
qhull_libpath = [] # TODO
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = [] # TODO
ode_libpath = [] # TODO
ode_include = ['#extern/ode/dist/include/ode']
# Python variables.
python_lib = ['python%d.%d' % sys.version_info[0:2]]
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
python_include = [sysconfig.get_python_inc ()]
# International support information
ftgl_lib = ['ftgl']
ftgl_libpath = ['#../lib/solaris-2.8-sparc/ftgl/lib']
ftgl_include = ['#../lib/solaris-2.8-sparc/ftgl/include']
freetype_lib = ['freetype']
freetype_libpath = ['#../lib/solaris-2.8-sparc/freetype/lib']
freetype_include = ['#../lib/solaris-2.8-sparc/freetype/include']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = []
openal_libpath = []
openal_include = []
elif string.find (sys.platform, 'irix') != -1:
use_international = 'false'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_buildinfo = 'false'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
irix_precomp = '#../lib/irix-6.5-mips'
extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
cxxflags += ['-LANG:libc_in_namespace_std=off']
window_system = 'X11'
release_flags = ['-O2', '-OPT:Olimit=0']
debug_flags = ['-O2', '-g']
defines = []
warn_flags = ['-fullwarn', '-woff', '1001,1110,1201,1209,1355,1424,1681,3201']
platform_libs = ['movieGL', 'Xmu', 'Xext', 'X11',
'c', 'm', 'dmedia', 'cl', 'audio',
'Cio', 'pthread']
platform_libpath = ['/usr/lib32/mips3',
'/lib/freeware/lib32',
'/usr/lib32']
platform_linkflags = ['-mips3', '-n32']
extra_includes = ['/usr/freeware/include',
'/usr/include']
# z library information
z_lib = ['z']
z_libpath = []
z_include = []
# png library information
png_lib = ['png']
png_libpath = [irix_precomp + '/png/lib']
png_include = [irix_precomp + '/png/include']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = [irix_precomp + '/jpeg/lib']
jpeg_include = [irix_precomp + '/jpeg/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = []
opengl_libpath = []
opengl_include = []
# SDL library information
sdl_cflags = []
sdl_include = [irix_precomp + '/sdl/include/SDL']
sdl_libpath = [irix_precomp + '/sdl/lib']
sdl_lib = ['SDL', 'libSDL.a']
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
solid_include = [irix_precomp + '/solid/include']
qhull_lib = [] # TODO
qhull_libpath = [] # TODO
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = [] # TODO
ode_libpath = [] # TODO
ode_include = [irix_precomp + '/ode/include']
# Python library information
python_libpath = [irix_precomp + '/python/lib/python2.2/config']
python_include = [irix_precomp + '/python/include/python2.2']
python_lib = ['python2.2']
# International support information
ftgl_lib = ['ftgl']
ftgl_libpath = [irix_precomp + '/ftgl/lib']
ftgl_include = [irix_precomp + '/ftgl/include']
freetype_lib = ['freetype']
freetype_libpath = [irix_precomp + '/freetype/lib']
freetype_include = [irix_precomp + '/freetype/include']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = []
openal_libpath = []
openal_include = []
elif string.find (sys.platform, 'hp-ux') != -1:
window_system = 'X11'
defines = []
else:
print "Unknown platform"
#-----------------------------------------------------------------------------
# End of platform specific section
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# User configurable options to be saved in a config file.
