blender/intern/audaspace/intern/AUD_AnimateableProperty.cpp

158 lines
3.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_AnimateableProperty.cpp
* \ingroup audaspaceintern
*/
#include "AUD_AnimateableProperty.h"
#include <cstring>
#include <cmath>
AUD_AnimateableProperty::AUD_AnimateableProperty(int count) :
AUD_Buffer(count * sizeof(float)), m_count(count), m_isAnimated(false)
{
memset(getBuffer(), 0, count * sizeof(float));
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attr);
pthread_mutexattr_destroy(&attr);
}
AUD_AnimateableProperty::~AUD_AnimateableProperty()
{
pthread_mutex_destroy(&m_mutex);
}
void AUD_AnimateableProperty::lock()
{
pthread_mutex_lock(&m_mutex);
}
void AUD_AnimateableProperty::unlock()
{
pthread_mutex_unlock(&m_mutex);
}
void AUD_AnimateableProperty::write(const float* data)
{
lock();
m_isAnimated = false;
memcpy(getBuffer(), data, m_count * sizeof(float));
unlock();
}
void AUD_AnimateableProperty::write(const float* data, int position, int count)
{
lock();
m_isAnimated = true;
int pos = getSize() / (sizeof(float) * m_count);
assureSize((count + position) * m_count * sizeof(float), true);
float* buf = getBuffer();
memcpy(buf + position * m_count, data, count * m_count * sizeof(float));
for(int i = pos; i < position; i++)
memcpy(buf + i * m_count, buf + (pos - 1) * m_count, m_count * sizeof(float));
unlock();
}
void AUD_AnimateableProperty::read(float position, float* out)
{
lock();
if(!m_isAnimated)
{
memcpy(out, getBuffer(), m_count * sizeof(float));
unlock();
return;
}
int last = getSize() / (sizeof(float) * m_count) - 1;
float t = position - floor(position);
if(position >= last)
{
position = last;
t = 0;
}
if(t == 0)
{
memcpy(out, getBuffer() + int(floor(position)) * m_count, m_count * sizeof(float));
}
else
{
int pos = int(floor(position)) * m_count;
float t2 = t * t;
float t3 = t2 * t;
float m0, m1;
float* p0;
float* p1 = getBuffer() + pos;
float* p2;
float* p3;
last *= m_count;
if(pos == 0)
p0 = p1;
else
p0 = p1 - m_count;
p2 = p1 + m_count;
if(pos + m_count == last)
p3 = p2;
else
p3 = p2 + m_count;
for(int i = 0; i < m_count; i++)
{
m0 = (p2[i] - p0[i]) / 2.0f;
m1 = (p3[i] - p1[i]) / 2.0f;
out[i] = (2 * t3 - 3 * t2 + 1) * p0[i] + (-2 * t3 + 3 * t2) * p1[i] +
(t3 - 2 * t2 + t) * m0 + (t3 - t2) * m1;
}
}
unlock();
}
bool AUD_AnimateableProperty::isAnimated() const
{
return m_isAnimated;
}