blender/source/gameengine/Network
Nathan Letwory bade641408 == SCons ==
* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
2009-09-04 10:40:41 +00:00
..
LoopBackNetwork == SCons == 2009-09-04 10:40:41 +00:00
TerraplayNetwork Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
NG_NetworkDeviceInterface.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
NG_NetworkMessage.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
NG_NetworkMessage.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
NG_NetworkObject.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
NG_NetworkObject.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
NG_NetworkScene.cpp 2.50: 2009-06-08 20:08:19 +00:00
NG_NetworkScene.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
SConscript == SCons == 2009-09-04 10:40:41 +00:00