forked from bartvdbraak/blender
7c25f16f1a
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI * Maximize Editor: (old Ctrl+Up) * Full Screen Window: (old Alt + F11) * Full Screen Editor: new operator (Alt + F10) * Change Show/Hide Header: (Alt + F9) When the mode is on moving the mouse near the top right corner of the editor shows an icon to go back to the normal editor mode. This was originally intended for the multiview branch, but this functionality also benefits non-stereo workflows, thus it can be reviewed and committed independently. Development notes: * This includes cleanups in the code to sanitize the naming of fullscreen/maximize across the window/editor code. * Originally the idea was to make the window fullscreen as well, but this idea was dropped. * You can see the clicking area when debug is 1 * Technically the user can be left with an unfaded icon in the corner (specially when using a tablet). If we think this is too bad we can increase the action zone to be the whole screen, or something similar. Reviewers: campbellbarton [1], ton [2], fsiddi [2] [1] actual code review [2] design review Differential Revision: https://developer.blender.org/D678
382 lines
13 KiB
Python
382 lines
13 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Header, Menu
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#######################################
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# DopeSheet Filtering
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# used for DopeSheet, NLA, and Graph Editors
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def dopesheet_filter(layout, context, genericFiltersOnly=False):
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dopesheet = context.space_data.dopesheet
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is_nla = context.area.type == 'NLA_EDITOR'
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row = layout.row(align=True)
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row.prop(dopesheet, "show_only_selected", text="")
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row.prop(dopesheet, "show_hidden", text="")
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if is_nla:
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row.prop(dopesheet, "show_missing_nla", text="")
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else: # graph and dopesheet editors - F-Curves and drivers only
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row.prop(dopesheet, "show_only_errors", text="")
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if not genericFiltersOnly:
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if bpy.data.groups:
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row = layout.row(align=True)
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row.prop(dopesheet, "show_only_group_objects", text="")
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if dopesheet.show_only_group_objects:
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row.prop(dopesheet, "filter_group", text="")
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if not is_nla:
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row = layout.row(align=True)
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row.prop(dopesheet, "show_only_matching_fcurves", text="")
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if dopesheet.show_only_matching_fcurves:
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row.prop(dopesheet, "filter_fcurve_name", text="")
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if not genericFiltersOnly:
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row = layout.row(align=True)
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row.prop(dopesheet, "show_datablock_filters", text="Filters")
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if dopesheet.show_datablock_filters:
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row.prop(dopesheet, "show_scenes", text="")
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row.prop(dopesheet, "show_worlds", text="")
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row.prop(dopesheet, "show_nodes", text="")
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row.prop(dopesheet, "show_transforms", text="")
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if bpy.data.meshes:
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row.prop(dopesheet, "show_meshes", text="")
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if bpy.data.shape_keys:
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row.prop(dopesheet, "show_shapekeys", text="")
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if bpy.data.meshes:
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row.prop(dopesheet, "show_modifiers", text="")
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if bpy.data.materials:
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row.prop(dopesheet, "show_materials", text="")
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if bpy.data.lamps:
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row.prop(dopesheet, "show_lamps", text="")
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if bpy.data.textures:
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row.prop(dopesheet, "show_textures", text="")
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if bpy.data.cameras:
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row.prop(dopesheet, "show_cameras", text="")
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if bpy.data.curves:
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row.prop(dopesheet, "show_curves", text="")
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if bpy.data.metaballs:
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row.prop(dopesheet, "show_metaballs", text="")
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if bpy.data.lattices:
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row.prop(dopesheet, "show_lattices", text="")
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if bpy.data.armatures:
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row.prop(dopesheet, "show_armatures", text="")
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if bpy.data.particles:
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row.prop(dopesheet, "show_particles", text="")
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if bpy.data.speakers:
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row.prop(dopesheet, "show_speakers", text="")
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if bpy.data.linestyles:
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row.prop(dopesheet, "show_linestyles", text="")
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#######################################
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# DopeSheet Editor - General/Standard UI
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class DOPESHEET_HT_header(Header):
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bl_space_type = 'DOPESHEET_EDITOR'
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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row = layout.row(align=True)
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row.template_header()
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DOPESHEET_MT_editor_menus.draw_collapsible(context, layout)
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layout.prop(st, "mode", text="")
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layout.prop(st.dopesheet, "show_summary", text="Summary")
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if st.mode == 'DOPESHEET':
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dopesheet_filter(layout, context)
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elif st.mode == 'ACTION':
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# 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of
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# filters which will work here and are useful (especially for character animation)
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dopesheet_filter(layout, context, genericFiltersOnly=True)
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if st.mode in {'ACTION', 'SHAPEKEY'}:
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layout.template_ID(st, "action", new="action.new")
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# Grease Pencil mode doesn't need snapping, as it's frame-aligned only
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if st.mode != 'GPENCIL':
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layout.prop(st, "auto_snap", text="")
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row = layout.row(align=True)
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row.operator("action.copy", text="", icon='COPYDOWN')
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row.operator("action.paste", text="", icon='PASTEDOWN')
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class DOPESHEET_MT_editor_menus(Menu):
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bl_idname = "DOPESHEET_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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self.draw_menus(self.layout, context)
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@staticmethod
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def draw_menus(layout, context):
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st = context.space_data
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layout.menu("DOPESHEET_MT_view")
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layout.menu("DOPESHEET_MT_select")
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layout.menu("DOPESHEET_MT_marker")
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if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action is not None):
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layout.menu("DOPESHEET_MT_channel")
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elif st.mode == 'GPENCIL':
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layout.menu("DOPESHEET_MT_gpencil_channel")
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if st.mode != 'GPENCIL':
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layout.menu("DOPESHEET_MT_key")
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else:
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layout.menu("DOPESHEET_MT_gpencil_frame")
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class DOPESHEET_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.prop(st, "use_realtime_update")
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layout.prop(st, "show_frame_indicator")
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layout.prop(st, "show_sliders")
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layout.prop(st, "show_group_colors")
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layout.prop(st, "use_auto_merge_keyframes")
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layout.prop(st, "use_marker_sync")
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layout.prop(st, "show_seconds")
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layout.prop(st, "show_locked_time")
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layout.separator()
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layout.operator("anim.previewrange_set")
