forked from bartvdbraak/blender
Even a static mesh can be used as replacement: the mesh will be instantiated with the soft body settings of the object. The position and orientation of the soft body is preserved after the replacement. Known limitation: the velocity of the soft body is reset aftet the replacement. This is because soft body don't have a well defined velocity. |
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.. | ||
blenderhook | ||
converter | ||
expression | ||
gamelogic | ||
gameplayer | ||
ketsji | ||
network | ||
physics/PHY_Physics | ||
rasterizer | ||
scenegraph | ||
videotexture |