blender/source/gameengine
2012-04-24 16:14:23 +00:00
..
BlenderRoutines This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation. 2012-04-05 03:05:02 +00:00
Converter Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications. 2012-04-24 12:57:58 +00:00
Expressions revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
GameLogic Game engine: pass string length to BLI_str_cursor_step_prev_utf8 rather than NULL 2012-04-11 13:17:13 +00:00
GamePlayer code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
Ketsji revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
Network style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Physics fix for CcdPhysicsController::RelativeRotate reading 2 values past the input. 2012-04-24 01:52:59 +00:00
Rasterizer style cleanup 2012-04-21 13:37:26 +00:00
SceneGraph style cleanup 2012-04-21 13:37:26 +00:00
VideoTexture Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications. 2012-04-24 12:57:58 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00