blender/release/scripts
Janne Karhu cfcf82803a Temporary fix for sequencer bugs #22925, #21429, #21783, #24165
* This fix is really only a bandage, as the underlying issue is that sequencer preview render doesn't yet use the job system.
* The sequencer preview can start a full render of the scene, and this can collide with other preview/actual renders in many cases.
* Drawing the sequencer preview is now disabled when an other render is in progress, but the sequence preview rendering could have already been started before the other render, so this doesn't really fix anything.
* For now only OpenGL rendering can be used for the sequencer preview reliably until it's reimplemented using the job system.
* Using the job system in the future can handle the clashes between different renders properly and will give users a nice progress bar to indicate something is happening while the preview is recalculated.
2010-10-21 17:00:38 +00:00
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io/netrender Fix for fix, not UnicodeEncodingError (where did I get that from?) but UnicodeDecodeError. 2010-10-13 22:20:34 +00:00
keyingsets bugfix [#23795] Insert Visual Loc/Rot Keyframe of Armature Bones Broken 2010-09-23 08:15:53 +00:00
modules * Enable compile and link flags to build info also on Windows and in SCons. 2010-10-19 05:00:36 +00:00
op Add System Info function to the Help menu. 2010-10-16 17:26:40 +00:00
presets This fixes HDV render presets: 2010-10-16 19:29:48 +00:00
templates update for gamelogic templates 2010-10-11 22:25:28 +00:00
ui Temporary fix for sequencer bugs #22925, #21429, #21783, #24165 2010-10-21 17:00:38 +00:00