blender/source/gameengine/Converter
Daniel Stokes d6f38e4e01 BGE: fix [#32775] LibFree crashing
Used the engine's RemoveScene (which ultimately calls the converter's RemoveScene) instead of the converter's RemoveScene when the converter free a blend file. This handles the scene removal in a safer fashion and solves the crash described in part 2 of the bug report. Part 1 no longer appears to cause a crash.
2013-06-21 06:56:43 +00:00
..
BL_ActionActuator.cpp BGE: Applying patch [#35416] "Missing python properties on ActionActuator: layer, layerWeight" from Florian Bantner (scheintodx). 2013-05-19 03:15:50 +00:00
BL_ActionActuator.h style cleanup 2013-04-18 01:52:38 +00:00
BL_ArmatureActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_ArmatureActuator.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ArmatureChannel.cpp BLI_math rename functions: 2013-05-26 18:36:25 +00:00
BL_ArmatureChannel.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ArmatureConstraint.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_ArmatureConstraint.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ArmatureObject.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_ArmatureObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_BlenderDataConversion.cpp BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
BL_BlenderDataConversion.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
BL_DeformableGameObject.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_DeformableGameObject.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_MeshDeformer.cpp style cleanup 2012-10-22 08:15:51 +00:00
BL_MeshDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ModifierDeformer.cpp code cleanup: unused defines, shadowing and unintended enum-as-variable. 2013-03-22 14:31:03 +00:00
BL_ModifierDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ShapeActionActuator.cpp code cleanup: 2013-03-25 02:41:30 +00:00
BL_ShapeActionActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ShapeDeformer.cpp BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys. 2013-04-14 18:54:06 +00:00
BL_ShapeDeformer.h BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys. 2013-04-14 18:54:06 +00:00
BL_SkinDeformer.cpp code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_SkinDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BlenderWorldInfo.cpp style cleanup 2012-09-16 04:58:18 +00:00
BlenderWorldInfo.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CMakeLists.txt BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action). It was kind of a fluke that they worked before. 2013-02-23 02:47:22 +00:00
KX_BlenderScalarInterpolator.cpp code cleanup: remove redundant casts 2012-10-14 08:49:01 +00:00
KX_BlenderScalarInterpolator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_BlenderSceneConverter.cpp BGE: fix [#32775] LibFree crashing 2013-06-21 06:56:43 +00:00
KX_BlenderSceneConverter.h BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune). 2012-12-24 03:13:53 +00:00
KX_ConvertActuators.cpp BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_ConvertActuators.h style cleanup: bge 2012-10-15 04:16:34 +00:00
KX_ConvertControllers.cpp BGE: Some various tweaks to try and get async lib loading to be a bit more stable on more complex scenes. 2012-12-25 08:11:21 +00:00
KX_ConvertControllers.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConvertProperties.cpp style cleanup: bge, switch statements mostly. 2012-10-21 07:58:38 +00:00
KX_ConvertProperties.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConvertSensors.cpp BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
KX_ConvertSensors.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_LibLoadStatus.cpp Fix for building without python. 2013-02-22 15:54:10 +00:00
KX_LibLoadStatus.h BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs: 2012-12-22 05:38:32 +00:00
KX_SoftBodyDeformer.cpp make bullet optional again 2013-01-23 07:26:39 +00:00
KX_SoftBodyDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
SConscript split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00