forked from bartvdbraak/blender
990dcd0f7f
* Split Info and User preferences into two separate spaces. * Renamed Buttons Window to Properties also in RNA identifiers.
160 lines
3.8 KiB
Python
160 lines
3.8 KiB
Python
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import bpy
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class PhysicButtonsPanel(bpy.types.Panel):
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__space_type__ = "PROPERTIES"
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__region_type__ = "WINDOW"
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__context__ = "physics"
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def poll(self, context):
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ob = context.object
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rd = context.scene.render_data
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return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
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class PHYSICS_PT_smoke(PhysicButtonsPanel):
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__label__ = "Smoke"
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def draw(self, context):
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layout = self.layout
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md = context.smoke
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ob = context.object
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split = layout.split()
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split.operator_context = 'EXEC_DEFAULT'
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if md:
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# remove modifier + settings
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split.set_context_pointer("modifier", md)
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split.itemO("object.modifier_remove", text="Remove")
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row = split.row(align=True)
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row.itemR(md, "render", text="")
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row.itemR(md, "realtime", text="")
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else:
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# add modifier
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split.item_enumO("object.modifier_add", "type", 'SMOKE', text="Add")
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split.itemL()
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if md:
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layout.itemR(md, "smoke_type", expand=True)
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if md.smoke_type == 'TYPE_DOMAIN':
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domain = md.domain_settings
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split = layout.split()
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col = split.column()
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col.itemL(text="Resolution:")
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col.itemR(domain, "maxres", text="Divisions")
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col.itemL(text="Display:")
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col.itemR(domain, "visibility", text="Resolution")
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col.itemR(domain, "color", slider=True)
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sub = col.column()
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sub.active = domain.highres
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sub.itemR(domain, "viewhighres")
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col = split.column()
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col.itemL(text="Behavior:")
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col.itemR(domain, "alpha")
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col.itemR(domain, "beta")
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col.itemR(domain, "dissolve_smoke", text="Dissolve")
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sub = col.column()
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sub.active = domain.dissolve_smoke
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sub.itemR(domain, "dissolve_speed", text="Speed")
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sub.itemR(domain, "dissolve_smoke_log", text="Slow")
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elif md.smoke_type == 'TYPE_FLOW':
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flow = md.flow_settings
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split = layout.split()
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col = split.column()
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col.itemR(flow, "outflow")
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col.itemL(text="Particle System:")
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col.item_pointerR(flow, "psys", ob, "particle_systems", text="")
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if md.flow_settings.outflow:
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col = split.column()
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else:
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col = split.column()
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col.itemL(text="Behavior:")
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col.itemR(flow, "temperature")
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col.itemR(flow, "density")
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#elif md.smoke_type == 'TYPE_COLL':
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# layout.itemS()
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class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
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__label__ = "Smoke High Resolution"
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__default_closed__ = True
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def poll(self, context):
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md = context.smoke
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if md:
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return (md.smoke_type == 'TYPE_DOMAIN')
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return False
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def draw_header(self, context):
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layout = self.layout
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high = context.smoke.domain_settings
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layout.itemR(high, "highres", text="")
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def draw(self, context):
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layout = self.layout
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high = context.smoke.domain_settings
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layout.active = high.highres
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split = layout.split()
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col = split.column()
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col.itemL(text="Resolution:")
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col.itemR(high, "amplify", text="Divisions")
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sub = split.column()
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sub.itemL(text="Noise Method:")
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sub.row().itemR(high, "noise_type", text="")
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sub.itemR(high, "strength")
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class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
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__label__ = "Smoke Groups"
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__default_closed__ = True
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def poll(self, context):
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md = context.smoke
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if md:
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return (md.smoke_type == 'TYPE_DOMAIN')
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return False
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def draw(self, context):
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layout = self.layout
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group = context.smoke.domain_settings
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split = layout.split()
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col = split.column()
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col.itemL(text="Flow Group:")
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col.itemR(group, "fluid_group", text="")
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#col.itemL(text="Effector Group:")
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#col.itemR(group, "eff_group", text="")
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col = split.column()
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col.itemL(text="Collision Group:")
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col.itemR(group, "coll_group", text="")
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bpy.types.register(PHYSICS_PT_smoke)
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bpy.types.register(PHYSICS_PT_smoke_highres)
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bpy.types.register(PHYSICS_PT_smoke_groups)
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