#-----------------------------------------------------------------------------
# Checking for an existing config file - use that one if it exists,
# otherwise create one.
if os.path.exists (config_file):
print "Using config file: " + config_file
else:
print "Creating new config file: " + config_file
env_dict = env.Dictionary()
config=open (config_file, 'w')
config.write ("# Configuration file containing user definable options.\n")
config.write ("VERSION = '2.32-cvs'\n")
config.write ("BUILD_BINARY = 'release'\n")
config.write ("USE_BUILDINFO = %r\n"%(use_buildinfo))
config.write ("BUILD_BLENDER_DYNAMIC = %r\n"%(build_blender_dynamic))
config.write ("BUILD_BLENDER_STATIC = %r\n"%(build_blender_static))
config.write ("BUILD_BLENDER_PLAYER = %r\n"%(build_blender_player))
config.write ("BUILD_BLENDER_PLUGIN = %r\n"%(build_blender_plugin))
config.write ("BUILD_DIR = %r\n"%(root_build_dir))
config.write ("USE_INTERNATIONAL = %r\n"%(use_international))
config.write ("BUILD_GAMEENGINE = %r\n"%(use_gameengine))
if use_sumo == 'true':
config.write ("USE_PHYSICS = 'solid'\n")
else:
config.write ("USE_PHYSICS = 'ode'\n")
config.write ("USE_OPENAL = %r\n"%(use_openal))
config.write ("USE_FMOD = %r\n"%(use_fmod))
config.write ("USE_QUICKTIME = %r\n"%(use_quicktime))
config.write ("\n# Compiler information.\n")
config.write ("HOST_CC = %r\n"%(env_dict['CC']))
config.write ("HOST_CXX = %r\n"%(env_dict['CXX']))
config.write ("TARGET_CC = %r\n"%(env_dict['CC']))
config.write ("TARGET_CXX = %r\n"%(env_dict['CXX']))
config.write ("TARGET_AR = %r\n"%(env_dict['AR']))
config.write ("PATH = %r\n"%(os.environ['PATH']))
config.write ("\n# External library information.\n")
config.write ("PYTHON_INCLUDE = %r\n"%(python_include))
config.write ("PYTHON_LIBPATH = %r\n"%(python_libpath))
config.write ("PYTHON_LIBRARY = %r\n"%(python_lib))
config.write ("SDL_CFLAGS = %r\n"%(sdl_cflags))
config.write ("SDL_INCLUDE = %r\n"%(sdl_include))
config.write ("SDL_LIBPATH = %r\n"%(sdl_libpath))
config.write ("SDL_LIBRARY = %r\n"%(sdl_lib))
config.write ("Z_INCLUDE = %r\n"%(z_include))
config.write ("Z_LIBPATH = %r\n"%(z_libpath))
config.write ("Z_LIBRARY = %r\n"%(z_lib))
config.write ("PNG_INCLUDE = %r\n"%(png_include))
config.write ("PNG_LIBPATH = %r\n"%(png_libpath))
config.write ("PNG_LIBRARY = %r\n"%(png_lib))
config.write ("JPEG_INCLUDE = %r\n"%(jpeg_include))
config.write ("JPEG_LIBPATH = %r\n"%(jpeg_libpath))
config.write ("JPEG_LIBRARY = %r\n"%(jpeg_lib))
config.write ("OPENGL_INCLUDE = %r\n"%(opengl_include))
config.write ("OPENGL_LIBPATH = %r\n"%(opengl_libpath))
config.write ("OPENGL_LIBRARY = %r\n"%(opengl_lib))
config.write ("OPENGL_STATIC = %r\n"%(opengl_static))
config.write ("\n# The following information is only necessary when you've enabled support for\n")
config.write ("# the game engine.\n")
config.write ("SOLID_INCLUDE = %r\n"%(solid_include))
config.write ("SOLID_LIBPATH = %r\n"%(solid_libpath))
config.write ("SOLID_LIBRARY = %r\n"%(solid_lib))
config.write ("QHULL_INCLUDE = %r\n"%(qhull_include))
config.write ("QHULL_LIBPATH = %r\n"%(qhull_libpath))
config.write ("QHULL_LIBRARY = %r\n"%(qhull_lib))
