forked from bartvdbraak/blender
32c4ade29c
Issue was caused by merging triangles into quads policy which used to think triangulation of non-planar/non-concave quads happens by 1-3 diagonal which isn't actually correct in some OpenGL implementations. Added check for non-concave faces when merging triangles. It will work fine if original faces are flat. In case if original faces aren't flat this check might fail and triangulate face when it's not actually needed or merge triangles in a way which leads to OpenGL artifacts. |
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extern | ||
intern | ||
CMakeLists.txt | ||
SConscript |