blender/source/gameengine
2009-02-07 20:35:16 +00:00
..
BlenderRoutines Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
Converter BGE API cleanup: shape action actuator. 2009-01-22 17:40:47 +00:00
Expressions BGE API Cleanup: update the python attribute definition framework. 2009-01-02 17:43:56 +00:00
GameLogic BGE bug #18070 fixed: 2dFilter actuator is always pulsed. 2009-01-02 22:15:05 +00:00
GamePlayer Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
Ketsji BGE Py API cleanup: Camera Actuator. 2009-02-07 20:35:16 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value. 2009-01-14 22:33:39 +00:00
PyDoc BGE Py API cleanup: Camera Actuator. 2009-02-07 20:35:16 +00:00
Rasterizer Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
VideoTexture VideoTexture.ImageMirror: if the mirror is horizontal in mesh coord, take the Y axis as the up direction for the UV map. If the mirror is not perfectly vertical(horizontal), the projection of the Z(Y) axis on the mirror plane is the mirror Up direction. 2008-12-11 23:02:33 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript VideoTexture module. 2008-10-31 22:35:52 +00:00