blender/intern/cycles/render
2012-09-03 18:51:02 +00:00
..
attribute.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
attribute.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
background.cpp Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
background.h Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
buffers.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
buffers.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
camera.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
camera.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
CMakeLists.txt Fix for #32184 and redesign of particle storage in Cycles. 2012-08-31 17:27:08 +00:00
film.cpp Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
film.h Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
filter.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
filter.h Cycles: 2011-08-28 13:55:59 +00:00
graph.cpp Replaced dynamic_casts for node type checks by simple 'special type' identifiers. RTTI has to be disabled in cycles for OSL. 2012-09-03 11:38:15 +00:00
graph.h Replaced dynamic_casts for node type checks by simple 'special type' identifiers. RTTI has to be disabled in cycles for OSL. 2012-09-03 11:38:15 +00:00
image.cpp Remove "Loading byte/float" debug messages. They were added at the time 2012-07-31 15:28:36 +00:00
image.h cycles changes: 2012-07-04 11:48:42 +00:00
integrator.cpp Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
integrator.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
light.cpp Fix #32088: cycles crash removing a lamp with non-progressive sampling. 2012-09-03 16:52:59 +00:00
light.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
mesh_displace.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
mesh.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
mesh.h Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
nodes.cpp Replaced dynamic_casts for node type checks by simple 'special type' identifiers. RTTI has to be disabled in cycles for OSL. 2012-09-03 11:38:15 +00:00
nodes.h clamp for Mix node 2012-08-30 06:31:02 +00:00
object.cpp Fix for #32184 and redesign of particle storage in Cycles. 2012-08-31 17:27:08 +00:00
object.h Fix for #32184 and redesign of particle storage in Cycles. 2012-08-31 17:27:08 +00:00
osl.cpp Fix for Cycles OSL: The RenderServices pointer in ShadingSystem is no longer accessible from the interface class (presumably because it is just the base class pointer anyway and would have to be casted). The OSLRenderServices pointer to our own implementation is now stored alongside the ShadingSystem in the kernel globals, so it can be accessed in thread_init. 2012-09-03 18:51:02 +00:00
osl.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
particles.cpp Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case. 2012-09-01 11:30:19 +00:00
particles.h Added a bunch of additional particle state attributes to the Cycles particle info node: 2012-08-31 19:38:59 +00:00
scene.cpp Fix for #32184 and redesign of particle storage in Cycles. 2012-08-31 17:27:08 +00:00
scene.h Fix for #32184 and redesign of particle storage in Cycles. 2012-08-31 17:27:08 +00:00
session.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
session.h Fix #30246: rendering multiple render layers with CUDA still not working, 2012-02-23 19:48:18 +00:00
shader.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
shader.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
sobol.cpp Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
sobol.h Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
svm.cpp code cleanup: removed/renamed shadow & duplicate variable definitions. 2012-06-09 18:20:40 +00:00
svm.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
tile.cpp Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
tile.h Cycles: some small code refactoring related to buffer parameters. 2011-12-21 13:48:35 +00:00