forked from bartvdbraak/blender
426 lines
12 KiB
C++
426 lines
12 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <string.h>
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#include "mesh.h"
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#include "object.h"
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#include "scene.h"
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#include "osl_services.h"
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#include "osl_shader.h"
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#include "util_foreach.h"
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#include "util_string.h"
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#include "kernel_compat_cpu.h"
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#include "kernel_globals.h"
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#include "kernel_object.h"
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#include "kernel_triangle.h"
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CCL_NAMESPACE_BEGIN
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/* RenderServices implementation */
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#define TO_MATRIX44(m) (*(OSL::Matrix44*)&(m))
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/* static ustrings */
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ustring OSLRenderServices::u_distance("distance");
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ustring OSLRenderServices::u_index("index");
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ustring OSLRenderServices::u_camera("camera");
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ustring OSLRenderServices::u_screen("screen");
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ustring OSLRenderServices::u_raster("raster");
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ustring OSLRenderServices::u_ndc("NDC");
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ustring OSLRenderServices::u_empty;
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OSLRenderServices::OSLRenderServices()
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{
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kernel_globals = NULL;
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}
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OSLRenderServices::~OSLRenderServices()
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{
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}
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void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_)
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{
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kernel_globals = kernel_globals_;
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}
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bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
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{
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/* this is only used for shader and object space, we don't really have
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a concept of shader space, so we just use object space for both. */
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if(xform) {
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KernelGlobals *kg = kernel_globals;
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const ShaderData *sd = (const ShaderData*)xform;
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int object = sd->object;
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if(object != ~0) {
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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tfm = transform_transpose(tfm);
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result = TO_MATRIX44(tfm);
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return true;
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}
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}
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return false;
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}
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bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
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{
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/* this is only used for shader and object space, we don't really have
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a concept of shader space, so we just use object space for both. */
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if(xform) {
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KernelGlobals *kg = kernel_globals;
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const ShaderData *sd = (const ShaderData*)xform;
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int object = sd->object;
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if(object != ~0) {
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Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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tfm = transform_transpose(tfm);
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result = TO_MATRIX44(tfm);
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return true;
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}
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}
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return false;
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}
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bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, ustring from, float time)
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{
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KernelGlobals *kg = kernel_globals;
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if(from == u_ndc) {
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Transform tfm = transform_transpose(kernel_data.cam.ndctoworld);
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result = TO_MATRIX44(tfm);
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return true;
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}
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else if(from == u_raster) {
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Transform tfm = transform_transpose(kernel_data.cam.rastertoworld);
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result = TO_MATRIX44(tfm);
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return true;
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}
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else if(from == u_screen) {
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Transform tfm = transform_transpose(kernel_data.cam.screentoworld);
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result = TO_MATRIX44(tfm);
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return true;
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}
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else if(from == u_camera) {
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Transform tfm = transform_transpose(kernel_data.cam.cameratoworld);
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result = TO_MATRIX44(tfm);
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return true;
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}
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return false;
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}
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bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, ustring to, float time)
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{
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KernelGlobals *kg = kernel_globals;
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if(to == u_ndc) {
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Transform tfm = transform_transpose(kernel_data.cam.worldtondc);
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result = TO_MATRIX44(tfm);
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return true;
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}
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else if(to == u_raster) {
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Transform tfm = transform_transpose(kernel_data.cam.worldtoraster);
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result = TO_MATRIX44(tfm);
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return true;
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}
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else if(to == u_screen) {
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Transform tfm = transform_transpose(kernel_data.cam.worldtoscreen);
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result = TO_MATRIX44(tfm);
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return true;
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}
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else if(to == u_camera) {
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Transform tfm = transform_transpose(kernel_data.cam.worldtocamera);
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result = TO_MATRIX44(tfm);
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return true;
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}
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return false;
