forked from bartvdbraak/blender
126ab7974d
The latter is now obsolete and will be soon removed. Some tiny build tweaks for darwin committed in preparation of bigger changes for proper SDK suport both on intel and ppc
474 lines
15 KiB
Python
474 lines
15 KiB
Python
#!/usr/bin/env python
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# $Id$
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# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version. The Blender
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# Foundation also sells licenses for use in proprietary software under
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# the Blender License. See http://www.blender.org/BL/ for information
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# about this.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL/BL DUAL LICENSE BLOCK *****
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#
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# Main entry-point for the SCons building system
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# Set up some custom actions and target/argument handling
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# Then read all SConscripts and build
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import sys
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import os
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import os.path
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import string
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import shutil
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import glob
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import re
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import tools.Blender
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import tools.btools
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import tools.bcolors
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BlenderEnvironment = tools.Blender.BlenderEnvironment
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btools = tools.btools
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B = tools.Blender
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### globals ###
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platform = sys.platform
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quickie = None
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quickdebug = None
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nsis_build = None
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##### BEGIN SETUP #####
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B.possible_types = ['core', 'common', 'blender', 'intern',
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'international', 'game', 'game2',
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'player', 'player2', 'system']
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B.binarykind = ['blender' , 'blenderplayer']
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##################################
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# target and argument validation #
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##################################
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# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
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use_color = ARGUMENTS.get('BF_FANCY', '1')
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if platform=='win32':
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use_color = None
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if not use_color=='1':
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B.bc.disable()
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#on defaut white Os X terminal, some colors are totally unlegible
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if platform=='darwin':
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B.bc.OKGREEN = '\033[34m'
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B.bc.WARNING = '\033[36m'
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# arguments
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print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
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B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
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btools.print_arguments(B.arguments, B.bc)
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# targets
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print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
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B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
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btools.print_targets(B.targets, B.bc)
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##########################
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# setting up environment #
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##########################
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# handling cmd line arguments & config file
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# first check cmdline for toolset and we create env to work on
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quickie = B.arguments.get('BF_QUICK', None)
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quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
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if quickdebug:
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B.quickdebug=string.split(quickdebug, ',')
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else:
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B.quickdebug=[]
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if quickie:
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B.quickie=string.split(quickie,',')
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else:
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B.quickie=[]
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toolset = B.arguments.get('BF_TOOLSET', None)
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if toolset:
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print "Using " + toolset
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if toolset=='mstoolkit':
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env = BlenderEnvironment(ENV = os.environ)
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env.Tool('mstoolkit', ['tools'])
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else:
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env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
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if env:
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btools.SetupSpawn(env)
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else:
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env = BlenderEnvironment(ENV = os.environ)
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if not env:
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print "Could not create a build environment"
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Exit()
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cc = B.arguments.get('CC', None)
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cxx = B.arguments.get('CXX', None)
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if cc:
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env['CC'] = cc
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if cxx:
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env['CXX'] = cxx
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if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
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platform = 'win32-vc'
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elif env['CC'] in ['gcc'] and sys.platform=='win32':
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platform = 'win32-mingw'
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env.SConscriptChdir(0)
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crossbuild = B.arguments.get('BF_CROSS', None)
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if crossbuild and platform!='win32':
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platform = 'linuxcross'
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env['OURPLATFORM'] = platform
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configfile = B.arguments.get('BF_CONFIG', 'config'+os.sep+platform+'-config.py')
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if os.path.exists(configfile):
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print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
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else:
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print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
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if crossbuild and env['PLATFORM'] != 'win32':
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print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
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env.Tool('crossmingw', ['tools'])
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# todo: determine proper libs/includes etc.
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# Needed for gui programs, console programs should do without it
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env.Append(LINKFLAGS=['-mwindows'])
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# first read platform config. B.arguments will override
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optfiles = [configfile]
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if os.path.exists('user-config.py'):
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print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + 'user-config.py'
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optfiles += ['user-config.py']
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else:
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print B.bc.WARNING + 'user-config.py' + " not found, no user overrides" + B.bc.ENDC
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opts = btools.read_opts(optfiles, B.arguments)
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opts.Update(env)
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if not env['BF_FANCY']:
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B.bc.disable()
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# disable elbeem (fluidsim) compilation?
