forked from bartvdbraak/blender
6f3e593105
remove constraint fixed, Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz, SphereShape reverted to old style, so no support for non-uniform scaled spheres for now, |
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ConvexConcaveCollisionAlgorithm.cpp | ||
ConvexConcaveCollisionAlgorithm.h | ||
ConvexConvexAlgorithm.cpp | ||
ConvexConvexAlgorithm.h | ||
EmptyCollisionAlgorithm.cpp | ||
EmptyCollisionAlgorithm.h | ||
ManifoldResult.cpp | ||
ManifoldResult.h | ||
ToiContactDispatcher.cpp | ||
ToiContactDispatcher.h | ||
UnionFind.cpp | ||
UnionFind.h |