blender/source/gameengine
Chris Want ba12aa0962 Getting the blenderplayer to compile/link with CMake.
Note: yuck, this is a horrible way to do it -- python devs should
think about splitting the python stuff into separate libs if they
only want to partially include it in the game engine.
2008-08-06 20:37:15 +00:00
..
BlenderRoutines Made Mathutils its own module rather then GanmeLogic.Mathutils 2008-08-05 22:26:00 +00:00
Converter BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos. 2008-08-06 10:23:47 +00:00
Expressions improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
GameLogic BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
GamePlayer * blenderplayer wasnt useing the scenes frame rate. 2008-08-06 04:09:10 +00:00
Ketsji Getting the blenderplayer to compile/link with CMake. 2008-08-06 20:37:15 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count. 2008-08-05 16:23:33 +00:00
PyDoc BGE patch #17398 approved: implementation of BGE method getVectTo(). 2008-08-03 21:59:36 +00:00
Rasterizer * another commit adding std:: to the sort call (older msvc [<9] choked?) 2008-07-30 20:45:04 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00