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if env['BF_NO_ELBEEM'] == 1:
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env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
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env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
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env['CCFLAGS'].append('-DDISABLE_ELBEEM')
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if env['WITH_BF_OPENMP'] == 1:
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if env['OURPLATFORM']=='win32-vc':
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env['CCFLAGS'].append('/openmp')
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env['CPPFLAGS'].append('/openmp')
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env['CXXFLAGS'].append('/openmp')
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else:
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if env['CC'] == 'icc':
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env.Append(LINKFLAGS=['-openmp', '-static-intel'])
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env['CCFLAGS'].append('-openmp')
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env['CPPFLAGS'].append('-openmp')
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env['CXXFLAGS'].append('-openmp')
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else:
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env.Append(LINKFLAGS=['-lgomp'])
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env['CCFLAGS'].append('-fopenmp')
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env['CPPFLAGS'].append('-fopenmp')
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env['CXXFLAGS'].append('-fopenmp')
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#check for additional debug libnames
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if env.has_key('BF_DEBUG_LIBS'):
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B.quickdebug += env['BF_DEBUG_LIBS']
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printdebug = B.arguments.get('BF_LISTDEBUG', 0)
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# see if this linux distro has libalut
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if env['OURPLATFORM'] == 'linux2' :
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if env['WITH_BF_OPENAL']:
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mylib_test_source_file = """
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#include "AL/alut.h"
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int main(int argc, char **argv)
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{
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alutGetMajorVersion();
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return 0;
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}
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"""
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def CheckFreeAlut(context,env):
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context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
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env['LIBS'] = 'alut'
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result = context.TryLink(mylib_test_source_file, '.c')
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context.Result(result)
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return result
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env2 = env.Copy( LIBPATH = env['BF_OPENAL'] )
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conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, '.sconf_temp', '/dev/null' )
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if conf.CheckFreeAlut( env2 ):
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env['BF_OPENAL_LIB'] += ' alut'
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del env2
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for root, dirs, files in os.walk('.sconf_temp', topdown=False):
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for name in files:
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os.remove(os.path.join(root, name))
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for name in dirs:
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os.rmdir(os.path.join(root, name))
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os.rmdir(root)
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if len(B.quickdebug) > 0 and printdebug != 0:
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print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
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for l in B.quickdebug:
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print "\t" + l
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# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
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if 'blenderplayer' in B.targets:
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env['WITH_BF_PLAYER'] = True
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if 'blendernogame' in B.targets:
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env['WITH_BF_GAMEENGINE'] = False
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# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
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#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
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B.root_build_dir = env['BF_BUILDDIR']
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env['BUILDDIR'] = B.root_build_dir
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if not B.root_build_dir[-1]==os.sep:
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B.root_build_dir += os.sep
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# We do a shortcut for clean when no quicklist is given: just delete
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# builddir without reading in SConscripts
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do_clean = None
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if 'clean' in B.targets:
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do_clean = True
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if not quickie and do_clean:
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if os.path.exists(B.root_build_dir):
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print B.bc.HEADER+'Cleaning...'+B.bc.ENDC
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dirs = os.listdir(B.root_build_dir)
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for dir in dirs:
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if os.path.isdir(B.root_build_dir + dir) == 1:
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print "clean dir %s"%(B.root_build_dir+dir)
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shutil.rmtree(B.root_build_dir+dir)
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print B.bc.OKGREEN+'...done'+B.bc.ENDC
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else:
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print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
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Exit()
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if not os.path.isdir ( B.root_build_dir):
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os.makedirs ( B.root_build_dir )
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os.makedirs ( B.root_build_dir + 'source' )
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os.makedirs ( B.root_build_dir + 'intern' )
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os.makedirs ( B.root_build_dir + 'extern' )
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os.makedirs ( B.root_build_dir + 'lib' )
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os.makedirs ( B.root_build_dir + 'bin' )
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Help(opts.GenerateHelpText(env))
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# default is new quieter output, but if you need to see the
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# commands, do 'scons BF_QUIET=0'
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bf_quietoutput = B.arguments.get('BF_QUIET', '1')
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if env['BF_QUIET']:
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B.set_quiet_output(env)
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else:
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if toolset=='msvc':
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B.msvc_hack(env)
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print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
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env.SConsignFile(B.root_build_dir+'scons-signatures')
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B.init_lib_dict()
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##### END SETUP ##########
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Export('env')
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BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
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SConscript(B.root_build_dir+'/intern/SConscript')
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BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
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SConscript(B.root_build_dir+'/extern/SConscript')
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BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
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SConscript(B.root_build_dir+'/source/SConscript')
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# now that we have read all SConscripts, we know what
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# libraries will be built. Create list of
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# libraries to give as objects to linking phase
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mainlist = []
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for tp in B.possible_types:
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if not tp == 'player' and not tp == 'player2':
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mainlist += B.create_blender_liblist(env, tp)
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if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
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B.propose_priorities()
