blender/source/gameengine/VideoTexture/SConscript
Nathan Letwory c3d74547be SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
2009-02-15 23:26:00 +00:00

34 lines
1.1 KiB
Python

#!/usr/bin/python
import sys
Import ('env')
sources = env.Glob('*.cpp')
incs = '. #source/gameengine/Ketsji #source/gameengine/Expressions'
incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gameengine/Rasterizer'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
incs += ' #source/gameengine/BlenderRoutines'
incs += ' #source/blender/include #source/blender/blenlib #source/blender/blenkernel'
incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python'
incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/moto/include'
incs += ' #intern/guardedalloc #intern/SoundSystem'
incs += ' #extern/glew/include'
defs = ''
cxxflags = []
if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR')
cxxflags.append ('/O2')
incs += ' ' + env['BF_PYTHON_INC']
#incs += ' ' + env['BF_OPENGL_INC']
if env['WITH_BF_FFMPEG']:
defs += ' WITH_FFMPEG'
incs += ' ' + env['BF_FFMPEG_INC']
defs += ' __STDC_CONSTANT_MACROS'
env.BlenderLib ( 'bf_videotex', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[25, 72], cxx_compileflags = cxxflags )