blender/intern/cycles/render/particles.h
Lukas Toenne 9e3fa15d4b Added a bunch of additional particle state attributes to the Cycles particle info node:
* Location: Basically the same as the location from Object Info node for object instances on particles, but in principle there could be additional offsets for dupli objects, so included for completeness.
* Size: Single float scale of the particle. Also directly translates to object scale for current dupli objects, but handy to have as a single float to start with instead of a scale vector (currently not even exposed in Object Info).
* Rotation: This is a quaternion, which are not yet supported by Cycles nodes. The float4 is copied to internal Cycles data and stored in the particles texture data, but the node doesn't have a socket for it yet and the data is not yet written to the stack. Code is just commented out so could be enabled quickly if/when rotation support is added to cycles.
* Velocity: Linear velocity vector of particles.
* Angular Velocity: Angular velocity around principle axes.

The texture data is currently packed tightly into the particles texture, which saves a few bytes, but requires an additional texture lookup for some vector attributes which spread over two float4s. Could also add another float4 to particle size to avoid this.
2012-08-31 19:38:59 +00:00

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __PARTICLES_H__
#define __PARTICLES_H__
#include "util_types.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class Scene;
/* Particle System */
struct Particle {
int index;
float age;
float lifetime;
float3 location;
float4 rotation;
float size;
float3 velocity;
float3 angular_velocity;
};
class ParticleSystem {
public:
ParticleSystem();
~ParticleSystem();
void tag_update(Scene *scene);
vector<Particle> particles;
};
/* ParticleSystem Manager */
class ParticleSystemManager {
public:
bool need_update;
ParticleSystemManager();
~ParticleSystemManager();
void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
void tag_update(Scene *scene);
};
CCL_NAMESPACE_END
#endif /* __PARTICLES_H__ */