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layout.operator("anim.previewrange_clear")
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layout.operator("action.previewrange_set")
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layout.separator()
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layout.operator("action.view_all")
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layout.operator("action.view_selected")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area", text="Toggle Maximize Area")
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layout.operator("screen.screen_full_area").use_hide_panels = True
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class DOPESHEET_MT_select(Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
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layout.operator("action.select_all_toggle").invert = False
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layout.operator("action.select_all_toggle", text="Invert Selection").invert = True
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layout.separator()
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layout.operator("action.select_border").axis_range = False
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layout.operator("action.select_border", text="Border Axis Range").axis_range = True
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layout.separator()
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layout.operator("action.select_column", text="Columns on Selected Keys").mode = 'KEYS'
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layout.operator("action.select_column", text="Column on Current Frame").mode = 'CFRA'
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layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
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layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
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layout.separator()
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layout.operator("action.select_leftright", text="Before Current Frame").mode = 'LEFT'
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layout.operator("action.select_leftright", text="After Current Frame").mode = 'RIGHT'
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# FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
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if context.space_data.mode != 'GPENCIL':
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layout.separator()
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layout.operator("action.select_more")
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layout.operator("action.select_less")
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layout.separator()
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layout.operator("action.select_linked")
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class DOPESHEET_MT_marker(Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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from bl_ui.space_time import marker_menu_generic
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marker_menu_generic(layout)
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st = context.space_data
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if st.mode in {'ACTION', 'SHAPEKEY'} and st.action:
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layout.separator()
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layout.prop(st, "show_pose_markers")
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if st.show_pose_markers is False:
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layout.operator("action.markers_make_local")
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#######################################
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# Keyframe Editing
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class DOPESHEET_MT_channel(Menu):
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bl_label = "Channel"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_CHANNELS'
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layout.operator("anim.channels_delete")
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layout.separator()
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layout.operator("anim.channels_group")
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layout.operator("anim.channels_ungroup")
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layout.separator()
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layout.operator_menu_enum("anim.channels_setting_toggle", "type")
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layout.operator_menu_enum("anim.channels_setting_enable", "type")
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layout.operator_menu_enum("anim.channels_setting_disable", "type")
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layout.separator()
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layout.operator("anim.channels_editable_toggle")
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layout.operator_menu_enum("action.extrapolation_type", "type", text="Extrapolation Mode")
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layout.separator()
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layout.operator("anim.channels_expand")
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layout.operator("anim.channels_collapse")
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layout.separator()
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layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
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layout.separator()
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layout.operator("anim.channels_fcurves_enable")
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class DOPESHEET_MT_key(Menu):
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bl_label = "Key"
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def draw(self, context):
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layout = self.layout
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layout.menu("DOPESHEET_MT_key_transform", text="Transform")
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layout.operator_menu_enum("action.snap", "type", text="Snap")
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layout.operator_menu_enum("action.mirror", "type", text="Mirror")
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layout.separator()
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layout.operator("action.keyframe_insert")
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layout.separator()
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layout.operator("action.frame_jump")
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layout.separator()
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layout.operator("action.duplicate_move")
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layout.operator("action.delete")
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layout.separator()
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layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type")
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layout.operator_menu_enum("action.handle_type", "type", text="Handle Type")
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layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode")
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layout.separator()
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layout.operator("action.clean")
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layout.operator("action.sample")
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layout.separator()
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layout.operator("action.copy")
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layout.operator("action.paste")
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class DOPESHEET_MT_key_transform(Menu):
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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layout.operator("transform.transform", text="Grab/Move").mode = 'TIME_TRANSLATE'
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layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
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layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
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layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
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#######################################
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# Grease Pencil Editing
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class DOPESHEET_MT_gpencil_channel(Menu):
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bl_label = "Channel"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_CHANNELS'
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layout.operator("anim.channels_delete")
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layout.separator()
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layout.operator("anim.channels_setting_toggle")
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layout.operator("anim.channels_setting_enable")
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layout.operator("anim.channels_setting_disable")
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layout.separator()
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layout.operator("anim.channels_editable_toggle")
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# XXX: to be enabled when these are ready for use!
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#layout.separator()
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#layout.operator("anim.channels_expand")
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#layout.operator("anim.channels_collapse")
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#layout.separator()
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#layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
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class DOPESHEET_MT_gpencil_frame(Menu):
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bl_label = "Frame"
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def draw(self, context):
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layout = self.layout
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layout.menu("DOPESHEET_MT_key_transform", text="Transform")
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#layout.operator_menu_enum("action.snap", "type", text="Snap")
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#layout.operator_menu_enum("action.mirror", "type", text="Mirror")
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layout.separator()
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layout.operator("action.duplicate")
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layout.operator("action.delete")
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#layout.separator()
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#layout.operator("action.copy")
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#layout.operator("action.paste")
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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