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attribute.cpp
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style cleanup: assignment & indentation.
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2012-06-09 18:56:12 +00:00 |
attribute.h
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Cycles: support for motion vector and UV passes.
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2012-04-30 12:49:26 +00:00 |
background.cpp
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Cycles: add render layer use environment option to disable world lighting on
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2012-04-13 12:58:12 +00:00 |
background.h
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Cycles: add render layer use environment option to disable world lighting on
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2012-04-13 12:58:12 +00:00 |
buffers.cpp
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style cleanup: assignment & indentation.
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2012-06-09 18:56:12 +00:00 |
buffers.h
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
camera.cpp
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style cleanup: assignment & indentation.
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2012-06-09 18:56:12 +00:00 |
camera.h
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style cleanup: assignment & indentation.
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2012-06-09 18:56:12 +00:00 |
CMakeLists.txt
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Fix for #32184 and redesign of particle storage in Cycles.
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2012-08-31 17:27:08 +00:00 |
film.cpp
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Fix #31883: cycles vectors pass rendering crash with some render layers using
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2012-06-20 14:24:52 +00:00 |
film.h
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Fix #31883: cycles vectors pass rendering crash with some render layers using
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2012-06-20 14:24:52 +00:00 |
filter.cpp
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style cleanup: assignment & indentation.
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2012-06-09 18:56:12 +00:00 |
filter.h
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Cycles:
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2011-08-28 13:55:59 +00:00 |
graph.cpp
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Replaced dynamic_casts for node type checks by simple 'special type' identifiers. RTTI has to be disabled in cycles for OSL.
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2012-09-03 11:38:15 +00:00 |
graph.h
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Replaced dynamic_casts for node type checks by simple 'special type' identifiers. RTTI has to be disabled in cycles for OSL.
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2012-09-03 11:38:15 +00:00 |
image.cpp
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Remove "Loading byte/float" debug messages. They were added at the time
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2012-07-31 15:28:36 +00:00 |
image.h
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cycles changes:
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2012-07-04 11:48:42 +00:00 |
integrator.cpp
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Cycles: first step for implementation of non-progressive sampler that handles
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2012-06-13 11:44:48 +00:00 |
integrator.h
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Cycles: first step for implementation of non-progressive sampler that handles
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2012-06-13 11:44:48 +00:00 |
light.cpp
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Fix #32088: cycles crash removing a lamp with non-progressive sampling.
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2012-09-03 16:52:59 +00:00 |
light.h
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Cycles: first step for implementation of non-progressive sampler that handles
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2012-06-13 11:44:48 +00:00 |
mesh_displace.cpp
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Cycles: support for motion vector and UV passes.
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2012-04-30 12:49:26 +00:00 |
mesh.cpp
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
mesh.h
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Cycles: threading optimizations
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2012-05-05 19:44:33 +00:00 |
nodes.cpp
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Replaced dynamic_casts for node type checks by simple 'special type' identifiers. RTTI has to be disabled in cycles for OSL.
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2012-09-03 11:38:15 +00:00 |
nodes.h
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clamp for Mix node
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2012-08-30 06:31:02 +00:00 |
object.cpp
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Fix for #32184 and redesign of particle storage in Cycles.
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2012-08-31 17:27:08 +00:00 |
object.h
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Fix for #32184 and redesign of particle storage in Cycles.
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2012-08-31 17:27:08 +00:00 |
osl.cpp
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Fix for Cycles OSL: The RenderServices pointer in ShadingSystem is no longer accessible from the interface class (presumably because it is just the base class pointer anyway and would have to be casted). The OSLRenderServices pointer to our own implementation is now stored alongside the ShadingSystem in the kernel globals, so it can be accessed in thread_init.
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2012-09-03 18:51:02 +00:00 |
osl.h
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
particles.cpp
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Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
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2012-09-01 11:30:19 +00:00 |
particles.h
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Added a bunch of additional particle state attributes to the Cycles particle info node:
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2012-08-31 19:38:59 +00:00 |
scene.cpp
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Fix for #32184 and redesign of particle storage in Cycles.
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2012-08-31 17:27:08 +00:00 |
scene.h
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Fix for #32184 and redesign of particle storage in Cycles.
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2012-08-31 17:27:08 +00:00 |
session.cpp
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
session.h
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Fix #30246: rendering multiple render layers with CUDA still not working,
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2012-02-23 19:48:18 +00:00 |
shader.cpp
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
shader.h
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
sobol.cpp
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Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
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2011-12-08 21:55:35 +00:00 |
sobol.h
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Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
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2011-12-08 21:55:35 +00:00 |
svm.cpp
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code cleanup: removed/renamed shadow & duplicate variable definitions.
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2012-06-09 18:20:40 +00:00 |
svm.h
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Cycles: support for motion vector and UV passes.
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2012-04-30 12:49:26 +00:00 |
tile.cpp
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Cycles: device code refactoring, no functional changes.
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2012-01-04 18:06:32 +00:00 |
tile.h
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Cycles: some small code refactoring related to buffer parameters.
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2011-12-21 13:48:35 +00:00 |