config.write ("ODE_INCLUDE = %r\n"%(ode_include))
config.write ("ODE_LIBPATH = %r\n"%(ode_libpath))
config.write ("ODE_LIBRARY = %r\n"%(ode_lib))
config.write ("OPENAL_INCLUDE = %r\n"%(openal_include))
config.write ("OPENAL_LIBPATH = %r\n"%(openal_libpath))
config.write ("OPENAL_LIBRARY = %r\n"%(openal_lib))
config.write ("\n# The following information is only necessary when building with\n")
config.write ("# internationalization support.\n");
config.write ("FTGL_INCLUDE = %r\n"%(ftgl_include))
config.write ("FTGL_LIBPATH = %r\n"%(ftgl_libpath))
config.write ("FTGL_LIBRARY = %r\n"%(ftgl_lib))
config.write ("FREETYPE_INCLUDE = %r\n"%(freetype_include))
config.write ("FREETYPE_LIBPATH = %r\n"%(freetype_libpath))
config.write ("FREETYPE_LIBRARY = %r\n"%(freetype_lib))
config.write ("GETTEXT_INCLUDE = %r\n"%(gettext_include))
config.write ("GETTEXT_LIBPATH = %r\n"%(gettext_libpath))
config.write ("GETTEXT_LIBRARY = %r\n"%(gettext_lib))
config.close ()
#-----------------------------------------------------------------------------
# Read the options from the config file and update the various necessary flags
#-----------------------------------------------------------------------------
list_opts = []
user_options_env = Environment ()
user_options = Options (config_file)
user_options.AddOptions (
('VERSION', 'Blender version', version),
(EnumOption ('BUILD_BINARY', 'release',
'Select a release or debug binary.',
allowed_values = ('release', 'debug'))),
(BoolOption ('USE_BUILDINFO',
'Set to 1 if you want to add build information.',
'false')),
(BoolOption ('BUILD_BLENDER_DYNAMIC',
'Set to 1 if you want to build blender with hardware accellerated OpenGL support.',
'true')),
(BoolOption ('BUILD_BLENDER_STATIC',
'Set to 1 if you want to build blender with software OpenGL support.',
'false')),
(BoolOption ('BUILD_BLENDER_PLAYER',
'Set to 1 if you want to build the blender player.',
'false')),
(BoolOption ('BUILD_BLENDER_PLUGIN',
'Set to 1 if you want to build the blender plugin.',
'false')),
('BUILD_DIR', 'Target directory for intermediate files.',
root_build_dir),
(BoolOption ('USE_INTERNATIONAL',
'Set to 1 to have international support.',
'false')),
(EnumOption ('USE_PHYSICS', 'solid',
'Select which physics engine to use.',
allowed_values = ('ode', 'solid'))),
(BoolOption ('BUILD_GAMEENGINE',
'Set to 1 to build blender with game engine support.',
'false')),
(BoolOption ('USE_OPENAL',
'Set to 1 to build the game engine with OpenAL support.',
'false')),
(BoolOption ('USE_FMOD',
'Set to 1 to build the game engine with FMod support.',
'false')),
(BoolOption ('USE_QUICKTIME',
'Set to 1 to add support for QuickTime.',
'false')),
('HOST_CC', 'C compiler for the host platfor. This is the same as target platform when not cross compiling.'),
('HOST_CXX', 'C++ compiler for the host platform. This is the same as target platform when not cross compiling.'),
('TARGET_CC', 'C compiler for the target platform.'),
('TARGET_CXX', 'C++ compiler for the target platform.'),
('TARGET_AR', 'Linker command for linking libraries.'),
('PATH', 'Standard search path'),
