blender/extern/bullet/LinearMath
Erwin Coumans 93c47e1071 - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-11 00:13:42 +00:00
..
AabbUtil2.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
GEN_List.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
GEN_MinMax.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
GEN_random.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
IDebugDraw.h - fixed Bullet noResponse/ghost mode 2006-04-28 00:08:18 +00:00
quickprof.h missing commit. this profiling is disabled in Blender, but the headerfile is needed. 2006-04-28 01:49:03 +00:00
SimdMatrix3x3.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
SimdMinMax.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
SimdPoint3.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
SimdQuadWord.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
SimdQuaternion.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
SimdScalar.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
SimdTransform.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
SimdTransformUtil.h - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime. 2006-05-11 00:13:42 +00:00
SimdVector3.h a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00