blender/intern/cycles/device
Thomas Dinges c08c931fb6 Cycles / CUDA: Increase maximum image textures on GPU.
Instead of 95, we can use 145 images now. This only affects Kepler and above (sm30, sm_35 and sm_50).

This can be increased further if needed, but let's first test if this does not come with a performance impact.

Originally developed during my GSoC 2013.
2014-05-11 03:38:39 +02:00
..
CMakeLists.txt Cycles: Build SSE41 kernel per default, remove build option. This hopefully also fixes some compile errors on various systems. 2014-01-14 22:04:32 +01:00
device_cpu.cpp Cycles Bake 2014-05-02 21:19:09 -03:00
device_cuda.cpp Cycles / CUDA: Increase maximum image textures on GPU. 2014-05-11 03:38:39 +02:00
device_intern.h Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
device_memory.h Cycles code internals: add CPU kernel support for 3D image textures. 2014-03-29 13:03:48 +01:00
device_multi.cpp Cycles / CUDA: Increase maximum image textures on GPU. 2014-05-11 03:38:39 +02:00
device_network.cpp Style cleanup: indentation, braces 2014-05-05 02:19:08 +10:00
device_network.h Style cleanup: indentation, braces 2014-05-05 02:19:08 +10:00
device_opencl.cpp Style cleanup: indentation, braces 2014-05-05 02:19:08 +10:00
device_task.cpp Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_task.h Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device.cpp Fix T39420: Cycles viewport/preview flickers, when moving mouse across editors 2014-03-26 15:58:53 +06:00
device.h Cycles / CUDA: Increase maximum image textures on GPU. 2014-05-11 03:38:39 +02:00