('PYTHON_INCLUDE', 'Include directory for Python header files.'),
('PYTHON_LIBPATH', 'Library path where the Python lib is located.'),
('PYTHON_LIBRARY', 'Python library name.'),
('SDL_CFLAGS', 'Necessary CFLAGS when using sdl functionality.'),
('SDL_INCLUDE', 'Include directory for SDL header files.'),
('SDL_LIBPATH', 'Library path where the SDL library is located.'),
('SDL_LIBRARY', 'SDL library name.'),
('Z_INCLUDE', 'Include directory for zlib header files.'),
('Z_LIBPATH', 'Library path where the zlib library is located.'),
('Z_LIBRARY', 'Z library name.'),
('PNG_INCLUDE', 'Include directory for png header files.'),
('PNG_LIBPATH', 'Library path where the png library is located.'),
('PNG_LIBRARY', 'png library name.'),
('JPEG_INCLUDE', 'Include directory for jpeg header files.'),
('JPEG_LIBPATH', 'Library path where the jpeg library is located.'),
('JPEG_LIBRARY', 'jpeg library name.'),
('OPENGL_INCLUDE', 'Include directory for OpenGL header files.'),
('OPENGL_LIBPATH', 'Library path where the OpenGL libraries are located.'),
('OPENGL_LIBRARY', 'OpenGL library names.'),
('OPENGL_STATIC', 'Linker flags for static linking of Open GL.'),
('SOLID_INCLUDE', 'Include directory for SOLID header files.'),
('SOLID_LIBPATH', 'Library path where the SOLID library is located.'),
('SOLID_LIBRARY', 'SOLID library name.'),
('QHULL_INCLUDE', 'Include directory for QHULL header files.'),
('QHULL_LIBPATH', 'Library path where the QHULL library is located.'),
('QHULL_LIBRARY', 'QHULL library name.'),
('ODE_INCLUDE', 'Include directory for ODE header files.'),
('ODE_LIBPATH', 'Library path where the ODE library is located.'),
('ODE_LIBRARY', 'ODE library name.'),
('OPENAL_INCLUDE', 'Include directory for OpenAL header files.'),
('OPENAL_LIBPATH', 'Library path where the OpenAL library is located.'),
('OPENAL_LIBRARY', 'OpenAL library name.'),
('FTGL_INCLUDE', 'Include directory for ftgl header files.'),
('FTGL_LIBPATH', 'Library path where the ftgl library is located.'),
('FTGL_LIBRARY', 'ftgl library name.'),
('FREETYPE_INCLUDE', 'Include directory for freetype2 header files.'),
('FREETYPE_LIBPATH', 'Library path where the freetype2 library is located.'),
('FREETYPE_LIBRARY', 'Freetype2 library name.'),
('GETTEXT_INCLUDE', 'Include directory for gettext header files.'),
('GETTEXT_LIBPATH', 'Library path where the gettext library is located.'),
('GETTEXT_LIBRARY', 'gettext library name.')
)
user_options.Update (user_options_env)
user_options_dict = user_options_env.Dictionary()
root_build_dir = user_options_dict['BUILD_DIR']
if user_options_dict['BUILD_GAMEENGINE'] == 1:
defines += ['GAMEBLENDER=1']
if user_options_dict['USE_PHYSICS'] == 'ode':
defines += ['USE_ODE']
else:
defines += ['USE_SUMO_SOLID']
else:
defines += ['GAMEBLENDER=0']
if user_options_dict['BUILD_BINARY'] == 'release':
cflags = extra_flags + release_flags + warn_flags
if sys.platform == 'win32':
defines += ['NDEBUG']
else:
cflags = extra_flags + debug_flags + warn_flags
if sys.platform == 'win32':
#defines += ['_DEBUG'] specifying this makes msvc want to link to python22_d.lib??
platform_linkflags += ['/DEBUG','/PDB:blender.pdb']
