blender/intern/cycles
Brecht Van Lommel bae896691a Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
2011-08-28 13:55:59 +00:00
..
app Cycles: 2011-08-28 13:55:59 +00:00
blender Cycles: 2011-08-28 13:55:59 +00:00
bvh Cycles: 2011-08-16 16:15:34 +00:00
cmake Cycles: 2011-08-28 13:55:59 +00:00
device Cycles: 2011-08-28 13:55:59 +00:00
doc Cycles: 2011-08-16 16:15:34 +00:00
kernel Cycles: 2011-08-28 13:55:59 +00:00
render Cycles: 2011-08-28 13:55:59 +00:00
subd Cycles: 2011-08-16 16:15:34 +00:00
util Cycles: 2011-08-28 13:55:59 +00:00
CMakeLists.txt Cycles: 2011-08-16 16:15:34 +00:00