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dobj = B.buildinfo(env, "dynamic") + B.resources
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thestatlibs, thelibincs = B.setup_staticlibs(env)
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thesyslibs = B.setup_syslibs(env)
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env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
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if env['WITH_BF_PLAYER']:
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playerlist = B.create_blender_liblist(env, 'player')
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env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
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##### Now define some targets
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#------------ INSTALL
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#-- binaries
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blenderinstall = []
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if env['OURPLATFORM']=='darwin':
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for prg in B.program_list:
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bundle = '%s.app' % prg[0]
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bundledir = os.path.dirname(bundle)
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for dp, dn, df in os.walk(bundle):
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if 'CVS' in dn:
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dn.remove('CVS')
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if '.svn' in dn:
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dn.remove('.svn')
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dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
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source=[dp+os.sep+f for f in df]
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blenderinstall.append(env.Install(dir=dir,source=source))
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else:
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blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
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#-- .blender
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#- dont do .blender and scripts for darwin, it is already in the bundle
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dotblendlist = []
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dottargetlist = []
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scriptinstall = []
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if env['OURPLATFORM']!='darwin':
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for dp, dn, df in os.walk('bin/.blender'):
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if 'CVS' in dn:
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dn.remove('CVS')
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if '.svn' in dn:
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dn.remove('.svn')
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for f in df:
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dotblendlist.append(dp+os.sep+f)
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dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
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dotblenderinstall = []
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for targetdir,srcfile in zip(dottargetlist, dotblendlist):
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td, tf = os.path.split(targetdir)
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dotblenderinstall.append(env.Install(dir=td, source=srcfile))
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#-- .blender/scripts
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scriptpath='release/scripts'
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for dp, dn, df in os.walk(scriptpath):
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if 'CVS' in dn:
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dn.remove('CVS')
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if '.svn' in dn:
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dn.remove('.svn')
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dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
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source=[dp+os.sep+f for f in df]
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scriptinstall.append(env.Install(dir=dir,source=source))
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#-- plugins
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pluglist = []
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plugtargetlist = []
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for tp, tn, tf in os.walk('release/plugins'):
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if 'CVS' in tn:
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tn.remove('CVS')
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if '.svn' in tn:
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tn.remove('.svn')
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for f in tf:
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pluglist.append(tp+os.sep+f)
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plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
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plugininstall = []
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for targetdir,srcfile in zip(plugtargetlist, pluglist):
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td, tf = os.path.split(targetdir)
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plugininstall.append(env.Install(dir=td, source=srcfile))
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textlist = []
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texttargetlist = []
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for tp, tn, tf in os.walk('release/text'):
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if 'CVS' in tn:
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tn.remove('CVS')
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if '.svn' in tn:
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tn.remove('.svn')
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for f in tf:
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textlist.append(tp+os.sep+f)
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textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
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if env['OURPLATFORM']=='darwin':
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allinstall = [blenderinstall, plugininstall, textinstall]
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else:
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allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
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dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
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'${LCGDIR}/png/lib/libpng.dll',
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'#release/windows/extra/python25.zip',
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'#release/windows/extra/zlib.pyd',
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'${LCGDIR}/sdl/lib/SDL.dll',
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'${LCGDIR}/zlib/lib/zlib.dll',
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'${LCGDIR}/tiff/lib/libtiff.dll']
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if env['BF_DEBUG']:
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dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}_d.dll')
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else:
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dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}.dll')
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if env['OURPLATFORM'] == 'win32-mingw':
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dllsources += ['${LCGDIR}/pthreads/lib/pthreadGC2.dll']
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else:
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dllsources += ['${LCGDIR}/pthreads/lib/pthreadVC2.dll']
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if env['WITH_BF_ICONV']:
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dllsources += ['${LCGDIR}/iconv/lib/iconv.dll']
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# if env['WITH_BF_FFMPEG']:
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# dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
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# '${LCGDIR}/ffmpeg/lib/avformat-51.dll',
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# '${LCGDIR}/ffmpeg/lib/avutil-49.dll']
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windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
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allinstall += windlls
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installtarget = env.Alias('install', allinstall)
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bininstalltarget = env.Alias('install-bin', blenderinstall)
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nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
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nsiscmd = env.Command('nsisinstaller', None, nsisaction)
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nsisalias = env.Alias('nsis', nsiscmd)
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if env['WITH_BF_PLAYER']:
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blenderplayer = env.Alias('blenderplayer', B.program_list)
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Depends(blenderplayer,installtarget)
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if not env['WITH_BF_GAMEENGINE']:
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blendernogame = env.Alias('blendernogame', B.program_list)
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Depends(blendernogame,installtarget)
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Depends(nsiscmd, allinstall)
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Default(B.program_list)
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if not env['WITHOUT_BF_INSTALL']:
|
|
Default(installtarget)
|
|
|
|
#------------ RELEASE
|
|
# TODO: zipup the installation
|
|
|
|
#------------ BLENDERPLAYER
|
|
# TODO: build stubs and link into blenderplayer
|
|
|
|
#------------ EPYDOC
|
|
# TODO: run epydoc
|
|
|