forked from bartvdbraak/blender
ee36e75b85
This was already mixed a bit, but the dot belongs there.
272 lines
5.4 KiB
C++
272 lines
5.4 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "util_opengl.h"
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#include "util_time.h"
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#include "util_view.h"
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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CCL_NAMESPACE_BEGIN
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/* structs */
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struct View {
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ViewInitFunc initf;
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ViewExitFunc exitf;
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ViewResizeFunc resize;
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ViewDisplayFunc display;
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ViewKeyboardFunc keyboard;
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ViewMotionFunc motion;
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bool first_display;
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bool redraw;
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int mouseX, mouseY;
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int mouseBut0, mouseBut2;
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int width, height;
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} V;
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/* public */
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static void view_display_text(int x, int y, const char *text)
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{
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const char *c;
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glRasterPos3f(x, y, 0);
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for(c = text; *c != '\0'; c++)
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glutBitmapCharacter(GLUT_BITMAP_HELVETICA_10, *c);
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}
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void view_display_info(const char *info)
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{
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const int height = 20;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.1f, 0.1f, 0.1f, 0.8f);
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glRectf(0.0f, V.height - height, V.width, V.height);
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glDisable(GL_BLEND);
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glColor3f(0.5f, 0.5f, 0.5f);
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view_display_text(10, 7 + V.height - height, info);
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glColor3f(1.0f, 1.0f, 1.0f);
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}
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void view_display_help()
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{
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const int w = (int)((float)V.width / 1.15f);
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const int h = (int)((float)V.height / 1.15f);
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const int x1 = (V.width - w) / 2;
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const int x2 = x1 + w;
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const int y1 = (V.height - h) / 2;
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const int y2 = y1 + h;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.5f, 0.5f, 0.5f, 0.8f);
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glRectf(x1, y1, x2, y2);
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glDisable(GL_BLEND);
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glColor3f(0.8f, 0.8f, 0.8f);
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view_display_text(x1+20, y2-20, "Cycles Renderer");
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view_display_text(x1+20, y2-40, "(C) 2011-2014 Blender Foundation");
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view_display_text(x1+20, y2-80, "Controls:");
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view_display_text(x1+20, y2-100, "h: Info/Help");
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view_display_text(x1+20, y2-120, "r: Reset");
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view_display_text(x1+20, y2-140, "p: Pause");
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view_display_text(x1+20, y2-160, "esc: Cancel");
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view_display_text(x1+20, y2-180, "q: Quit program");
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view_display_text(x1+20, y2-210, "i: Interactive mode");
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view_display_text(x1+20, y2-230, "Left mouse: Move camera");
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view_display_text(x1+20, y2-250, "Right mouse: Rotate camera");
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view_display_text(x1+20, y2-270, "W/A/S/D: Move camera");
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glColor3f(1.0f, 1.0f, 1.0f);
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}
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static void view_display()
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{
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if(V.first_display) {
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if(V.initf) V.initf();
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if(V.exitf) atexit(V.exitf);
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V.first_display = false;
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}
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glClearColor(0.05f, 0.05f, 0.05f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0, V.width, 0, V.height);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glRasterPos3f(0, 0, 0);
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if(V.display)
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V.display();
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glutSwapBuffers();
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}
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static void view_reshape(int width, int height)
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{
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if(width <= 0 || height <= 0)
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return;
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V.width = width;
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V.height = height;
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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if(V.resize)
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V.resize(width, height);
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}
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static void view_keyboard(unsigned char key, int x, int y)
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{
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if(V.keyboard)
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V.keyboard(key);
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if(key == 'm')
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printf("mouse %d %d\n", x, y);
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if(key == 'q') {
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if(V.exitf) V.exitf();
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exit(0);
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}
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}
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static void view_mouse(int button, int state, int x, int y)
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{
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if(button == 0) {
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if(state == GLUT_DOWN) {
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V.mouseX = x;
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V.mouseY = y;
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V.mouseBut0 = 1;
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}
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else if(state == GLUT_UP) {
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V.mouseBut0 = 0;
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}
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}
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else if(button == 2) {
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if(state == GLUT_DOWN) {
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V.mouseX = x;
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V.mouseY = y;
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V.mouseBut2 = 1;
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}
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else if(state == GLUT_UP) {
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V.mouseBut2 = 0;
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}
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}
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}
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static void view_motion(int x, int y)
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{
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const int but = V.mouseBut0? 0:2;
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const int distX = x - V.mouseX;
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const int distY = y - V.mouseY;
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if(V.motion)
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V.motion(distX, distY, but);
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V.mouseX = x;
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V.mouseY = y;
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}
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static void view_idle(void)
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{
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if(V.redraw) {
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V.redraw = false;
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glutPostRedisplay();
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}
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time_sleep(0.1f);
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}
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void view_main_loop(const char *title, int width, int height,
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ViewInitFunc initf, ViewExitFunc exitf,
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ViewResizeFunc resize, ViewDisplayFunc display,
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ViewKeyboardFunc keyboard, ViewMotionFunc motion)
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{
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const char *name = "app";
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char *argv = (char*)name;
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int argc = 1;
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memset(&V, 0, sizeof(V));
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V.width = width;
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V.height = height;
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V.first_display = true;
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V.redraw = false;
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V.initf = initf;
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V.exitf = exitf;
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V.resize = resize;
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V.display = display;
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V.keyboard = keyboard;
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V.motion = motion;
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glutInit(&argc, &argv);
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glutInitWindowSize(width, height);
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glutInitWindowPosition(0, 0);
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glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
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glutCreateWindow(title);
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mxMakeCurrentContext(mxCreateContext());
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view_reshape(width, height);
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glutDisplayFunc(view_display);
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glutIdleFunc(view_idle);
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glutReshapeFunc(view_reshape);
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glutKeyboardFunc(view_keyboard);
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glutMouseFunc(view_mouse);
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glutMotionFunc(view_motion);
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glutMainLoop();
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}
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void view_redraw()
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{
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V.redraw = true;
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}
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CCL_NAMESPACE_END
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