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}
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bool OSLRenderServices::get_array_attribute(void *renderstate, bool derivatives,
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ustring object, TypeDesc type, ustring name,
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int index, void *val)
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{
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return false;
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}
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static bool get_mesh_attribute(KernelGlobals *kg, const ShaderData *sd,
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const OSLGlobals::Attribute& attr, bool derivatives, void *val)
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{
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if(attr.type == TypeDesc::TypeFloat) {
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float *fval = (float*)val;
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fval[0] = triangle_attribute_float(kg, sd, attr.elem, attr.offset,
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(derivatives)? &fval[1]: NULL, (derivatives)? &fval[2]: NULL);
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}
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else {
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/* todo: this won't work when float3 has w component */
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float3 *fval = (float3*)val;
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fval[0] = triangle_attribute_float3(kg, sd, attr.elem, attr.offset,
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(derivatives)? &fval[1]: NULL, (derivatives)? &fval[2]: NULL);
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}
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return true;
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}
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static bool get_mesh_attribute_convert(KernelGlobals *kg, const ShaderData *sd,
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const OSLGlobals::Attribute& attr, const TypeDesc& type, bool derivatives, void *val)
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{
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if(attr.type == TypeDesc::TypeFloat) {
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float tmp[3];
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float3 *fval = (float3*)val;
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get_mesh_attribute(kg, sd, attr, derivatives, tmp);
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fval[0] = make_float3(tmp[0], tmp[0], tmp[0]);
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if(derivatives) {
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fval[1] = make_float3(tmp[1], tmp[1], tmp[1]);
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fval[2] = make_float3(tmp[2], tmp[2], tmp[2]);
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}
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return true;
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}
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else if(attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
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attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) {
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float3 tmp[3];
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float *fval = (float*)val;
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get_mesh_attribute(kg, sd, attr, derivatives, tmp);
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fval[0] = average(tmp[0]);
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if(derivatives) {
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fval[1] = average(tmp[1]);
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fval[2] = average(tmp[2]);
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}
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return true;
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}
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else
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return false;
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}
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static void get_object_attribute(const OSLGlobals::Attribute& attr, bool derivatives, void *val)
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{
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size_t datasize = attr.value.datasize();
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memcpy(val, attr.value.data(), datasize);
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if(derivatives)
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memset((char*)val + datasize, 0, datasize*2);
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}
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bool OSLRenderServices::get_attribute(void *renderstate, bool derivatives, ustring object_name,
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TypeDesc type, ustring name, void *val)
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{
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KernelGlobals *kg = kernel_globals;
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const ShaderData *sd = (const ShaderData*)renderstate;
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int object = sd->object;
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int tri = sd->prim;
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/* lookup of attribute on another object */
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if(object_name != u_empty) {
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OSLGlobals::ObjectNameMap::iterator it = kg->osl.object_name_map.find(object_name);
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if(it == kg->osl.object_name_map.end())
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return false;
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object = it->second;
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tri = ~0;
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}
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else if(object == ~0) {
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/* no background attributes supported */
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return false;
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}
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/* find attribute on object */
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OSLGlobals::AttributeMap& attribute_map = kg->osl.attribute_map[object];
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OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
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if(it == attribute_map.end())
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return false;
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/* type mistmatch? */
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const OSLGlobals::Attribute& attr = it->second;
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if(attr.elem != ATTR_ELEMENT_VALUE) {
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/* triangle and vertex attributes */
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if(tri != ~0) {
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if(attr.type == type || (attr.type == TypeDesc::TypeColor &&
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(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector || type == TypeDesc::TypeNormal)))
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return get_mesh_attribute(kg, sd, attr, derivatives, val);
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else
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return get_mesh_attribute_convert(kg, sd, attr, type, derivatives, val);
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}
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}
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else {
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/* object attribute */
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get_object_attribute(attr, derivatives, val);
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return true;
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}
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return false;
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}
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bool OSLRenderServices::get_userdata(bool derivatives, ustring name, TypeDesc type,
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void *renderstate, void *val)
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{
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return false; /* disabled by lockgeom */
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}
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bool OSLRenderServices::has_userdata(ustring name, TypeDesc type, void *renderstate)
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{
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return false; /* never called by OSL */
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}
