blender/release/datafiles/colormanagement/luts
Sergey Sharybin 6fb874369c OpenCOlorIO: Add explicit linearSRGB -> sRGB lookup table
Previously converting from linear space to SRGB was doing rather
slow inverted 1D lookup. Adding explicit inverse LUT gives 20%
speedup of OpenGL render.

Next question is: why do we even bother with sRGB conversion here,
OpenGL is already in the proper space so in theory we can avoid
quite some color space conversions. In any case, having this case
optimized in nice anyway.
2016-09-15 15:56:47 +02:00
..
film_response
aces_to_xyz.spimtx
adx_adx10_to_cdd.spimtx
adx_cdd_to_cid.spimtx
adx_cid_to_rle.spi1d
adx_exp_to_aces.spimtx
colorworks_filmlg_to_p3.3dl
dci_xyz.spi1d
lg10.spi1d
rec709_to_aces.spimtx
rec709.spi1d
rrt_ut33_dcdm.spi3d
rrt_ut33_p3dci.spi3d
rrt_ut33_rec709.spi3d
rrt_ut33_sRGB.spi3d
spi_ocio_srgb_test.spi3d
srgb_inv.spi1d
srgb_to_xyz.spimtx
srgb.spi1d
vd16.spi1d