#-----------------------------------------------------------------------------
# Generic library generation environment. This one is the basis for each
# library.
#-----------------------------------------------------------------------------
library_env = Environment ()
library_env.Replace (CC = user_options_dict['TARGET_CC'])
library_env.Replace (CXX = user_options_dict['TARGET_CXX'])
library_env.Replace (PATH = user_options_dict['PATH'])
library_env.Replace (AR = user_options_dict['TARGET_AR'])
library_env.Append (CCFLAGS = cflags)
library_env.Append (CXXFLAGS = cxxflags)
library_env.Append (CPPDEFINES = defines)
#-----------------------------------------------------------------------------
# Settings to be exported to other SConscript files
#-----------------------------------------------------------------------------
Export ('cflags')
Export ('defines')
Export ('window_system')
Export ('extra_includes')
Export ('platform_libs')
Export ('platform_libpath')
Export ('platform_linkflags')
Export ('user_options_dict')
Export ('library_env')
BuildDir (root_build_dir+'/intern', 'intern', duplicate=0)
SConscript (root_build_dir+'intern/SConscript')
BuildDir (root_build_dir+'/source', 'source', duplicate=0)
SConscript (root_build_dir+'source/SConscript')
libpath = (['#'+root_build_dir+'/lib'])
libraries = (['blender_creator',
'blender_render',
'blender_yafray',
'blender_blendersrc',
'blender_renderconverter',
'blender_blenloader',
'blender_writestreamglue',
'blender_deflate',
'blender_writeblenfile',
'blender_readblenfile',
'blender_readstreamglue',
'blender_inflate',
'blender_img',
'blender_radiosity',
'blender_blenkernel',
'blender_blenpluginapi',
'blender_imbuf',
'blender_avi',
'blender_blenlib',
'blender_python',
'blender_makesdna',
'blender_kernel',
'blender_BSP',
'blender_LOD',
'blender_GHOST',
'blender_STR',
'blender_guardedalloc',
'blender_BMF',
'blender_CTR',
'blender_MEM',
'blender_IK',
'blender_MT',
'soundsystem'])
link_env.Append (LIBS=libraries)
link_env.Append (LIBPATH=libpath)
link_env.Replace (CC = user_options_dict['TARGET_CC'])
link_env.Replace (CXX = user_options_dict['TARGET_CXX'])
link_env.Replace (PATH = user_options_dict['PATH'])
link_env.Replace (AR = user_options_dict['TARGET_AR'])
link_env.Append (CCFLAGS = cflags)
link_env.Append (CXXFLAGS = cxxflags)
link_env.Append (CPPDEFINES = defines)
if user_options_dict['USE_INTERNATIONAL'] == 1:
link_env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['FREETYPE_LIBPATH'])
link_env.Append (LIBS=['blender_FTF'])
link_env.Append (LIBS=user_options_dict['FTGL_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['FTGL_LIBPATH'])
link_env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
if user_options_dict['USE_QUICKTIME'] == 1:
link_env.Append (LIBS=['blender_quicktime'])
if user_options_dict['BUILD_GAMEENGINE'] == 1:
link_env.Append (LIBS=['KX_blenderhook',
'KX_converter',
'PHY_Dummy',
'PHY_Physics',
'KX_ketsji',
'SCA_GameLogic',
'RAS_rasterizer',
'RAS_OpenGLRasterizer',
'blender_expressions',
'SG_SceneGraph',
'blender_MT',
'KX_blenderhook',
'KX_network',
'blender_kernel',
'NG_network',
'NG_loopbacknetwork'])
if user_options_dict['USE_PHYSICS'] == 'solid':
link_env.Append (LIBS=['PHY_Sumo'])
link_env.Append (LIBS=user_options_dict['SOLID_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['SOLID_LIBPATH'])
link_env.Append (LIBS=user_options_dict['QHULL_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['QHULL_LIBPATH'])
else:
link_env.Append (LIBS=['PHY_Ode',
'PHY_Physics'])
link_env.Append (LIBS=user_options_dict['ODE_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['ODE_LIBPATH'])
