forked from bartvdbraak/blender
af9573e9ea
- Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
237 lines
5.9 KiB
Plaintext
237 lines
5.9 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="BulletDynamics" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=BulletDynamics - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "BulletDynamics.mak".
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug"
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!MESSAGE "BulletDynamics - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "BulletDynamics - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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CPP=cl.exe
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RSC=rc.exe
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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SOURCE=.\ConstraintSolver\ConstraintSolver.h
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SOURCE=.\ConstraintSolver\ContactConstraint.cpp
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SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.h
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SOURCE=.\CollisionDispatch\ToiContactDispatcher.cpp
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SOURCE=.\CollisionDispatch\ToiContactDispatcher.h
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SOURCE=.\CollisionDispatch\UnionFind.cpp
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SOURCE=.\CollisionDispatch\UnionFind.h
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SOURCE=.\Dynamics\BU_Joint.cpp
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SOURCE=.\Dynamics\BU_Joint.h
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SOURCE=.\Dynamics\ContactJoint.cpp
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SOURCE=.\Dynamics\MassProps.h
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SOURCE=.\Dynamics\RigidBody.cpp
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