forked from bartvdbraak/blender
Sybren A. Stüvel
ec116e3d49
This commit adds the download, extract, patch, build, and install of the Universal Scene Description (USD) library to the `install_deps.sh` script. Reviewed By: mont29, LazyDodo Differential Revision: https://developer.blender.org/D6478
74 lines
2.1 KiB
CMake
74 lines
2.1 KiB
CMake
# - Find Universal Scene Description (USD) library
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# Find the native USD includes and libraries
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# This module defines
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# USD_INCLUDE_DIRS, where to find USD headers, Set when
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# USD_INCLUDE_DIR is found.
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# USD_LIBRARIES, libraries to link against to use USD.
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# USD_ROOT_DIR, The base directory to search for USD.
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# This can also be an environment variable.
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# USD_FOUND, If false, do not try to use USD.
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#
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#=============================================================================
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# Copyright 2019 Blender Foundation.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# If USD_ROOT_DIR was defined in the environment, use it.
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IF(NOT USD_ROOT_DIR AND NOT $ENV{USD_ROOT_DIR} STREQUAL "")
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SET(USD_ROOT_DIR $ENV{USD_ROOT_DIR})
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ENDIF()
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SET(_usd_SEARCH_DIRS
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${USD_ROOT_DIR}
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/opt/lib/usd
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)
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FIND_PATH(USD_INCLUDE_DIR
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NAMES
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pxr/usd/usd/api.h
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HINTS
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${_usd_SEARCH_DIRS}
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PATH_SUFFIXES
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include
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DOC "Universal Scene Description (USD) header files"
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)
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FIND_LIBRARY(USD_LIBRARY
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NAMES
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usd_m usd_ms
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HINTS
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${_usd_SEARCH_DIRS}
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PATH_SUFFIXES
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lib64 lib lib/static
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DOC "Universal Scene Description (USD) monolithic library"
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)
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IF(${USD_LIBRARY_NOTFOUND})
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set(USD_FOUND FALSE)
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ELSE()
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# handle the QUIETLY and REQUIRED arguments and set USD_FOUND to TRUE if
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# all listed variables are TRUE
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(USD DEFAULT_MSG USD_LIBRARY USD_INCLUDE_DIR)
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IF(USD_FOUND)
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get_filename_component(USD_LIBRARY_DIR ${USD_LIBRARY} DIRECTORY)
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SET(USD_INCLUDE_DIRS ${USD_INCLUDE_DIR})
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set(USD_LIBRARIES ${USD_LIBRARY})
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ENDIF(USD_FOUND)
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ENDIF()
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MARK_AS_ADVANCED(
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USD_INCLUDE_DIR
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USD_LIBRARY_DIR
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)
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UNSET(_usd_SEARCH_DIRS)
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