forked from bartvdbraak/blender
8d084e8c8f
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
107 lines
3.3 KiB
Python
107 lines
3.3 KiB
Python
#!/usr/bin/env python
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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import sys
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Import ('env')
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sources = env.Glob('*.cpp')
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defs = env['BF_GL_DEFINITIONS']
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incs = [
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'.',
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'#intern/container',
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'#intern/guardedalloc',
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'#intern/string',
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'#source/blender',
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env['BF_GLEW_INC'],
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'#/intern/glew-mx',
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'#intern/audaspace/FX',
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'#intern/audaspace/intern',
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'#intern/moto/include',
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'#source/blender/blenfont',
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'#source/blender/blenkernel',
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'#source/blender/blenlib',
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'#source/blender/gpu',
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'#source/blender/imbuf',
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'#source/blender/makesdna',
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'#source/blender/makesrna',
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'#source/blender/misc',
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'#source/blender/python',
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'#source/gameengine/BlenderRoutines',
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'#source/gameengine/Converter',
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'#source/gameengine/Expressions',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Ketsji',
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'#source/gameengine/Network',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/SceneGraph',
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'#extern/recastnavigation/Detour/Include',
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'#extern/recastnavigation/Recast/Include',
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'#source/blender/editors/include',
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# Only for bpy_internal_import.h, be very careful
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'#source/blender/python/generic',
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# Only for mathutils, be very careful
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'#source/blender/python/mathutils',
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'#source/gameengine/Ketsji/KXNetwork',
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'#source/gameengine/Physics/Dummy',
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'#source/gameengine/Physics/common',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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]
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incs = ' '.join(incs)
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incs += ' ' + env['BF_BULLET_INC']
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incs += ' ' + env['BF_OPENGL_INC']
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incs += ' ' + env['BF_BOOST_INC']
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if env['WITH_BF_SDL']:
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incs += ' ' + env['BF_SDL_INC']
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defs.append('WITH_SDL')
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if env['WITH_BF_PYTHON']:
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incs += ' ' + env['BF_PYTHON_INC']
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defs.append('WITH_PYTHON')
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if env['WITH_BF_FFMPEG']:
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defs.append('WITH_FFMPEG')
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if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw', 'win64-mingw'):
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if env['BF_DEBUG']:
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defs.append('_DEBUG') # for Python
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if env['WITH_BF_CXX_GUARDEDALLOC']:
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defs.append('WITH_CXX_GUARDEDALLOC')
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if env['WITH_BF_BULLET']:
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defs.append('WITH_BULLET')
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incs += ' #source/gameengine/Physics/Bullet'
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
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incs += ' ' + env['BF_PTHREADS_INC']
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env.BlenderLib ( 'ge_logic_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])
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