forked from bartvdbraak/blender
bfeef2f5f0
Was caused by recent change in image_buffer_rect_update which was writing data to ibuf-rect_float. Apparently, this buffer could point to different render layer than came from RenderResult. Made quick fix for this, which ends up in skipping float buffer update in image_buffer_rect_update and skipping GLSL when image has both byte and float buffers. This will bring speed down a bit, but slower blender is better than broken blender. Proper fix will arrive later this week. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |