blender/extern/bullet/Bullet/CollisionShapes/BvhTriangleMeshShape.h
Erwin Coumans 9119b6e8a5 Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
2005-12-31 07:20:08 +00:00

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1.4 KiB
C++

/*
* Copyright (c) 2006 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef BVH_TRIANGLE_MESH_SHAPE_H
#define BVH_TRIANGLE_MESH_SHAPE_H
#include "CollisionShapes/TriangleMeshShape.h"
#include "CollisionShapes/OptimizedBvh.h"
///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
class BvhTriangleMeshShape : public TriangleMeshShape
{
OptimizedBvh* m_bvh;
public:
BvhTriangleMeshShape(StridingMeshInterface* meshInterface);
virtual ~BvhTriangleMeshShape();
/*
virtual int GetShapeType() const
{
return TRIANGLE_MESH_SHAPE_PROXYTYPE;
}
*/
virtual void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const;
//debugging
virtual char* GetName()const {return "BVHTRIANGLEMESH";}
virtual void setLocalScaling(const SimdVector3& scaling);
};
#endif //BVH_TRIANGLE_MESH_SHAPE_H