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void *OSLRenderServices::get_pointcloud_attr_query(ustring *attr_names,
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TypeDesc *attr_types, int nattrs)
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{
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#ifdef WITH_PARTIO
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m_attr_queries.push_back(AttrQuery());
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AttrQuery &query = m_attr_queries.back();
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/* make space for what we need. the only reason to use
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std::vector is to skip the delete */
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query.attr_names.resize(nattrs);
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query.attr_partio_types.resize(nattrs);
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/* capacity will keep the length of the smallest array passed
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to the query. Just to prevent buffer overruns */
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query.capacity = -1;
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for(int i = 0; i < nattrs; ++i)
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{
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query.attr_names[i] = attr_names[i];
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TypeDesc element_type = attr_types[i].elementtype ();
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if(query.capacity < 0)
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query.capacity = attr_types[i].numelements();
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else
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query.capacity = min(query.capacity, (int)attr_types[i].numelements());
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/* convert the OSL (OIIO) type to the equivalent Partio type so
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we can do a fast check at query time. */
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if(element_type == TypeDesc::TypeFloat)
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query.attr_partio_types[i] = Partio::FLOAT;
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else if(element_type == TypeDesc::TypeInt)
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query.attr_partio_types[i] = Partio::INT;
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else if(element_type == TypeDesc::TypeColor || element_type == TypeDesc::TypePoint ||
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element_type == TypeDesc::TypeVector || element_type == TypeDesc::TypeNormal)
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query.attr_partio_types[i] = Partio::VECTOR;
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else
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return NULL; /* report some error of unknown type */
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}
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/* this is valid until the end of RenderServices */
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return &query;
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#else
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return NULL;
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#endif
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}
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#ifdef WITH_PARTIO
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Partio::ParticlesData *OSLRenderServices::get_pointcloud(ustring filename)
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{
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return Partio::readCached(filename.c_str(), true);
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}
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#endif
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int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 ¢er, float radius,
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int max_points, void *_attr_query, void **attr_outdata)
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{
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/* todo: this code has never been tested, and most likely does not
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work. it's based on the example code in OSL */
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#ifdef WITH_PARTIO
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/* query Partio for this pointcloud lookup using cached attr_query */
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if(!_attr_query)
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return 0;
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AttrQuery *attr_query = (AttrQuery *)_attr_query;
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if(attr_query->capacity < max_points)
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return 0;
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/* get the pointcloud entry for the given filename */
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Partio::ParticlesData *cloud = get_pointcloud(filename);
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/* now we have to look up all the attributes in the file. we can't do this
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before hand cause we never know what we are going to load. */
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int nattrs = attr_query->attr_names.size();
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Partio::ParticleAttribute *attr = (Partio::ParticleAttribute *)alloca(sizeof(Partio::ParticleAttribute) * nattrs);
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for(int i = 0; i < nattrs; ++i) {
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/* special case attributes */
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if(attr_query->attr_names[i] == u_distance || attr_query->attr_names[i] == u_index)
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continue;
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/* lookup the attribute by name*/
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if(!cloud->attributeInfo(attr_query->attr_names[i].c_str(), attr[i])) {
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/* issue an error here and return, types don't match */
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Partio::endCachedAccess(cloud);
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cloud->release();
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return 0;
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}
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}
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std::vector<Partio::ParticleIndex> indices;
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std::vector<float> dist2;
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Partio::beginCachedAccess(cloud);
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/* finally, do the lookup */
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cloud->findNPoints((const float *)¢er, max_points, radius, indices, dist2);
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int count = indices.size();
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/* retrieve the attributes directly to user space */
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for(int j = 0; j < nattrs; ++j) {
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/* special cases */
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if(attr_query->attr_names[j] == u_distance) {
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for(int i = 0; i < count; ++i)
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((float *)attr_outdata[j])[i] = sqrtf(dist2[i]);
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}
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else if(attr_query->attr_names[j] == u_index) {
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for(int i = 0; i < count; ++i)
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((int *)attr_outdata[j])[i] = indices[i];
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}
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else {
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/* note we make a single call per attribute, we don't loop over the
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points. Partio does it, so it is there that we have to care about
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performance */
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cloud->data(attr[j], count, &indices[0], true, attr_outdata[j]);
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}
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}
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Partio::endCachedAccess(cloud);
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cloud->release();
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return count;
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#else
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return 0;
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#endif
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}
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CCL_NAMESPACE_END
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