forked from bartvdbraak/blender
26f63bfa19
need to be tweaks but it seems to work on my linux box. I haven't touched any of the other build systems so those will need to be done. We probably don't need all of this stuff but I figured better to add a little too much then to little. Kent
54 lines
1.2 KiB
C++
Executable File
54 lines
1.2 KiB
C++
Executable File
#ifndef __FTGLPolygonFont__
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#define __FTGLPolygonFont__
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#include "FTFont.h"
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#include "FTGL.h"
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class FTGlyph;
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/**
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* FTGLPolygonFont is a specialisation of the FTFont class for handling
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* tesselated Polygon Mesh fonts
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*
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* @see FTFont
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*/
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class FTGL_EXPORT FTGLPolygonFont : public FTFont
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{
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public:
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/**
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* Open and read a font file. Sets Error flag.
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*
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* @param fontname font file name.
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*/
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FTGLPolygonFont( const char* fontname);
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/**
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* Open and read a font from a buffer in memory. Sets Error flag.
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*
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* @param pBufferBytes the in-memory buffer
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* @param bufferSizeInBytes the length of the buffer in bytes
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*/
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FTGLPolygonFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
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/**
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* Destructor
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*/
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~FTGLPolygonFont();
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private:
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/**
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* Construct a FTPolyGlyph.
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*
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* @param g The glyph index NOT the char code.
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* @return An FTPolyGlyph or <code>null</code> on failure.
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*/
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inline virtual FTGlyph* MakeGlyph( unsigned int g);
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};
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#endif // __FTGLPolygonFont__
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