blender/source/gameengine/PyDoc/SCA_PropertySensor.py

58 lines
1.3 KiB
Python

# $Id$
# Documentation for SCA_PropertySensor
from SCA_ISensor import *
class SCA_PropertySensor(SCA_ISensor):
"""
Activates when the game object property matches.
"""
def getType():
"""
Gets when to activate this sensor.
@return: KX_PROPSENSOR_EQUAL, KX_PROPSENSOR_NOTEQUAL,
KX_PROPSENSOR_INTERVAL, KX_PROPSENSOR_CHANGED,
or KX_PROPSENSOR_EXPRESSION.
"""
def setType(checktype):
"""
Set the type of check to perform.
@type checktype: KX_PROPSENSOR_EQUAL, KX_PROPSENSOR_NOTEQUAL,
KX_PROPSENSOR_INTERVAL, KX_PROPSENSOR_CHANGED,
or KX_PROPSENSOR_EXPRESSION.
"""
def getProperty():
"""
Return the property with which the sensor operates.
@rtype: string
@return: the name of the property this sensor is watching.
"""
def setProperty(name):
"""
Sets the property with which to operate. If there is no property
of that name, this call is ignored.
@type name: string.
"""
def getValue():
"""
Return the value with which the sensor compares to the value of the property.
@rtype: string
@return: the value of the property this sensor is watching.
"""
def setValue(value):
"""
Set the value with which the sensor operates. If the value
is not compatible with the type of the property, the subsequent
action is ignored.
@type value: string
"""