blender/source/gameengine
2012-04-12 00:15:02 +00:00
..
BlenderRoutines This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation. 2012-04-05 03:05:02 +00:00
Converter code cleanup: remove unused var for windows and style edit (remove spaces between 'var[num]') 2012-04-12 00:15:02 +00:00
Expressions style cleanup 2012-03-28 05:03:24 +00:00
GameLogic Game engine: pass string length to BLI_str_cursor_step_prev_utf8 rather than NULL 2012-04-11 13:17:13 +00:00
GamePlayer code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
Ketsji code cleanup: remove unused var for windows and style edit (remove spaces between 'var[num]') 2012-04-12 00:15:02 +00:00
Network style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Physics code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
Rasterizer code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
SceneGraph code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
VideoTexture code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed. 2012-04-06 04:46:47 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00