forked from bartvdbraak/blender
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file RAS_BucketManager.h
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* \ingroup bgerast
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*/
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#ifndef __RAS_BUCKETMANAGER_H__
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#define __RAS_BUCKETMANAGER_H__
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#include "MT_Transform.h"
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#include "RAS_MaterialBucket.h"
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#include <vector>
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class RAS_BucketManager
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{
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public:
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typedef std::vector<class RAS_MaterialBucket*> BucketList;
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private:
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BucketList m_SolidBuckets;
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BucketList m_AlphaBuckets;
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struct sortedmeshslot;
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struct backtofront;
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struct fronttoback;
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public:
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RAS_BucketManager();
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virtual ~RAS_BucketManager();
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void Renderbuckets(const MT_Transform & cameratrans, RAS_IRasterizer* rasty);
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RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial *material, bool &bucketCreated);
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void OptimizeBuckets(MT_Scalar distance);
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void ReleaseDisplayLists(RAS_IPolyMaterial *material = NULL);
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void ReleaseMaterials(RAS_IPolyMaterial *material = NULL);
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void RemoveMaterial(RAS_IPolyMaterial *mat); // freeing scenes only
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/* for merging */
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void MergeBucketManager(RAS_BucketManager *other, SCA_IScene *scene);
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BucketList & GetSolidBuckets() {return m_SolidBuckets;}
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BucketList & GetAlphaBuckets() {return m_AlphaBuckets;}
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/*void PrintStats(int verbose_level) {
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printf("\nMappings...\n");
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printf("\t m_SolidBuckets: %d\n", m_SolidBuckets.size());
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printf("\t\t m_SolidBuckets: %d\n", m_SolidBuckets.size());
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printf("\t m_AlphaBuckets: %d\n", m_AlphaBuckets.size());
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}*/
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private:
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void OrderBuckets(const MT_Transform& cameratrans, BucketList& buckets, vector<sortedmeshslot>& slots, bool alpha);
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void RenderSolidBuckets(const MT_Transform& cameratrans,
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RAS_IRasterizer* rasty);
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void RenderAlphaBuckets(const MT_Transform& cameratrans,
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RAS_IRasterizer* rasty);
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_BucketManager")
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#endif
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};
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#endif /* __RAS_BUCKETMANAGER_H__ */
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