blender/source/gameengine/Physics/Bullet/SConscript
Nathan Letwory bade641408 == SCons ==
* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
2009-09-04 10:40:41 +00:00

25 lines
832 B
Python

#!/usr/bin/python
Import ('env')
sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp'
incs = '. ../common'
incs += ' #source/kernel/gen_system'
incs += ' #intern/string'
incs += ' #intern/moto/include'
incs += ' #extern/glew/include'
incs += ' #source/gameengine/Rasterizer'
incs += ' #source/gameengine/Ketsji'
incs += ' #source/gameengine/Expressions'
incs += ' #source/gameengine/GameLogic'
incs += ' #source/gameengine/SceneGraph'
incs += ' #source/blender/makesdna'
incs += ' #source/blender/blenkernel'
incs += ' #source/blender/blenlib'
incs += ' #intern/guardedalloc'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_PYTHON_INC']
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])