blender/source
Joshua Leung b9842ec247 == Action Editor - Overlapping Keyframes Bugfix ==
Now when moving keyframes in the Action Editor, any existing keyframes on the frames where a selected keyframe lands (after the transform) will be removed. This is to prevent stacks of keyframes which cause blips and headaches for animators (especially stressed animators with a looming deadline).

I've added an option to the Action Editor's View menu to turn this behaviour on/off (by default, it's on). This shouldn't need to be used too much, and may be removed in due course. If it stays, it'll need a better name...
2008-01-28 11:38:12 +00:00
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blender == Action Editor - Overlapping Keyframes Bugfix == 2008-01-28 11:38:12 +00:00
creator Fixes for CMake. 2008-01-22 05:34:53 +00:00
darwin Filling in branch from trunk 2007-11-06 22:29:20 +00:00
gameengine This is a modified version of this patch: 2007-12-05 16:58:52 +00:00
icons Filling in branch from trunk 2007-11-06 22:29:20 +00:00
kernel Filling in branch from trunk 2007-11-06 22:29:20 +00:00
CMakeLists.txt Filling in branch from trunk 2007-11-06 22:29:20 +00:00
Makefile Needed to add another instance of openNL/SuperLU to the link line 2008-01-21 23:09:23 +00:00
nan_compile.mk some changes needed to get blender compiling with 64bit libs, use the systems Mesa now. 2008-01-04 11:55:37 +00:00
nan_definitions.mk Fixing makefiles for binreloc I made it use flags like other 2008-01-18 21:39:47 +00:00
nan_link.mk some changes needed to get blender compiling with 64bit libs, use the systems Mesa now. 2008-01-04 11:55:37 +00:00
nan_subdirs.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
nan_warn.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
SConscript Filling in branch from trunk 2007-11-06 22:29:20 +00:00