link_env.Append (LIBS=user_options_dict['PYTHON_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['PYTHON_LIBPATH'])
link_env.Append (LIBS=user_options_dict['SDL_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['SDL_LIBPATH'])
link_env.Append (LIBS=user_options_dict['PNG_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['PNG_LIBPATH'])
link_env.Append (LIBS=user_options_dict['JPEG_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['JPEG_LIBPATH'])
link_env.Append (LIBS=user_options_dict['GETTEXT_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['GETTEXT_LIBPATH'])
link_env.Append (LIBS=user_options_dict['Z_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['Z_LIBPATH'])
if user_options_dict['USE_OPENAL'] == 1:
link_env.Append (LIBS=user_options_dict['OPENAL_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['OPENAL_LIBPATH'])
link_env.Append (LIBS=platform_libs)
link_env.Append (LIBPATH=platform_libpath)
if sys.platform == 'darwin':
link_env.Append (LINKFLAGS=' -framework Carbon')
link_env.Append (LINKFLAGS=' -framework AGL')
if user_options_dict['USE_QUICKTIME'] == 1:
link_env.Append (LINKFLAGS=' -framework QuickTime')
else:
link_env.Append (LINKFLAGS=platform_linkflags)
link_env.BuildDir (root_build_dir, '.', duplicate=0)
build_date = time.strftime ("%Y-%m-%d")
build_time = time.strftime ("%H:%M:%S")
if user_options_dict['BUILD_BLENDER_DYNAMIC'] == 1:
dy_blender = link_env.Copy ()
dy_blender.Append (LIBS=user_options_dict['OPENGL_LIBRARY'])
dy_blender.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH'])
if user_options_dict['USE_BUILDINFO'] == 1:
dy_blender.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time),
'BUILD_DATE=\'"%s"\''%(build_date),
'BUILD_TYPE=\'"dynamic"\'',
'NAN_BUILDINFO',
'BUILD_PLATFORM=\'"%s"\''%(sys.platform)])
d_obj = [dy_blender.Object (root_build_dir+'source/creator/d_buildinfo',
[root_build_dir+'source/creator/buildinfo.c'])]
if sys.platform == 'win32':
dy_blender.Program (target='blender',
source=d_obj + ['source/icons/winblender.res'])
else:
dy_blender.Program (target='blender', source=d_obj)
if user_options_dict['BUILD_BLENDER_STATIC'] == 1:
st_blender = link_env.Copy ()
# The next line is to make sure that the LINKFLAGS are appended at the end
# of the link command. This 'trick' is needed because the GL and GLU static
# libraries need to be at the end of the command.
st_blender.Replace(LINKCOM="$LINK -o $TARGET $SOURCES $_LIBDIRFLAGS $_LIBFLAGS $LINKFLAGS")
if user_options_dict['USE_BUILDINFO'] == 1:
st_blender.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time),
'BUILD_DATE=\'"%s"\''%(build_date),
'BUILD_TYPE=\'"static"\'',
'NAN_BUILDINFO',
'BUILD_PLATFORM=\'"%s"\''%(sys.platform)])
st_blender.Append (LINKFLAGS=user_options_dict['OPENGL_STATIC'])
s_obj = [st_blender.Object (root_build_dir+'source/creator/s_buildinfo',
[root_build_dir+'source/creator/buildinfo.c'])]
st_blender.Prepend (LIBPATH=['/usr/lib/opengl/xfree/lib'])
st_blender.Program (target='blenderstatic', source=s_obj)
if sys.platform == 'darwin':
bundle = Environment ()
blender_app = 'blender'
bundle.Depends ('#/blender.app/Contents/MacOS/' + blender_app, blender_app)
bundle.Command ('#/blender.app/Contents/Info.plist',
'#/source/darwin/blender.app/Contents/Info.plist',
"rm -rf blender.app && " + \
"cp -R source/darwin/blender.app . && " +
"cat $SOURCE | sed s/VERSION/`cat release/VERSION`/ | \
sed s/DATE/`date +'%Y-%b-%d'`/ \
> $TARGET")
bundle.Command ('blender.app/Contents/MacOS/' + blender_app, blender_app,
'cp $SOURCE $TARGET && ' + \
'chmod +x $TARGET && ' + \
'find $SOURCE -name CVS -prune -exec rm -rf {} \; && ' +
'find $SOURCE -name .DS_Store -exec rm -rf {} \;')