forked from bartvdbraak/blender
51 lines
1.0 KiB
Python
51 lines
1.0 KiB
Python
import bpy
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import bmesh
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def main(context):
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obj = context.active_object
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me = obj.data
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bm = bmesh.from_edit_mesh(me)
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uv_layer = bm.loops.layers.uv.verify()
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bm.faces.layers.tex.verify() # currently blender needs both layers.
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# adjust UVs
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for f in bm.faces:
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for l in f.loops:
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luv = l[uv_layer]
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if luv.select:
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# apply the location of the vertex as a UV
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luv.uv = l.vert.co.xy
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bmesh.update_edit_mesh(me)
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class UvOperator(bpy.types.Operator):
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"""UV Operator description"""
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bl_idname = "uv.simple_operator"
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bl_label = "Simple UV Operator"
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@classmethod
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def poll(cls, context):
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return (context.mode == 'EDIT_MESH')
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def execute(self, context):
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main(context)
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return {'FINISHED'}
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def register():
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bpy.utils.register_class(UvOperator)
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def unregister():
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bpy.utils.unregister_class(UvOperator)
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if __name__ == "__main__":
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register()
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# test call
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bpy.ops.uv.simple_operator()
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