forked from bartvdbraak/blender
b9333b304c
This is a special case, tangent space normal maps should be cleared to 0.5, 0.5, 1.0. This is good practice but there's no reason why not to automate this (for artists whose bump map fu may be a bit shallow). Thanks to Morten Mikkelsen for reporting. |
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COPYING | ||
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SConstruct |